mirror of https://github.com/OpenTTD/OpenTTD
gui_zoom was never clamp'd between zoom_min/zoom_max. zoom_min controls how zoomed-in we load sprites. For a value of 1, no quad-sizes sprites are loaded. If gui_zoom would be 0, meaning it wants quad-sized sprites to display, it was printing random stuff to the screen, which could or could not result in crashes.pull/8837/head
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160a5f2fdd
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098d5b2239
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@ -1893,7 +1893,9 @@ void UpdateGUIZoom()
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if (_gui_zoom_cfg == ZOOM_LVL_CFG_AUTO) {
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if (_gui_zoom_cfg == ZOOM_LVL_CFG_AUTO) {
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_gui_zoom = static_cast<ZoomLevel>(Clamp(VideoDriver::GetInstance()->GetSuggestedUIZoom(), _settings_client.gui.zoom_min, _settings_client.gui.zoom_max));
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_gui_zoom = static_cast<ZoomLevel>(Clamp(VideoDriver::GetInstance()->GetSuggestedUIZoom(), _settings_client.gui.zoom_min, _settings_client.gui.zoom_max));
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} else {
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} else {
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_gui_zoom = static_cast<ZoomLevel>(_gui_zoom_cfg);
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_gui_zoom = static_cast<ZoomLevel>(Clamp(_gui_zoom_cfg, _settings_client.gui.zoom_min, _settings_client.gui.zoom_max));
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/* Write the value back in case it was not between min/max. */
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_gui_zoom_cfg = _gui_zoom;
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}
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}
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/* Determine real font zoom to use. */
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/* Determine real font zoom to use. */
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