mirror of https://github.com/OpenTTD/OpenTTD
(svn r17997) -Codechange: Introduce functions for querying top and bottom of the main view.
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@ -588,13 +588,11 @@ public:
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return pt;
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}
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/* Find the screen part between the main toolbar at the top, and the statusbar at the bottom.
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/* Find the free screen space between the main toolbar at the top, and the statusbar at the bottom.
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* Add a fixed distance 20 to make it less cluttered.
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*/
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const Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
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int scr_top = ((w != NULL) ? w->top + w->height : 0) + 20;
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w = FindWindowById(WC_STATUS_BAR, 0);
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int scr_bot = ((w != NULL) ? w->top : _screen.height) - 20;
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int scr_top = GetMainViewTop() + 20;
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int scr_bot = GetMainViewBottom() - 20;
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Point pt = RemapCoords2(this->position.x, this->position.y);
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const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
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@ -805,13 +803,11 @@ struct TooltipsWindow : public Window
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virtual Point OnInitialPosition(const WindowDesc *desc, int16 sm_width, int16 sm_height, int window_number)
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{
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/* Find the screen part between the main toolbar at the top, and the statusbar at the bottom.
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/* Find the free screen space between the main toolbar at the top, and the statusbar at the bottom.
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* Add a fixed distance 2 so the tooltip floats free from both bars.
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*/
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const Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
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int scr_top = ((w != NULL) ? w->top + w->height : 0) + 2;
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w = FindWindowById(WC_STATUS_BAR, 0);
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int scr_bot = ((w != NULL) ? w->top : _screen.height) - 2;
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int scr_top = GetMainViewTop() + 2;
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int scr_bot = GetMainViewBottom() - 2;
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Point pt;
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@ -377,18 +377,13 @@ void ShowDropDownList(Window *w, DropDownList *list, int selected, int button, u
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int height = list_height;
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/* Check if the status bar is visible, as we don't want to draw over it */
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Window *w3 = FindWindowById(WC_STATUS_BAR, 0);
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int screen_bottom = w3 == NULL ? _screen.height : w3->top;
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int screen_bottom = GetMainViewBottom();
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bool scroll = false;
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/* Check if the dropdown will fully fit below the widget */
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if (top + height + 4 >= screen_bottom) {
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w3 = FindWindowById(WC_MAIN_TOOLBAR, 0);
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int screen_top = w3 == NULL ? 0 : w3->top + w3->height;
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/* If not, check if it will fit above the widget */
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if (w->top + wi_rect.top - height > screen_top) {
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if (w->top + wi_rect.top - height > GetMainViewTop()) {
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top = w->top + wi_rect.top - height - 4;
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} else {
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/* ... and lastly if it won't, enable the scroll bar and fit the
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@ -1602,6 +1602,26 @@ void ResizeWindow(Window *w, int delta_x, int delta_y)
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w->SetDirty();
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}
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/** Return the top of the main view available for general use.
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* @return Uppermost vertical coordinate available.
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* @note Above the upper y coordinate is often the main toolbar.
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*/
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int GetMainViewTop()
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{
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Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
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return (w == NULL) ? 0 : w->top + w->height;
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}
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/** Return the bottom of the main view available for general use.
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* @return The vertical coordinate of the first unusable row, so 'top + height <= bottom' gives the correct result.
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* @note At and below the bottom y coordinate is often the status bar.
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*/
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int GetMainViewBottom()
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{
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Window *w = FindWindowById(WC_STATUS_BAR, 0);
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return (w == NULL) ? _screen.height : w->top;
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}
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/** The minimum number of pixels of the title bar must be visible in both the X or Y direction */
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static const int MIN_VISIBLE_TITLE_BAR = 13;
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@ -21,6 +21,9 @@ void ChangeWindowOwner(Owner old_owner, Owner new_owner);
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void ResizeWindow(Window *w, int x, int y);
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int PositionMainToolbar(Window *w);
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int GetMainViewTop();
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int GetMainViewBottom();
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void InitWindowSystem();
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void UnInitWindowSystem();
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void ResetWindowSystem();
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