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(svn r2080) - Fix: [OldAI] p->ai.state_counter was uint16 but could hold a tile index, therefore overflowing - changed that to uint32 and bumped the savegame revision to 32. It *MIGHT* close bug 1151374 - it certainly caused AI to stop building anything sometimes.

- While at it, use TileIndex as the tile index type in AiRemovePlayerRailOrRoad() and AiStateRemoveTrack().
- Make the number of tiles scanned 4*MapSizeX() instead of 1000. It *MIGHT* close bug 1116614.
This commit is contained in:
pasky
2005-03-27 00:28:14 +00:00
parent e416fe8066
commit 0c5d61bd56
4 changed files with 8 additions and 6 deletions

View File

@@ -8,7 +8,7 @@
#include "saveload.h"
enum {
SAVEGAME_MAJOR_VERSION = 0xC,
SAVEGAME_MAJOR_VERSION = 13,
SAVEGAME_MINOR_VERSION = 0x1,
SAVEGAME_LOADABLE_VERSION = (SAVEGAME_MAJOR_VERSION << 8) + SAVEGAME_MINOR_VERSION