mirror of https://github.com/OpenTTD/OpenTTD
(svn r1673) - Codechange: Removed some redundant comments from r1667
Saving the player color for signs will work right after the savegame bumprelease/0.4.5
parent
6497f08ad4
commit
085ae9cab2
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@ -6,9 +6,6 @@
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#include "player.h"
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#include "player.h"
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#include "saveload.h"
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#include "saveload.h"
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/* TODO when upgrading to version 6.0:
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* - uncomment "SLE_CONDVAR(SignStruct,owner..." in _sign_desc (signs.c) */
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enum {
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enum {
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SAVEGAME_MAJOR_VERSION = 5,
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SAVEGAME_MAJOR_VERSION = 5,
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SAVEGAME_MINOR_VERSION = 2,
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SAVEGAME_MINOR_VERSION = 2,
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2
signs.c
2
signs.c
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@ -193,7 +193,7 @@ static const byte _sign_desc[] = {
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SLE_CONDVAR(SignStruct,y, SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
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SLE_CONDVAR(SignStruct,y, SLE_FILE_I16 | SLE_VAR_I32, 0, 4),
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SLE_CONDVAR(SignStruct,x, SLE_INT32, 5, 255),
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SLE_CONDVAR(SignStruct,x, SLE_INT32, 5, 255),
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SLE_CONDVAR(SignStruct,y, SLE_INT32, 5, 255),
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SLE_CONDVAR(SignStruct,y, SLE_INT32, 5, 255),
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// SLE_CONDVAR(SignStruct,owner, SLE_INT32, 6, 255), // TODO: uncomment this after the savegame bump to version 6.0
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SLE_CONDVAR(SignStruct,owner, SLE_INT32, 6, 255),
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SLE_VAR(SignStruct,z, SLE_UINT8),
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SLE_VAR(SignStruct,z, SLE_UINT8),
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SLE_END()
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SLE_END()
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};
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};
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