mirror of https://github.com/OpenTTD/OpenTTD
Codechange: Remove PartOfSubsidyByte
parent
5d66d8fd7d
commit
0a53ee8cfe
|
@ -56,24 +56,24 @@ struct Industry : IndustryPool::PoolItem<&_industry_pool> {
|
|||
uint16 last_month_transported[INDUSTRY_NUM_OUTPUTS]; ///< total units transported per cargo in the last full month
|
||||
uint16 counter; ///< used for animation and/or production (if available cargo)
|
||||
|
||||
IndustryType type; ///< type of industry.
|
||||
Owner owner; ///< owner of the industry. Which SHOULD always be (imho) OWNER_NONE
|
||||
byte random_colour; ///< randomized colour of the industry, for display purpose
|
||||
Year last_prod_year; ///< last year of production
|
||||
byte was_cargo_delivered; ///< flag that indicate this has been the closest industry chosen for cargo delivery by a station. see DeliverGoodsToIndustry
|
||||
IndustryType type; ///< type of industry.
|
||||
Owner owner; ///< owner of the industry. Which SHOULD always be (imho) OWNER_NONE
|
||||
byte random_colour; ///< randomized colour of the industry, for display purpose
|
||||
Year last_prod_year; ///< last year of production
|
||||
byte was_cargo_delivered; ///< flag that indicate this has been the closest industry chosen for cargo delivery by a station. see DeliverGoodsToIndustry
|
||||
|
||||
PartOfSubsidyByte part_of_subsidy; ///< NOSAVE: is this industry a source/destination of a subsidy?
|
||||
StationList stations_near; ///< NOSAVE: List of nearby stations.
|
||||
PartOfSubsidy part_of_subsidy; ///< NOSAVE: is this industry a source/destination of a subsidy?
|
||||
StationList stations_near; ///< NOSAVE: List of nearby stations.
|
||||
|
||||
Owner founder; ///< Founder of the industry
|
||||
Date construction_date; ///< Date of the construction of the industry
|
||||
uint8 construction_type; ///< Way the industry was constructed (@see IndustryConstructionType)
|
||||
Owner founder; ///< Founder of the industry
|
||||
Date construction_date; ///< Date of the construction of the industry
|
||||
uint8 construction_type; ///< Way the industry was constructed (@see IndustryConstructionType)
|
||||
Date last_cargo_accepted_at[INDUSTRY_NUM_INPUTS]; ///< Last day each cargo type was accepted by this industry
|
||||
byte selected_layout; ///< Which tile layout was used when creating the industry
|
||||
byte selected_layout; ///< Which tile layout was used when creating the industry
|
||||
|
||||
uint16 random; ///< Random value used for randomisation of all kinds of things
|
||||
uint16 random; ///< Random value used for randomisation of all kinds of things
|
||||
|
||||
PersistentStorage *psa; ///< Persistent storage for NewGRF industries.
|
||||
PersistentStorage *psa; ///< Persistent storage for NewGRF industries.
|
||||
|
||||
Industry(TileIndex tile = INVALID_TILE) : location(tile, 0, 0) {}
|
||||
~Industry();
|
||||
|
|
|
@ -15,14 +15,11 @@
|
|||
#include "core/enum_type.hpp"
|
||||
|
||||
/** What part of a subsidy is something? */
|
||||
enum PartOfSubsidy {
|
||||
enum PartOfSubsidy : byte {
|
||||
POS_NONE = 0, ///< nothing
|
||||
POS_SRC = 1 << 0, ///< bit 0 set -> town/industry is source of subsidised path
|
||||
POS_DST = 1 << 1, ///< bit 1 set -> town/industry is destination of subsidised path
|
||||
};
|
||||
/** Helper to store the PartOfSubsidy data in a single byte. */
|
||||
typedef SimpleTinyEnumT<PartOfSubsidy, byte> PartOfSubsidyByte;
|
||||
|
||||
DECLARE_ENUM_AS_BIT_SET(PartOfSubsidy)
|
||||
|
||||
typedef uint16 SubsidyID; ///< ID of a subsidy
|
||||
|
|
|
@ -46,7 +46,7 @@ struct TownCache {
|
|||
uint32 num_houses; ///< Amount of houses
|
||||
uint32 population; ///< Current population of people
|
||||
ViewportSign sign; ///< Location of name sign, UpdateVirtCoord updates this
|
||||
PartOfSubsidyByte part_of_subsidy; ///< Is this town a source/destination of a subsidy?
|
||||
PartOfSubsidy part_of_subsidy; ///< Is this town a source/destination of a subsidy?
|
||||
uint32 squared_town_zone_radius[HZB_END]; ///< UpdateTownRadius updates this given the house count
|
||||
BuildingCounts<uint16> building_counts; ///< The number of each type of building in the town
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue