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(svn r11318) -Codechange: add the actual support for drawing selections on halftiles, r11316 just added the things needed to load the sprites. Patch by frosch.

release/0.6
rubidium 2007-10-20 20:25:43 +00:00
parent 28bcf5bb46
commit 0c845bdd27
1 changed files with 90 additions and 26 deletions

View File

@ -109,6 +109,14 @@ assert_compile(sizeof(LARGEST_SPRITELIST_STRUCT) >= sizeof(TileSpriteToDraw));
assert_compile(sizeof(LARGEST_SPRITELIST_STRUCT) >= sizeof(ChildScreenSpriteToDraw));
assert_compile(sizeof(LARGEST_SPRITELIST_STRUCT) >= sizeof(ParentSpriteToDraw));
/* Enumeration of multi-part foundations */
enum FoundationPart {
FOUNDATION_PART_NONE = 0xFF, ///< Neither foundation nor groundsprite drawn yet.
FOUNDATION_PART_NORMAL = 0, ///< First part (normal foundation or no foundation)
FOUNDATION_PART_HALFTILE = 1, ///< Second part (halftile foundation)
FOUNDATION_PART_END
};
struct ViewportDrawer {
DrawPixelInfo dpi;
@ -125,9 +133,10 @@ struct ViewportDrawer {
byte combine_sprites;
ParentSpriteToDraw *foundation; ///< Foundation sprite.
ChildScreenSpriteToDraw **last_foundation_child; ///< Tail of ChildSprite list of active foundation.
Point foundation_offset; ///< Pixeloffset of ground sprites on the foundation.
ParentSpriteToDraw *foundation[FOUNDATION_PART_END]; ///< Foundation sprites.
FoundationPart foundation_part; ///< Currently active foundation for ground sprite drawing.
ChildScreenSpriteToDraw **last_foundation_child[FOUNDATION_PART_END]; ///< Tail of ChildSprite list of the foundations.
Point foundation_offset[FOUNDATION_PART_END]; ///< Pixeloffset for ground sprites on the foundations.
};
static ViewportDrawer *_cur_vd;
@ -481,18 +490,20 @@ void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, byte z,
* @param image the image to draw.
* @param pal the provided palette.
* @param sub Only draw a part of the sprite.
* @param foundation_part Foundation part.
* @param extra_offs_x Pixel X offset for the sprite position.
* @param extra_offs_y Pixel Y offset for the sprite position.
*/
static void AddChildSpriteToFoundation(SpriteID image, SpriteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
static void AddChildSpriteToFoundation(SpriteID image, SpriteID pal, const SubSprite *sub, FoundationPart foundation_part, int extra_offs_x, int extra_offs_y)
{
ViewportDrawer *vd = _cur_vd;
assert(vd->foundation != NULL);
Point offs = vd->foundation_offset;
assert(IS_INT_INSIDE(foundation_part, 0, FOUNDATION_PART_END));
assert(vd->foundation[foundation_part] != NULL);
Point offs = vd->foundation_offset[foundation_part];
/* Change the active ChildSprite list to the one of the foundation */
ChildScreenSpriteToDraw **old_child = vd->last_child;
vd->last_child = vd->last_foundation_child;
vd->last_child = vd->last_foundation_child[foundation_part];
AddChildSpriteScreen(image, pal, offs.x + extra_offs_x, offs.y + extra_offs_y, false, sub);
@ -511,8 +522,11 @@ static void AddChildSpriteToFoundation(SpriteID image, SpriteID pal, const SubSp
void DrawGroundSprite(SpriteID image, SpriteID pal, const SubSprite *sub)
{
ViewportDrawer *vd = _cur_vd;
if (vd->foundation != NULL) {
AddChildSpriteToFoundation(image, pal, sub, 0, 0);
/* Switch to first foundation part, if no foundation was drawn */
if (vd->foundation_part == FOUNDATION_PART_NONE) vd->foundation_part = FOUNDATION_PART_NORMAL;
if (vd->foundation[vd->foundation_part] != NULL) {
AddChildSpriteToFoundation(image, pal, sub, vd->foundation_part, 0, 0);
} else {
DrawGroundSpriteAt(image, pal, _cur_ti->x, _cur_ti->y, _cur_ti->z, sub);
}
@ -529,14 +543,23 @@ void DrawGroundSprite(SpriteID image, SpriteID pal, const SubSprite *sub)
void OffsetGroundSprite(int x, int y)
{
ViewportDrawer *vd = _cur_vd;
assert(vd->foundation == NULL);
/* Switch to next foundation part */
switch (vd->foundation_part) {
case FOUNDATION_PART_NONE:
vd->foundation_part = FOUNDATION_PART_NORMAL;
break;
case FOUNDATION_PART_NORMAL:
vd->foundation_part = FOUNDATION_PART_HALFTILE;
break;
default: NOT_REACHED();
}
/* vd->last_child == NULL if foundation sprite was clipped by the viewport bounds */
if (vd->last_child != NULL) vd->foundation = vd->parent_list[-1];
if (vd->last_child != NULL) vd->foundation[vd->foundation_part] = vd->parent_list[-1];
vd->foundation_offset.x = x;
vd->foundation_offset.y = y;
vd->last_foundation_child = vd->last_child;
vd->foundation_offset[vd->foundation_part].x = x;
vd->foundation_offset[vd->foundation_part].y = y;
vd->last_foundation_child[vd->foundation_part] = vd->last_child;
}
/**
@ -730,7 +753,8 @@ void AddChildSpriteScreen(SpriteID image, SpriteID pal, int x, int y, bool trans
/* Append the sprite to the active ChildSprite list.
* If the active ParentSprite is a foundation, update last_foundation_child as well. */
*vd->last_child = cs;
if (vd->last_foundation_child == vd->last_child) vd->last_foundation_child = &cs->next;
if (vd->last_foundation_child[0] == vd->last_child) vd->last_foundation_child[0] = &cs->next;
if (vd->last_foundation_child[1] == vd->last_child) vd->last_foundation_child[1] = &cs->next;
vd->last_child = &cs->next;
cs->image = image;
@ -779,16 +803,17 @@ void *AddStringToDraw(int x, int y, StringID string, uint64 params_1, uint64 par
* @param pal the provided palette.
* @param ti TileInfo Tile that is being drawn
* @param z_offset Z offset relative to the groundsprite. Only used for the sprite position, not for sprite sorting.
* @param foundation_part Foundation part the sprite belongs to.
*/
static void DrawSelectionSprite(SpriteID image, SpriteID pal, const TileInfo *ti, int z_offset)
static void DrawSelectionSprite(SpriteID image, SpriteID pal, const TileInfo *ti, int z_offset, FoundationPart foundation_part)
{
/* FIXME: This is not totally valid for some autorail highlights, that extent over the edges of the tile. */
if (_cur_vd->foundation == NULL) {
if (_cur_vd->foundation[foundation_part] == NULL) {
/* draw on real ground */
DrawGroundSpriteAt(image, pal, ti->x, ti->y, ti->z + z_offset);
} else {
/* draw on top of foundation */
AddChildSpriteToFoundation(image, pal, NULL, 0, -z_offset);
AddChildSpriteToFoundation(image, pal, NULL, foundation_part, 0, -z_offset);
}
}
@ -800,7 +825,23 @@ static void DrawSelectionSprite(SpriteID image, SpriteID pal, const TileInfo *ti
*/
static void DrawTileSelectionRect(const TileInfo *ti, SpriteID pal)
{
DrawSelectionSprite(SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh], pal, ti, 7);
SpriteID sel;
if (IsHalftileSlope(ti->tileh)) {
Corner halftile_corner = GetHalftileSlopeCorner(ti->tileh);
SpriteID sel2 = SPR_HALFTILE_SELECTION_FLAT + halftile_corner;
DrawSelectionSprite(sel2, pal, ti, 7 + TILE_HEIGHT, FOUNDATION_PART_HALFTILE);
Corner opposite_corner = OppositeCorner(halftile_corner);
if (IsSteepSlope(ti->tileh)) {
sel = SPR_HALFTILE_SELECTION_DOWN;
} else {
sel = ((ti->tileh & SlopeWithOneCornerRaised(opposite_corner)) != 0 ? SPR_HALFTILE_SELECTION_UP : SPR_HALFTILE_SELECTION_FLAT);
}
sel += opposite_corner;
} else {
sel = SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh];
}
DrawSelectionSprite(sel, pal, ti, 7, FOUNDATION_PART_NORMAL);
}
static bool IsPartOfAutoLine(int px, int py)
@ -847,7 +888,19 @@ static void DrawAutorailSelection(const TileInfo *ti, uint autorail_type)
SpriteID pal;
int offset;
offset = _AutorailTilehSprite[ti->tileh][autorail_type];
FoundationPart foundation_part = FOUNDATION_PART_NORMAL;
Slope autorail_tileh = (Slope)(ti->tileh & ~SLOPE_HALFTILE_MASK);
if (IsHalftileSlope(ti->tileh)) {
static const uint _lower_rail[4] = { 5U, 2U, 4U, 3U };
Corner halftile_corner = GetHalftileSlopeCorner(ti->tileh);
if (autorail_type != _lower_rail[halftile_corner]) {
foundation_part = FOUNDATION_PART_HALFTILE;
/* Here we draw the highlights of the "three-corners-raised"-slope. That looks ok to me. */
autorail_tileh = SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner));
}
}
offset = _AutorailTilehSprite[autorail_tileh][autorail_type];
if (offset >= 0) {
image = SPR_AUTORAIL_BASE + offset;
pal = PAL_NONE;
@ -856,7 +909,7 @@ static void DrawAutorailSelection(const TileInfo *ti, uint autorail_type)
pal = PALETTE_SEL_TILE_RED;
}
DrawSelectionSprite(image, _thd.make_square_red ? PALETTE_SEL_TILE_RED : pal, ti, 7);
DrawSelectionSprite(image, _thd.make_square_red ? PALETTE_SEL_TILE_RED : pal, ti, 7, foundation_part);
}
/**
@ -882,17 +935,25 @@ static void DrawTileSelection(const TileInfo *ti)
} else if (_thd.drawstyle & HT_POINT) {
/* Figure out the Z coordinate for the single dot. */
byte z = 0;
FoundationPart foundation_part = FOUNDATION_PART_NORMAL;
if (ti->tileh & SLOPE_N) {
z += TILE_HEIGHT;
if (ti->tileh == SLOPE_STEEP_N) z += TILE_HEIGHT;
if ((ti->tileh & ~SLOPE_HALFTILE_MASK) == SLOPE_STEEP_N) z += TILE_HEIGHT;
}
DrawSelectionSprite(_cur_dpi->zoom <= ZOOM_LVL_DETAIL ? SPR_DOT : SPR_DOT_SMALL, PAL_NONE, ti, z);
if (IsHalftileSlope(ti->tileh)) {
Corner halftile_corner = GetHalftileSlopeCorner(ti->tileh);
if ((halftile_corner == CORNER_W) || (halftile_corner == CORNER_E)) z += TILE_HEIGHT;
if (halftile_corner != CORNER_S) {
foundation_part = FOUNDATION_PART_HALFTILE;
if (IsSteepSlope(ti->tileh)) z -= TILE_HEIGHT;
}
}
DrawSelectionSprite(_cur_dpi->zoom <= ZOOM_LVL_DETAIL ? SPR_DOT : SPR_DOT_SMALL, PAL_NONE, ti, z, foundation_part);
} else if (_thd.drawstyle & HT_RAIL /*&& _thd.place_mode == VHM_RAIL*/) {
/* autorail highlight piece under cursor */
uint type = _thd.drawstyle & 0xF;
assert(type <= 5);
DrawAutorailSelection(ti, _AutorailType[type][0]);
} else if (IsPartOfAutoLine(ti->x, ti->y)) {
/* autorail highlighting long line */
int dir = _thd.drawstyle & ~0xF0;
@ -973,8 +1034,11 @@ static void ViewportAddLandscape()
y_cur += 0x10;
x_cur -= 0x10;
vd->foundation = NULL;
vd->last_foundation_child = NULL;
vd->foundation_part = FOUNDATION_PART_NONE;
vd->foundation[0] = NULL;
vd->foundation[1] = NULL;
vd->last_foundation_child[0] = NULL;
vd->last_foundation_child[1] = NULL;
_tile_type_procs[tt]->draw_tile_proc(&ti);
DrawTileSelection(&ti);