mirror of https://github.com/OpenTTD/OpenTTD
(svn r9757) -Fix [FS#1244842]: when you have closed the "Load game"/"New game" windows accessible from the "New Server" window, any creation of new game/loading from the intro menu should not start a server.
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@ -64,6 +64,10 @@ static void SelectGameWndProc(Window *w, WindowEvent *e)
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break;
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case WE_CLICK:
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/* Do not create a network server when you (just) have closed one of the game
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* creation/load windows for the network server. */
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if (2 <= e->we.click.widget && e->we.click.widget <= 6) _is_network_server = false;
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switch (e->we.click.widget) {
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case 2: ShowGenerateLandscape(); break;
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case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
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