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(svn r27179) -Update from WebTranslator v3.0:

afrikaans - 10 changes by telanus
croatian - 4 changes by VoyagerOne
finnish - 4 changes by jpx_
hebrew - 9 changes by oofnik
italian - 3 changes by lorenzodv
korean - 11 changes by Gimel3830, telk5093
lithuanian - 4 changes by Stabilitronas
polish - 4 changes by wojteks86
romanian - 29 changes by kneekoo
gaelic - 4 changes by GunChleoc
slovak - 17 changes by Milsa
spanish - 4 changes by SilverSurferZzZ
release/1.5
translators 2015-03-09 18:15:33 +00:00
parent 780e595933
commit 08a08f9f0d
12 changed files with 106 additions and 39 deletions

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@ -799,7 +799,7 @@ STR_NEWS_DISASTER_SMALL_UFO :{BIG_FONT}{BLAC
STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BIG_FONT}{BLACK}Olie raffinadery het ontplof naby {TOWN}! STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BIG_FONT}{BLACK}Olie raffinadery het ontplof naby {TOWN}!
STR_NEWS_DISASTER_HELICOPTER_FACTORY :{BIG_FONT}{BLACK}fabriek vernietig in agterdogtig omstandighede naby {TOWN}! STR_NEWS_DISASTER_HELICOPTER_FACTORY :{BIG_FONT}{BLACK}fabriek vernietig in agterdogtig omstandighede naby {TOWN}!
STR_NEWS_DISASTER_BIG_UFO :{BIG_FONT}{BLACK}'VVV' beland naby {TOWN}! STR_NEWS_DISASTER_BIG_UFO :{BIG_FONT}{BLACK}'VVV' beland naby {TOWN}!
STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLACK}Kool myn bedaaring los spoor van vernietiging naby {TOWN}! STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLACK}Steenkool myn ongeluk los spoor van vernietiging naby {TOWN}!
STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Oorstroom!{}Te minste {COMMA} vermis, aangeneem dood na beduidende oorstroom! STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Oorstroom!{}Te minste {COMMA} vermis, aangeneem dood na beduidende oorstroom!
STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}Vervoer maatsappy in moelikheid! STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}Vervoer maatsappy in moelikheid!
@ -827,7 +827,7 @@ STR_NEWS_BEGIN_OF_RECESSION :{BIG_FONT}{BLAC
STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}Insinking Oor!{}{}Oplewing in sake gee vertroue na nywerhede as ekonomie versterk! STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}Insinking Oor!{}{}Oplewing in sake gee vertroue na nywerhede as ekonomie versterk!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} vermeerder produksie! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} vermeerder produksie!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}Nuwe kool laag gevind by {INDUSTRY}!{}Produksie is verwag om te verdubbel! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}Nuwe steenkool laag gevind by {INDUSTRY}!{}Produksie word voorspel dat dit sal verdubbel!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIG_FONT}{BLACK}Nuwe olie reserwes gevind by {INDUSTRY}!{}Produksie is verwag om te verdubbel! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIG_FONT}{BLACK}Nuwe olie reserwes gevind by {INDUSTRY}!{}Produksie is verwag om te verdubbel!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIG_FONT}{BLACK}Verbeterde boerdery metodes by {INDUSTRY} sal produksie verdubbel! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIG_FONT}{BLACK}Verbeterde boerdery metodes by {INDUSTRY} sal produksie verdubbel!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING} produksie by {INDUSTRY} vermeerder {COMMA}%! STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING} produksie by {INDUSTRY} vermeerder {COMMA}%!
@ -1048,11 +1048,11 @@ STR_NUM_CUSTOM :Pasmaak
STR_NUM_CUSTOM_NUMBER :Pasmaak ({NUM}) STR_NUM_CUSTOM_NUMBER :Pasmaak ({NUM})
STR_VARIETY_NONE :Geen STR_VARIETY_NONE :Geen
STR_VARIETY_VERY_LOW :Baaie Laag STR_VARIETY_VERY_LOW :Baie Laag
STR_VARIETY_LOW :Laag STR_VARIETY_LOW :Laag
STR_VARIETY_MEDIUM :Middelmatig STR_VARIETY_MEDIUM :Middelmatig
STR_VARIETY_HIGH :Hoog STR_VARIETY_HIGH :Hoog
STR_VARIETY_VERY_HIGH :Baaie Hoog STR_VARIETY_VERY_HIGH :Baie Hoog
STR_AI_SPEED_VERY_SLOW :Baie Stadig STR_AI_SPEED_VERY_SLOW :Baie Stadig
STR_AI_SPEED_SLOW :Stadig STR_AI_SPEED_SLOW :Stadig
@ -2880,7 +2880,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Vorige s
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Gaan na vorige normale sprite, en ignoreer enige pseudo/her-kleur/font sprite en spring terug na die einde STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Gaan na vorige normale sprite, en ignoreer enige pseudo/her-kleur/font sprite en spring terug na die einde
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Voorstelling van geselekteerde sprite. Die belyning word geignoreer waneer sprite geteken word STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Voorstelling van geselekteerde sprite. Die belyning word geignoreer waneer sprite geteken word
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Beweeg die sprite rond, verander die X en Y afwyking STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Beweeg die sprite rond, verander die X en Y afwyking
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X afwyking: {NUM}, Y afwyking: {NUM} STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Relatiewe herstel
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Herstel die huidige relatiewe verplasing
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X verplasing: {NUM}, Y verplasing: {NUM} (Werklik)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X verplasing: {NUM}, Y verplasing: {NUM} (Relatief)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Kies sprite STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Kies sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Kies 'n sprite van enige plek op die skerm STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Kies 'n sprite van enige plek op die skerm
@ -4683,7 +4686,7 @@ STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera'
STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :Passasierswa STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :Passasierswa
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :Pos Wa STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :Pos Wa
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR :Kool Trok STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR :Steenkool Trok
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER :Olie Tenkwa STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER :Olie Tenkwa
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_LIVESTOCK_VAN :Lewende Hawe Wa STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_LIVESTOCK_VAN :Lewende Hawe Wa
STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GOODS_VAN :Goedere Wa STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GOODS_VAN :Goedere Wa
@ -4715,7 +4718,7 @@ STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_MKII_SUPERBUS :Foster MkII Sup
STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKI_BUS :Ploddyphut MkI Bus STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKI_BUS :Ploddyphut MkI Bus
STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKII_BUS :Ploddyphut MkII Bus STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKII_BUS :Ploddyphut MkII Bus
STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKIII_BUS :Ploddyphut MkIII Bus STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKIII_BUS :Ploddyphut MkIII Bus
STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_COAL_TRUCK :Balogh Kool Trok STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_COAL_TRUCK :Balogh Steenkool Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COAL_TRUCK :Uhl Kool Trok STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COAL_TRUCK :Uhl Kool Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_DW_COAL_TRUCK :DW Kool Trok STR_VEHICLE_NAME_ROAD_VEHICLE_DW_COAL_TRUCK :DW Kool Trok
STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_MAIL_TRUCK :MPS Pos Trok STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_MAIL_TRUCK :MPS Pos Trok

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@ -2975,7 +2975,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Prethodn
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Otiđi na prethodni normalni sprite, preskačući svaki pseudo/prebojani/font sprite i {BLACK}Otiđi na sljedeći normalni sprite, preskačući svaki pseudo/prebojani/font sprite i nakon dolaska na prvi prebaci na zadnjeg STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Otiđi na prethodni normalni sprite, preskačući svaki pseudo/prebojani/font sprite i {BLACK}Otiđi na sljedeći normalni sprite, preskačući svaki pseudo/prebojani/font sprite i nakon dolaska na prvi prebaci na zadnjeg
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Prikaz trenutno odabranog spritea. Poravnjanje se ignorira kod crtanja ovog spritea. STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Prikaz trenutno odabranog spritea. Poravnjanje se ignorira kod crtanja ovog spritea.
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Pomakni sprite mijenjajući X i Y pomake STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Pomakni sprite mijenjajući X i Y pomake
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X pomak: {NUM}, Y pomak: {NUM} STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Poništi relativne
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Poništi trenutne relativne pomake
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X pomak: {NUM}, Y pomak: {NUM} (Apsolutni)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X pomak: {NUM}, Y pomak: {NUM} (Relativni)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Odaberi sprite STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Odaberi sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Odaberi sprite od bilo gdje na ekranu STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Odaberi sprite od bilo gdje na ekranu

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@ -2879,7 +2879,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Edelinen
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Jatka edelliseen tavalliseen spriteen ja hyppää yli kaikki pseudo-/uudelleenväritetyt/fontti- spritet ja mene loppuun kun päästään ensimmäiseen STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Jatka edelliseen tavalliseen spriteen ja hyppää yli kaikki pseudo-/uudelleenväritetyt/fontti- spritet ja mene loppuun kun päästään ensimmäiseen
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Valitun spriten näyttö. Sijaintia ei huomioida spriteä piirrettäessä STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Valitun spriten näyttö. Sijaintia ei huomioida spriteä piirrettäessä
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Liikuta spriteä ympäriinsä, muuttaen X- ja Y-sijainteja STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Liikuta spriteä ympäriinsä, muuttaen X- ja Y-sijainteja
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X-sijainti: {NUM}, Y-sijainti: {NUM} STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Nollaa suhteelliset
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Nollaa suhteelliset erotukset
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X-erotus: {NUM}, Y-erotus: {NUM} (Absoluuttinen)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X-erotus: {NUM}, Y-erotus: {NUM} (Suhteellinen)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Valitse sprite STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Valitse sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Valitse sprite ruudulta STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Valitse sprite ruudulta

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@ -3108,7 +3108,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}An sprit
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Lean air adhart dhan sprite àbhaisteach roimhe, a' gearradh leum thairis air sprites mas fhìor/ath-dhathaidh/crutha-chlò is a' pasgadh aig an toiseach gun sprite mu dheireadh STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Lean air adhart dhan sprite àbhaisteach roimhe, a' gearradh leum thairis air sprites mas fhìor/ath-dhathaidh/crutha-chlò is a' pasgadh aig an toiseach gun sprite mu dheireadh
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Riochdachadh air an sprite a thagh thu an-dràsta. Thèid an co-thaobhadh a chur dhan dàrna taobh nuair a thèid an sprite a tharraing STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Riochdachadh air an sprite a thagh thu an-dràsta. Thèid an co-thaobhadh a chur dhan dàrna taobh nuair a thèid an sprite a tharraing
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Gluais an sprite mu thimcheall, ag atharrachadh nam frith-àireamhan aig X is Y STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Gluais an sprite mu thimcheall, ag atharrachadh nam frith-àireamhan aig X is Y
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Frith-àireamh X: {NUM}, frith-àireamh Y: {NUM} STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Ath-shuidhich na frith-àireamhean dàimheach
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Ath-shuidhich na frith-àireamhean dàimheach làithreach
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}frith-àireamh X: {NUM}, frith-àireamh Y: {NUM} (absaloideach)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}frith-àireamh X: {NUM}, frith-àireamh Y: {NUM} (dàimheach)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Tagh sprite STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Tagh sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Tagh sprite bho àite sam bith air an sgrìn STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Tagh sprite bho àite sam bith air an sgrìn

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@ -109,7 +109,7 @@ STR_CARGO_SINGULAR_FIZZY_DRINK.plural :משקאות מ
# Quantity of cargo # Quantity of cargo
STR_QUANTITY_NOTHING : STR_QUANTITY_NOTHING :
STR_QUANTITY_PASSENGERS :{P 0 "נוסע " ""}{COMMA}{P "" " נוסעים"} STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}נוסע{P "" ים}
STR_QUANTITY_COAL :{WEIGHT_LONG} של פחם STR_QUANTITY_COAL :{WEIGHT_LONG} של פחם
STR_QUANTITY_MAIL :{P 0 "שק " ""}{COMMA}{P "" " שקים"} של דואר STR_QUANTITY_MAIL :{P 0 "שק " ""}{COMMA}{P "" " שקים"} של דואר
STR_QUANTITY_OIL :{VOLUME_LONG} של נפט STR_QUANTITY_OIL :{VOLUME_LONG} של נפט
@ -988,6 +988,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}רזלו
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}בחר את רזולוציית המסך STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}בחר את רזולוציית המסך
STR_GAME_OPTIONS_RESOLUTION_OTHER :אחר STR_GAME_OPTIONS_RESOLUTION_OTHER :אחר
STR_GAME_OPTIONS_BASE_GRF :{BLACK}ערכת גרפיקה בסיסית STR_GAME_OPTIONS_BASE_GRF :{BLACK}ערכת גרפיקה בסיסית
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}בחר בערכת גרפיקה בסיסית לשימוש STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}בחר בערכת גרפיקה בסיסית לשימוש
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{P 0 "קובץ " ""}{NUM}{P "" " קבצים"} חסר{P 0 "" ים}/הושחט{P 0 "" ו} STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{P 0 "קובץ " ""}{NUM}{P "" " קבצים"} חסר{P 0 "" ים}/הושחט{P 0 "" ו}
@ -1088,7 +1090,7 @@ STR_CITY_APPROVAL_HOSTILE :עויין
STR_WARNING_NO_SUITABLE_AI :{WHITE}אין בינות מלאכותיות מתאימות...{}באפשרותך להוריד בינות מלאכותיות בעזרת מערכת ה'תוכן המקוון' STR_WARNING_NO_SUITABLE_AI :{WHITE}אין בינות מלאכותיות מתאימות...{}באפשרותך להוריד בינות מלאכותיות בעזרת מערכת ה'תוכן המקוון'
# Advanced settings window # Settings tree window
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}מחרוזת סינון: STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}מחרוזת סינון:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}הרחב הכל STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}הרחב הכל
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}צמצם הכל STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}צמצם הכל
@ -1104,9 +1106,9 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :הגדרת חב
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}קטגוריה: STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}קטגוריה:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}סוג: STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}סוג:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}מגביל את הרשימה להלן תוך שימוש בסינון שהוגדר מראש. STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}מגביל את הרשימה להלן תוך שימוש בסינון שהוגדר מראש.
STR_CONFIG_SETTING_RESTRICT_BASIC :הגדרות בסיסיות STR_CONFIG_SETTING_RESTRICT_BASIC :הגדרות בסיסיות (הצג רק הגדרות חשובות)
STR_CONFIG_SETTING_RESTRICT_ADVANCED :הגדרות מתקדמות STR_CONFIG_SETTING_RESTRICT_ADVANCED :הגדרות מתקדמות (הצג את רוב ההגדרות)
STR_CONFIG_SETTING_RESTRICT_ALL :הגדרות מומחה / כל ההגדרות STR_CONFIG_SETTING_RESTRICT_ALL :הגדרות מומחה (הצג את כל ההגדרות, כולל הגדרות משונות)
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :הגדרות בעלות ערך השונה מברירת המחדל STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :הגדרות בעלות ערך השונה מברירת המחדל
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :הגדרות בעלות ערך השונה מזה אשר בהגדרות המשחק החדש שלך STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :הגדרות בעלות ערך השונה מזה אשר בהגדרות המשחק החדש שלך
@ -1277,7 +1279,7 @@ STR_CONFIG_SETTING_ERRMSG_DURATION :משך הצגת
STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :פרק הזמן להצגת הודעות שגיאה בחלון אדום. יש לשים לב כי כמה הודעות שגיאה (קריטיות) אינן נסגרות אוטומטית אחרי פרק זמן זה, אלא יש לסגור אותן ידנית STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :פרק הזמן להצגת הודעות שגיאה בחלון אדום. יש לשים לב כי כמה הודעות שגיאה (קריטיות) אינן נסגרות אוטומטית אחרי פרק זמן זה, אלא יש לסגור אותן ידנית
STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{P 0 "שנייה " ""}{COMMA}{P "" " שניות"} STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{P 0 "שנייה " ""}{COMMA}{P "" " שניות"}
STR_CONFIG_SETTING_HOVER_DELAY :הצג רמזים צצים: {STRING} STR_CONFIG_SETTING_HOVER_DELAY :הצג רמזים צצים: {STRING}
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :השהייה טרם הצגת רמזים צצים כאשר העכבר מרחף מעל חלק ממשק. לחלופין, ניתן לקשר רמזים צצים לכפתור העכבר הימני STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :השהייה טרם הצגת רמזים צצים כאשר העכבר מרחף מעל חלק ממשק. לחלופין, ניתן לקשר רמזים צצים לכפתור העכבר הימני כאשר מוגדר 0.
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :רחף למשך {P 0 "שניה " ""}{COMMA}{P "" " שניות"} STR_CONFIG_SETTING_HOVER_DELAY_VALUE :רחף למשך {P 0 "שניה " ""}{COMMA}{P "" " שניות"}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :קליק ימני STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :קליק ימני
STR_CONFIG_SETTING_POPULATION_IN_LABEL :הראה את אוכלוסיית העיר בתוך תוית השם של העיר: {STRING} STR_CONFIG_SETTING_POPULATION_IN_LABEL :הראה את אוכלוסיית העיר בתוך תוית השם של העיר: {STRING}
@ -1526,7 +1528,7 @@ STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :בחר את ה
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :{STRING} :בנה רמזורים מכאניים לפני STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :{STRING} :בנה רמזורים מכאניים לפני
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :קבע את השנה בה רמזורים חשמליים ישמשו במסילות. לפני שנה זו יהיו בשימוש רמזורים מכניים (פעולתם זהה, הם רק נראים אחרת) STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :קבע את השנה בה רמזורים חשמליים ישמשו במסילות. לפני שנה זו יהיו בשימוש רמזורים מכניים (פעולתם זהה, הם רק נראים אחרת)
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :{STRING} :אפשר ממשק ויזואלי עבור רמזורים STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :{STRING} :אפשר ממשק ויזואלי עבור רמזורים
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :הצג חלון לבחירת סוג הרמזור להצבה, במקום רק מעבר בין האפשרויות ללא חלון באמצעות הקלקה על "בנה רמזורים" תוך לחיצה על מקש Ctrl STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :הצג חלון לבחירת סוג הרמזור להצבה, במקום רק מעבר בין האפשרויות באמצעות Ctrl+לחיצה על רמזורים בנויים
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :{STRING} :ברירת מחדל לבניית רמזורי רכבת STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :{STRING} :ברירת מחדל לבניית רמזורי רכבת
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :סוג רמזור לשימוש בברירת מחדל STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :סוג רמזור לשימוש בברירת מחדל
STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :רמזורי בלוק STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :רמזורי בלוק
@ -1611,7 +1613,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"סימטרי"
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :אופן החלוקה עבור דואר: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_MAIL :אופן החלוקה עבור דואר: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"סימטרי" הכוונה שכמות הדואר מתחנה א' לתחנה ב' הוא פחות או יותר אותה כמות הדואר מתחנה ב' לתחנה א'. "אסימטרי" הכוונה שכמויות דואר שרירותיות יכולות להישלח לכל אחד מהכיוונים. "ידני" הכוונה שאין חלוקה אוטומטית עבור דואר. STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"סימטרי" הכוונה שכמות הדואר מתחנה א' לתחנה ב' הוא פחות או יותר אותה כמות הדואר מתחנה ב' לתחנה א'. "אסימטרי" הכוונה שכמויות דואר שרירותיות יכולות להישלח לכל אחד מהכיוונים. "ידני" הכוונה שאין חלוקה אוטומטית עבור דואר.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :אופן החלוקה עבור מחלקה משוריינת: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :אופן החלוקה עבור מחלקה משוריינת: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :מחלקה משוריינת מובילה חפצי ערך באקלים ממוזג, יהלומים באקלים טרופי וזהב באקלים קר. קבצי שדרוג גראפי עלולים לשנות חלוקה זו. "סימטרי" הכוונה שכמות המטען מתחנה א' לתחנה ב' הוא פחות או יותר אותה כמות המטען מתחנה ב' לתחנה א'. "אסימטרי" הכוונה שכמויות מטען שרירותיות יכולות להישלח לכל אחד מהכיוונים. "ידני" הכוונה שאין חלוקה אוטומטית עבור המטען. באקלים קר מומלץ לקבוע למצב אסימטרי או ידני כי בנקים לא שולחים זהב חזרה למכרות יהלומים. באקלים ממוטזג או טרופי ניתן לבחור גם במצב סימטרי כאשר בנקים ישלחו חפצי ערך חזרה למקור של אותם חפצי ערך. STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :מחלקה משוריינת מובילה חפצי ערך באקלים ממוזג, יהלומים באקלים טרופי וזהב באקלים קר. קבצי שדרוג גראפי עלולים לשנות חלוקה זו. "סימטרי" הכוונה שכמות המטען מתחנה א' לתחנה ב' הוא פחות או יותר אותה כמות המטען מתחנה ב' לתחנה א'. "אסימטרי" הכוונה שכמויות מטען שרירותיות יכולות להישלח לכל אחד מהכיוונים. "ידני" הכוונה שאין חלוקה אוטומטית עבור המטען. באקלים קר מומלץ לקבוע למצב אסימטרי או ידני כי בנקים לא שולחים זהב חזרה למכרות יהלומים. באקלים ממוזג או טרופי ניתן לבחור גם במצב סימטרי כאשר בנקים ישלחו חפצי ערך חזרה למקור של אותם חפצי ערך.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :אופן החלוקה עבור מטענים אחרים: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :אופן החלוקה עבור מטענים אחרים: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"אסימטרי" הכוונה שכמויות מטען שרירותיות יכולות להישלח לכל אחד מהכיוונים. "ידני" הכוונה שאין חלוקה אוטומטית עבור המטען. STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"אסימטרי" הכוונה שכמויות מטען שרירותיות יכולות להישלח לכל אחד מהכיוונים. "ידני" הכוונה שאין חלוקה אוטומטית עבור המטען.
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :דיוק החלוקה: {STRING} STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :דיוק החלוקה: {STRING}
@ -1647,7 +1649,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :מטרי (קי
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :בינלאומית (קילו ניוטון) STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :בינלאומית (קילו ניוטון)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :יחידות גובה: {STRING} STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :יחידות גובה: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :כאשר מוצגים גבהים השתמש ביחידות שנבחרו. STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :כאשר מוצגים גבהים השתמש ביחידות שנבחרו
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :בריטית (רגל) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :בריטית (רגל)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :מטרי (מטר) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :מטרי (מטר)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (מטר) STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (מטר)
@ -2828,10 +2830,9 @@ STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}עבור
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}דלג לספרייט STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}דלג לספרייט
STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}עבור לספרייט הנתון. אם הוא אינו ספרייט רגיל, עבור לספרייט הרגיל הראשון שבא אחריו STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}עבור לספרייט הנתון. אם הוא אינו ספרייט רגיל, עבור לספרייט הרגיל הראשון שבא אחריו
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}הספרייט הקודם STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}הספרייט הקודם
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}עבור לספרייט הקודם, כאשר נדלג על כל הספרייטים המיוחדים ונחזור בסוף לתחילת הרשימה STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}עבור לספרייט הקודם, כאשר נדלג על כל הספרייטים המיוחדים ונחזור מתחילת הרשימה לסופה
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}הייצוג של הספרייט הנבחר. בעת ציור הספרייט, נתעלם מהיישור שלו STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}הייצוג של הספרייט הנבחר. בעת ציור הספרייט, נתעלם מהיישור שלו
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}הזז את הספרייט, תוך שינוי מיקום על צירי ה-X וה-Y STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}הזז את הספרייט, תוך שינוי מיקום על צירי ה-X וה-Y
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X היסט: {NUM}, Y היסט: {NUM}
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}בחר ספרייט STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}בחר ספרייט
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}בחר ספרייט מנקודה כלשהיא במסך STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}בחר ספרייט מנקודה כלשהיא במסך

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@ -2908,11 +2908,11 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Va allo
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Precedente STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Precedente
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Procede al precedente sprite normale, saltanto qualsiasi sprite speciale, di ricoloramento o carattere e tornando all'ultimo se viene raggiunto il primo della lista STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Procede al precedente sprite normale, saltanto qualsiasi sprite speciale, di ricoloramento o carattere e tornando all'ultimo se viene raggiunto il primo della lista
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Rappresentazione dello sprite corrente. L'allineamento viene ignorato in questa casella. STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Rappresentazione dello sprite corrente. L'allineamento viene ignorato in questa casella.
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Sposta lo sprite, cambiando i posizionamenti X e Y STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Sposta lo sprite, cambiando gli spiazzamenti X e Y
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reimposta posizione relativa STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reimposta posizione relativa
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reimposta gli spiazzamenti relativi attuali STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reimposta gli spiazzamenti relativi attuali
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Posizionamento X: {NUM}, Y: {NUM} (assoluto) STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Posizione X: {NUM}, Y: {NUM} (assoluto)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Posizionamento X: {NUM}, Y: {NUM} (relativo) STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Posizione X: {NUM}, Y: {NUM} (relativo)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Scegli sprite STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Scegli sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Sceglie uno o più sprite da un qualsiasi punto dello schermo STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Sceglie uno o più sprite da un qualsiasi punto dello schermo

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@ -1322,7 +1322,7 @@ STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :지도의 나
STR_CONFIG_SETTING_TREE_PLACER_NONE :없음 STR_CONFIG_SETTING_TREE_PLACER_NONE :없음
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :오리지널 STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :오리지널
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :향상됨 STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :향상됨
STR_CONFIG_SETTING_ROAD_SIDE :자동차/전차: {STRING} STR_CONFIG_SETTING_ROAD_SIDE :자동차 통행 방향: {STRING}
STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :통행방향을 선택하세요. STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :통행방향을 선택하세요.
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :높이맵 회전: {STRING} STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :높이맵 회전: {STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :반시계방향 STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :반시계방향
@ -1711,7 +1711,7 @@ STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}설정
# Config errors # Config errors
STR_CONFIG_ERROR :{WHITE}설정 파일에서 오류 발생 STR_CONFIG_ERROR :{WHITE}설정 파일에서 오류 발생
STR_CONFIG_ERROR_ARRAY :{WHITE}... 배열 '{STRING}'에서 오류 발생 STR_CONFIG_ERROR_ARRAY :{WHITE}... 배열 '{STRING}'에서 오류 발생
STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... '{1:STRING}'{G 0 "은" "는"} '{0:STRING}'에 사용할 수 없습니다 STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... '{1:STRING}'에 잘못된 값('{0:STRING}')이 지정되었습니다.
STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... 설정 '{STRING}' 끝에 후행문자(??) STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... 설정 '{STRING}' 끝에 후행문자(??)
STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... NewGRF '{STRING}' 무시중: '{STRING}'{G 1 "과" "와"} GRF ID가 겹침 STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... NewGRF '{STRING}' 무시중: '{STRING}'{G 1 "과" "와"} GRF ID가 겹침
STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... 유효하지 않은 NewGRF '{STRING}' 무시중: {STRING} STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... 유효하지 않은 NewGRF '{STRING}' 무시중: {STRING}
@ -1802,10 +1802,10 @@ STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}터널
STR_CHEAT_NO_JETCRASH :{LTBLUE}대형 항공기가 소형 공항에서 (자주) 충돌하지 않게 함: {ORANGE}{STRING} STR_CHEAT_NO_JETCRASH :{LTBLUE}대형 항공기가 소형 공항에서 (자주) 충돌하지 않게 함: {ORANGE}{STRING}
STR_CHEAT_EDIT_MAX_HL :{LTBLUE}최대 지형 고도값 수정: {ORANGE}{NUM} STR_CHEAT_EDIT_MAX_HL :{LTBLUE}최대 지형 고도값 수정: {ORANGE}{NUM}
STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}최대 지형 높이값을 수정합니다. STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}최대 지형 높이값을 수정합니다.
STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :온대 기후 지형 STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :온대 기후
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :아한대 지형 STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :아한대 기후
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :아열대 기후 지형 STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :아열대 기후
STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :장난감나라 지형 STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :장난감나라
STR_CHEAT_CHANGE_DATE :{LTBLUE}날짜 변경: {ORANGE}{DATE_SHORT} STR_CHEAT_CHANGE_DATE :{LTBLUE}날짜 변경: {ORANGE}{DATE_SHORT}
STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}현재의 연도를 변경 STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}현재의 연도를 변경
STR_CHEAT_SETUP_PROD :{LTBLUE}1차 산업시설 생산량 조절 허용: {ORANGE}{STRING} STR_CHEAT_SETUP_PROD :{LTBLUE}1차 산업시설 생산량 조절 허용: {ORANGE}{STRING}
@ -2065,7 +2065,7 @@ STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}회사
############ End of leave-in-this-order ############ End of leave-in-this-order
STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM}명의 접속자가 먼저 기다리고 있습니다 STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM}명의 접속자가 먼저 기다리고 있습니다
STR_NETWORK_CONNECTING_DOWNLOADING_1 :{BLACK}지금까지 {BYTES}를 다운로드하였습니다 STR_NETWORK_CONNECTING_DOWNLOADING_1 :{BLACK}지금까지 {BYTES}를 다운로드하였습니다
STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES} / {BYTES} 다운로드 STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES} / {BYTES} 다운로드 완료
STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}접속 끊기 STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}접속 끊기
@ -2880,6 +2880,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}이전
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}(위조/재색상/글씨 스프라이트를 제외한) 이전 보통 스프라이트로 이동하고, 첫 번째 스프라이트에 다다르면 마지막으로 돌아갑니다. STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}(위조/재색상/글씨 스프라이트를 제외한) 이전 보통 스프라이트로 이동하고, 첫 번째 스프라이트에 다다르면 마지막으로 돌아갑니다.
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}현재 선택된 스프라이트를 표시합니다. 이 스프라이트가 그려졌을때의 정렬은 무시합니다. STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}현재 선택된 스프라이트를 표시합니다. 이 스프라이트가 그려졌을때의 정렬은 무시합니다.
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}X축이나 Y축 방향으로 스프라이트를 이동시킵니다. STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}X축이나 Y축 방향으로 스프라이트를 이동시킵니다.
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}상대값 초기화
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}현재 상대값 좌표를 초기화
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X 좌표: {NUM}, Y 좌표: {NUM} (절댓값)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X 좌표: {NUM}, Y 좌표: {NUM} (상대값)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}스프라이트 선택 STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}스프라이트 선택
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}화면에서 스프라이트를 골라 냅니다. STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}화면에서 스프라이트를 골라 냅니다.

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@ -3098,7 +3098,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Buvęs a
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Pereiti prie buvusio animacinio objekto praleidžiant visus pseudo/spalvinimo/šriftų objektus peršokant į pabaigą pradžioje STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Pereiti prie buvusio animacinio objekto praleidžiant visus pseudo/spalvinimo/šriftų objektus peršokant į pabaigą pradžioje
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Atvaizdavimas dabartinio pasirinkto sprite. Suderinamumas yra ignoruojamas, rengiant šį sprite STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Atvaizdavimas dabartinio pasirinkto sprite. Suderinamumas yra ignoruojamas, rengiant šį sprite
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Perkelti sprite aplink, keičiant X ir Y atsvaras STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Perkelti sprite aplink, keičiant X ir Y atsvaras
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X atsvara: {NUM}, Y atsvara: {NUM} STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Anuliuoti santykinius
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Anuliuoti santykinius poslinkius
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X poslinkis: {NUM}, Y poslinkis: {NUM} (Absoliutus)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X poslinkis: {NUM}, Y poslinkis: {NUM} (Santykinis)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pasirinkti sprite STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pasirinkti sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pasirinkite sprite iš bet kurios vietos ekrane STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pasirinkite sprite iš bet kurios vietos ekrane

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@ -3259,7 +3259,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Poprzedn
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Idź do poprzedniego normalnego obrazka, pomijając jakiekolwiek pseudo/kolorowe/znakowe obrazki i zawijaj je od pierwszego do ostatniego STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Idź do poprzedniego normalnego obrazka, pomijając jakiekolwiek pseudo/kolorowe/znakowe obrazki i zawijaj je od pierwszego do ostatniego
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Przedstawienie wybranego orbazka. Dostosowanie jest ignorowane podczas rysowania tego obrazka STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Przedstawienie wybranego orbazka. Dostosowanie jest ignorowane podczas rysowania tego obrazka
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Poruszaj obrazkiem, zmieniając przesunięcia X i Y STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Poruszaj obrazkiem, zmieniając przesunięcia X i Y
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}Przesunięcie X: {NUM}, Przesunięcie Y: {NUM} STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetuj zależność
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Resetuj aktualne offsety zależne
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Całkowity)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset: {NUM}, Y offset: {NUM} (Zależny)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Wybierz obrazek STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Wybierz obrazek
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Wybierz obrazek z dowolnego miejsca na ekranie STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Wybierz obrazek z dowolnego miejsca na ekranie

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@ -249,7 +249,15 @@ STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Bara de
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolează clădiri, străzi, etc. pe un pătrățel de teren. Ctrl pentru selectare pe diagonală. Shift comută construcție/estimare cost STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolează clădiri, străzi, etc. pe un pătrățel de teren. Ctrl pentru selectare pe diagonală. Shift comută construcție/estimare cost
# Show engines button # Show engines button
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Arată ascunse
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Arată ascunse
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Arată ascunse
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Arată ascunse
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}Activând acest buton, și trenurile vor fi afișate
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}Activând acest buton, și autovehiculele vor fi afișate
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Activând acest button, și vapoarele ascunse vor fi afișate
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Activând acest buton, și aeronavele ascunse vor fi afișate
# Query window # Query window
STR_BUTTON_DEFAULT :{BLACK}Prestabilit(e) STR_BUTTON_DEFAULT :{BLACK}Prestabilit(e)
@ -1074,6 +1082,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :Foarte plat
STR_TERRAIN_TYPE_FLAT :Plat STR_TERRAIN_TYPE_FLAT :Plat
STR_TERRAIN_TYPE_HILLY :Deluros STR_TERRAIN_TYPE_HILLY :Deluros
STR_TERRAIN_TYPE_MOUNTAINOUS :Muntos STR_TERRAIN_TYPE_MOUNTAINOUS :Muntos
STR_TERRAIN_TYPE_ALPINIST :Alpinist
STR_CITY_APPROVAL_PERMISSIVE :Permisivă STR_CITY_APPROVAL_PERMISSIVE :Permisivă
STR_CITY_APPROVAL_TOLERANT :Tolerantă STR_CITY_APPROVAL_TOLERANT :Tolerantă
@ -1267,8 +1276,8 @@ STR_CONFIG_SETTING_ERRMSG_DURATION :Durata de afiș
STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Durata afișării mesajelor de eroare în fereastra roșie. Unele mesaje de eroare (cele critice) nu sunt închise automat după trecerea acestei perioade, și trebuie închise manual. STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Durata afișării mesajelor de eroare în fereastra roșie. Unele mesaje de eroare (cele critice) nu sunt închise automat după trecerea acestei perioade, și trebuie închise manual.
STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} secund{P 0 ă e} STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} secund{P 0 ă e}
STR_CONFIG_SETTING_HOVER_DELAY :Afișează texte informative: {STRING} STR_CONFIG_SETTING_HOVER_DELAY :Afișează texte informative: {STRING}
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Durata dinaintea afișării textelor informative când se ține mouse-ul pe un element al interfeței. Alternativ, afișarea textelor informative poate fi setată pentru click-dreapta STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Durata dinaintea afișării sfaturilor când se ține mausul pe un element al interfeței. Alternativ, afișarea sfaturilor poate fi setată pentru clic-dreapta
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :După {COMMA} secund{P 0 ă e} STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Plutește {COMMA} milisecund{P 0 ă e}
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Click dreapta STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Click dreapta
STR_CONFIG_SETTING_POPULATION_IN_LABEL :Afişează populaţia unui oras lângă nume: {STRING} STR_CONFIG_SETTING_POPULATION_IN_LABEL :Afişează populaţia unui oras lângă nume: {STRING}
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Afișează populația orașelor în numele afișate pe hartă STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Afișează populația orașelor în numele afișate pe hartă
@ -2805,7 +2814,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Imaginea
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Mergi la precedenta imagine normală, sărind peste pseudo-imagini, recolorări sau fonturi şi reporneşte când s-a ajuns la sfârşit STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Mergi la precedenta imagine normală, sărind peste pseudo-imagini, recolorări sau fonturi şi reporneşte când s-a ajuns la sfârşit
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Reprezentarea imaginii curente. Aliniamentul este ignorat STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Reprezentarea imaginii curente. Aliniamentul este ignorat
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Mişcă imaginea schimbând distanţele pe axele X şi Y STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Mişcă imaginea schimbând distanţele pe axele X şi Y
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}distanţa X: {NUM}, distanţa Y: {NUM} STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetează relativele
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Resetază limitele relative actuale
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Limita X: {NUM}, Limita Y: {NUM} (Absolut)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Limita X: {NUM}, Limita Y: {NUM} (Relativ)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Alege imagine STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Alege imagine
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Alege o imagine de oriunde de pe ecran STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Alege o imagine de oriunde de pe ecran
@ -3343,8 +3355,17 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Redenume
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Redenumeşte modelul de navă STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Redenumeşte modelul de navă
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Redenumeşte modelul de aeronavă STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Redenumeşte modelul de aeronavă
STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Ascunde
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Ascunde
STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Ascunde
STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Ascunde
STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Afișează
STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Afișează
STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Afișează
STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Afișează
STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Comută ascunderea/afișarea tipului de tren
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Comutator pentru afişarea tipului de autovehicul STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Comutator pentru afişarea tipului de autovehicul
STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Comutator pentru afişarea tipului de navă STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Comutator pentru afişarea tipului de navă
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Comutator pentru afişarea tipului de aeronavă STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Comutator pentru afişarea tipului de aeronavă
@ -3453,6 +3474,10 @@ STR_REPLACE_VEHICLE_ROAD_VEHICLE :Autovehicolul
STR_REPLACE_VEHICLE_SHIP :Nava STR_REPLACE_VEHICLE_SHIP :Nava
STR_REPLACE_VEHICLE_AIRCRAFT :Aeronava STR_REPLACE_VEHICLE_AIRCRAFT :Aeronava
STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}Vehicule în uz
STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP :{BLACK}Coloana vehiculelor pe care le deții
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}Vehicule disponibile
STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK}Coloana vehiculelor disponibile pentru înlocuire
STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Alege tipul de motor pentru înlocuire STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Alege tipul de motor pentru înlocuire
STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Alege noul tip de motor pe care doreşti să-l foloseşti în locul motorului selectat în stânga STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Alege noul tip de motor pe care doreşti să-l foloseşti în locul motorului selectat în stânga
@ -4097,6 +4122,7 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... păd
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... poate fi construit doar deasupra liniei zăpezii STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... poate fi construit doar deasupra liniei zăpezii
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... poate fi construit doar sub linia zăpezii STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... poate fi construit doar sub linia zăpezii
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Modifică parametrii generatorului ca să obții o hartă mai bună
# Station construction related errors # Station construction related errors
STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Nu se poate construi o gară aici... STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Nu se poate construi o gară aici...

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@ -428,6 +428,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Koniec
############ range for settings menu starts ############ range for settings menu starts
STR_SETTINGS_MENU_GAME_OPTIONS :Nastavenia hry STR_SETTINGS_MENU_GAME_OPTIONS :Nastavenia hry
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Nastavenia
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Umelá inteligencia / Nastavenia hry STR_SETTINGS_MENU_SCRIPT_SETTINGS :Umelá inteligencia / Nastavenia hry
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Nastavenie NewGRF STR_SETTINGS_MENU_NEWGRF_SETTINGS :Nastavenie NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Nastavenie priehľadnosti STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Nastavenie priehľadnosti
@ -1045,6 +1046,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :iné
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Veľkosť rozhrania STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Veľkosť rozhrania
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normálne
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dvojnásobná veľkosť STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dvojnásobná veľkosť
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Štvornásobná veľkosť STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Štvornásobná veľkosť
@ -1149,6 +1151,7 @@ STR_CITY_APPROVAL_HOSTILE :Odmietavy
STR_WARNING_NO_SUITABLE_AI :{WHITE}Nieje dostupné žiadne použiteľné AI...{}Niekoľko AI je možné stiahnuť cez 'Online obsah' STR_WARNING_NO_SUITABLE_AI :{WHITE}Nieje dostupné žiadne použiteľné AI...{}Niekoľko AI je možné stiahnuť cez 'Online obsah'
# Settings tree window # Settings tree window
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Nastavenia
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtrovací reťazec: STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtrovací reťazec:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Rozšíriť všetko STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Rozšíriť všetko
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Zbaliť všetky STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Zbaliť všetky
@ -1336,7 +1339,7 @@ STR_CONFIG_SETTING_AUTORENEW_MONEY :Potrebné finan
STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Minimálna suma ktorá musí zostať na účte pred plánovanou automatickou výmenou vozidiel. STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Minimálna suma ktorá musí zostať na účte pred plánovanou automatickou výmenou vozidiel.
STR_CONFIG_SETTING_ERRMSG_DURATION :Trvanie zobrazenia chybovej hlášky: {STRING} STR_CONFIG_SETTING_ERRMSG_DURATION :Trvanie zobrazenia chybovej hlášky: {STRING}
STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Trvanie zobrazenia chybovej hlášky v červenom okne. Uvedomte si že niektoré "kritické" správy nezmiznú po uplynutí času, ale musia byť zatvorené ručne. STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Trvanie zobrazenia chybovej hlášky v červenom okne. Uvedomte si že niektoré "kritické" správy nezmiznú po uplynutí času, ale musia byť zatvorené ručne.
STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} sekund(y) STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} sek{P unda undy únd}
STR_CONFIG_SETTING_HOVER_DELAY :Ukáž nápovedu: {STRING} STR_CONFIG_SETTING_HOVER_DELAY :Ukáž nápovedu: {STRING}
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Oneskorenie pred tým ako bude zobrazená nápoveda po ukázaní myšou. Nápoveda môže byť eventuálne nastavené aj na PRAVÉ tlačítko myši. STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Oneskorenie pred tým ako bude zobrazená nápoveda po ukázaní myšou. Nápoveda môže byť eventuálne nastavené aj na PRAVÉ tlačítko myši.
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Zobrazenie na {COMMA} sekúnd STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Zobrazenie na {COMMA} sekúnd
@ -1632,7 +1635,7 @@ STR_CONFIG_SETTING_STATUSBAR_POS :Pozícia inform
STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :Horizontálna poloha stavového riadku na spodu obrazovky STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :Horizontálna poloha stavového riadku na spodu obrazovky
STR_CONFIG_SETTING_SNAP_RADIUS :Rádius uchytenia okna: {STRING} STR_CONFIG_SETTING_SNAP_RADIUS :Rádius uchytenia okna: {STRING}
STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Vzdialenosť medzi oknami pred tým ako je okno pripojené automaticky k vedľajšiemu oknu STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Vzdialenosť medzi oknami pred tým ako je okno pripojené automaticky k vedľajšiemu oknu
STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} pixel(ov) STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} pixel{P "" y ov}
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :vypnuté STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :vypnuté
STR_CONFIG_SETTING_SOFT_LIMIT :Maximálný počet nepriľnavých okien: {STRING} STR_CONFIG_SETTING_SOFT_LIMIT :Maximálný počet nepriľnavých okien: {STRING}
STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Počet otvorených neprilepených okien pred tým ako sa najstrašie okno automatický zatvorí STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Počet otvorených neprilepených okien pred tým ako sa najstrašie okno automatický zatvorí
@ -1793,6 +1796,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}Viacero
STR_INTRO_GAME_OPTIONS :{BLACK}Nastavenia hry STR_INTRO_GAME_OPTIONS :{BLACK}Nastavenia hry
STR_INTRO_HIGHSCORE :{BLACK}Najlepší hráči STR_INTRO_HIGHSCORE :{BLACK}Najlepší hráči
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Nastavenia
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Nastavenia NewGRF STR_INTRO_NEWGRF_SETTINGS :{BLACK}Nastavenia NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Skontrolovať online obsah STR_INTRO_ONLINE_CONTENT :{BLACK}Skontrolovať online obsah
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Umelá inteligencia / Nastavenia skriptu STR_INTRO_SCRIPT_SETTINGS :{BLACK}Umelá inteligencia / Nastavenia skriptu
@ -1812,6 +1816,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Vybrať
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Zobraziť nastavenia hry STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Zobraziť nastavenia hry
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Zobraziť tabuľku hráčov s najvyšším skóre STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Zobraziť tabuľku hráčov s najvyšším skóre
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Nastavenie zobrazenia
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Zobraziť NewGRF nastavenia STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Zobraziť NewGRF nastavenia
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Skontrolovať nový a aktualizovaný obsah pre stiahnutie STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Skontrolovať nový a aktualizovaný obsah pre stiahnutie
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Zobraz umelú inteligenciu a nastavenia skriptu STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Zobraz umelú inteligenciu a nastavenia skriptu
@ -2931,7 +2936,8 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Predchá
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Prejsť na predchádzajúci normálny sprite, vynechajúc akékoľvek falošné/prefarbené sprites a sprites fontu použité na začiatku STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Prejsť na predchádzajúci normálny sprite, vynechajúc akékoľvek falošné/prefarbené sprites a sprites fontu použité na začiatku
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Reprezentuje aktuálne zvolený objekt. Zarovnanie je ignorované pri vykresľovaní objektu STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Reprezentuje aktuálne zvolený objekt. Zarovnanie je ignorované pri vykresľovaní objektu
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Pri hýbaní objektom, sa menia X a Y súradnice STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Pri hýbaní objektom, sa menia X a Y súradnice
STR_SPRITE_ALIGNER_OFFSETS :{BLACK}X súradnica: {NUM}, Y súradnica: {NUM} STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (absolútne)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset: {NUM}, Y offset: {NUM} (relatívne)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Vybrať objekt STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Vybrať objekt
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Vyberte objekt z obrazovky STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Vyberte objekt z obrazovky
@ -3472,7 +3478,15 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Premenov
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Premenovať typ lode STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Premenovať typ lode
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Premenovať typ lietadla STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Premenovať typ lietadla
STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Skryť
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Skryť
STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Skryť
STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Skryť
STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Zobraziť
STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Zobraziť
STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Zobraziť
STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Zobraziť
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Premenovať typ vlaku STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Premenovať typ vlaku

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@ -2880,6 +2880,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Sprite a
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Saltar al sprite anterior (ignorando pseudosprites, sprites recoloreados y sprites de fuente) y pasar del primer al último sprite STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Saltar al sprite anterior (ignorando pseudosprites, sprites recoloreados y sprites de fuente) y pasar del primer al último sprite
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representación del sprite seleccionado. Su alineamiento es ignorado al dibujarlo STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representación del sprite seleccionado. Su alineamiento es ignorado al dibujarlo
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Mover el sprite, cambiando los ajustes X e Y STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Mover el sprite, cambiando los ajustes X e Y
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reiniciar coordenadas relativas
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reinicia las coordenadas relativas actuales
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Coordenada X: {NUM}, Coordenada Y: {NUM} (Absoluta)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Coordenada X: {NUM}, Coordenada Y: {NUM} (Relativa)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Seleccionar sprite STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Seleccionar sprite
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Seleccionar un sprite de cualquier parte de la pantalla STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Seleccionar un sprite de cualquier parte de la pantalla