mirror of https://github.com/OpenTTD/OpenTTD
Doc #6698: rewrite of the readme in Markdown syntax
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README.md
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README.md
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Last updated: 2016-07-01
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Release version: 1.6.1
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------------------------------------------------------------------------
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# OpenTTD
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## Table of contents
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Table of contents
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-----------------
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1.0) About
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2.0) Contacting
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* 2.1) Reporting bugs
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* 2.2) Reporting desyncs
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3.0) Supported platforms
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4.0) Installing and running OpenTTD
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* 4.1) (Required) 3rd party files
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* 4.2) OpenTTD directories
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* 4.3) Portable installations (portable media)
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* 4.4) Files in tar (archives)
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5.0) OpenTTD features
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* 5.1) Logging of potentially dangerous actions
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6.0) Configuration file
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7.0) Compiling
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* 7.1) Required/optional libraries
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* 7.2) Supported compilers
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* 7.3) Compilation of base sets
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8.0) Translating
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* 8.1) Translation
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* 8.2) Previewing
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9.0) Troubleshooting
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10.0) Licensing
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X.X) Credits
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- 1.0) [About](#10-about)
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- 2.0) [Contacting](#20-contacting)
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- 2.1) [Reporting bugs](#21-reporting-bugs)
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- 2.2) [Reporting desyncs](#22-reporting-desyncs)
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- 3.0) [Supported platforms](#30-supported-platforms)
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- 4.0) [Installing and running OpenTTD](#40-installing-and-running-openttd)
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- 4.1) [(Required) 3rd party files](#41-required-3rd-party-files)
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- 4.2) [OpenTTD directories](#42-openttd-directories)
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- 4.3) [Portable installations (portable media)](#43-portable-installations-portable-media)
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- 4.4) [Files in tar (archives)](#44-files-in-tar-archives)
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- 5.0) [OpenTTD features](#50-openttd-features)
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- 5.1) [Logging of potentially dangerous actions](#51-logging-of-potentially-dangerous-actions)
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- 6.0) [Configuration file](#60-configuration-file)
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- 7.0) [Compiling](#70-compiling)
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- 7.1) [Required/optional libraries](#71-requiredoptional-libraries)
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- 7.2) [Supported compilers](#72-supported-compilers)
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- 7.3) [Compilation of base sets](#73-compilation-of-base-sets)
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- 8.0) [Translating](#80-translating)
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- 8.1) [Translation](#81-translation)
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- 8.2) [Previewing](#82-previewing)
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- 9.0) [Troubleshooting](#90-troubleshooting)
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- 10.0) [Licensing](#100-licensing)
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- X.X) [Credits](#xx-credits)
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## 1.0) About
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1.0) About
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---- -----
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OpenTTD is a transport simulation game based upon the popular game Transport
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Tycoon Deluxe, written by Chris Sawyer. It attempts to mimic the original
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game as closely as possible while extending it with new features.
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@ -40,60 +36,61 @@ OpenTTD is licensed under the GNU General Public License version 2.0,
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but includes some 3rd party software under different licenses. See the
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section "Licensing" below for details.
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2.0) Contacting
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---- ----------
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## 2.0) Contacting
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The easiest way to contact the OpenTTD team is by submitting bug reports or
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posting comments in our forums. You can also chat with us on IRC (#openttd
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on irc.oftc.net).
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The OpenTTD homepage is http://www.openttd.org/.
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The OpenTTD homepage is [http://www.openttd.org/](http://www.openttd.org/).
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You can also find the OpenTTD forums at
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http://forum.openttd.org/
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You can also find the OpenTTD forums at [http://forum.openttd.org/](http://forum.openttd.org/).
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### 2.1) Reporting bugs
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2.1) Reporting bugs
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---- --------------
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First of all, check whether the bug is not already known. Do this by looking
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through the file called 'known-bugs.txt' which is distributed with OpenTTD
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like this readme.
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For tracking our bugs we are using a bug tracker called Flyspray. You can find
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the tracker at http://bugs.openttd.org/. Before actually reporting take a look
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For tracking our bugs we are using Githubs issue tracker. You can find
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the tracker at [https://github.com/OpenTTD/OpenTTD/issues](https://github.com/OpenTTD/OpenTTD/issues). Before actually reporting take a look
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through the already reported bugs there to see if the bug is already known.
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The 'known-bugs.txt' file might be a bit outdated at the moment you are
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reading it as only bugs known before the release are documented there. Also
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look through the recently closed bugs.
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When you are sure it is not already reported you should:
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* Make sure you are running a recent version, i.e. run the latest stable or
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- Make sure you are running a recent version, i.e. run the latest stable or
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nightly based on where you found the bug.
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* Make sure you are not running a non-official binary, like a patch pack.
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- Make sure you are not running a non-official binary, like a patch pack.
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When you are playing with a patch pack you should report any bugs to the
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forum thread related to that patch pack.
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* Make it reproducible for the developers. In other words, create a savegame
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- Make it reproducible for the developers. In other words, create a savegame
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in which you can reproduce the issue once loaded. It is very useful to give
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us the crash.dmp, crash.sav, crash.log and crash screenshot which are
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created on crashes.
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* Check whether the bug is already reported on our bug tracker. This includes
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- Check whether the bug is already reported on our bug tracker. This includes
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searching for recently closed bug reports as the bug might already be fixed.
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After you have done all that you can report the bug. Please include the
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following information in your bug report:
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* OpenTTD version (PLEASE test the latest SVN/nightly build)
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* Bug details, including instructions how to reproduce it
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* Platform (Windows, Linux, FreeBSD, ...) and compiler (including version) if
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- OpenTTD version (PLEASE test the latest SVN/nightly build)
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- Bug details, including instructions how to reproduce it
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- Platform (Windows, Linux, FreeBSD, …) and compiler (including version) if
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you compiled OpenTTD yourself.
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* The processor architecture of your OS (32 bits Windows, 64 bits Windows,
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Linux on an ARM, Mac OS X on a PowerPC, ...)
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* Attach a saved game *and* a screenshot if possible
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* If this bug only occurred recently please note the last version without
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- The processor architecture of your OS (32 bits Windows, 64 bits Windows,
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Linux on an ARM, Mac OS X on a PowerPC, …)
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- Attach a saved game **and** a screenshot if possible
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- If this bug only occurred recently please note the last version without
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the bug and the first version including the bug. That way we can fix it
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quicker by looking at the changes made.
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* Attach crash.dmp, crash.log and crash.sav. These files are usually created
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- Attach crash.dmp, crash.log and crash.sav. These files are usually created
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next to your openttd.cfg. The crash handler will tell you the location.
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2.2) Reporting desyncs
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---- -----------------
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### 2.2) Reporting desyncs
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As desyncs are hard to make reproducible OpenTTD has the ability to log all
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actions done by clients so we can replay the whole game in an effort to make
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desyncs better reproducible. You need to turn this ability on. When turned
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@ -103,15 +100,16 @@ this directory. Furthermore the log file 'commands-out.log' will be created
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and all actions will be written to there.
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To enable the desync debugging you need to set the debug level for 'desync'
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to at least 1. You do this by starting OpenTTD with '-d desync=<level>' as
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parameter or by typing 'debug_level desync=<level>' in OpenTTD's internal
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to at least 1. You do this by starting OpenTTD with '`-d desync=<level>`' as
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parameter or by typing '`debug_level desync=<level>`' in OpenTTD's internal
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console.
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The desync debug levels are:
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0: nothing.
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1: dumping of commands to 'commands-out.log'.
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2: same as 1 plus checking vehicle caches and dumping that too.
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3: same as 2 plus monthly saves in autosave.
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4 and higher: same as 3
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- 0: nothing.
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- 1: dumping of commands to 'commands-out.log'.
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- 2: same as 1 plus checking vehicle caches and dumping that too.
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- 3: same as 2 plus monthly saves in autosave.
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- 4 and higher: same as 3
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Restarting OpenTTD will overwrite 'commands-out.log'. OpenTTD will not remove
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the savegames (dmp_cmds_*.sav) made by the desync debugging system, so you
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@ -125,19 +123,20 @@ then by date making it easier to find the right savegames.
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When a desync has occurred with the desync debugging turned on you should file
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a bug report with the following files attached:
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- commands-out.log as it contains all the commands that were done
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- the last saved savegame (search for the last line beginning with
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- commands-out.log as it contains all the commands that were done
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- the last saved savegame (search for the last line beginning with
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'save: dmp_cmds_' in commands-out.log). We use this savegame to check
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whether we can quickly reproduce the desync. Otherwise we will need...
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- the first saved savegame (search for the first line beginning with 'save'
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whether we can quickly reproduce the desync. Otherwise we will need …
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- the first saved savegame (search for the first line beginning with 'save'
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where the first part, up to the last underscore '_', is the same). We need
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this savegame to be able to reproduce the bug when the last savegame is not
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old enough. If you loaded a scenario or savegame you need to attach that.
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- optionally you can attach the savegames from around 50%, 75%, 85%, 90% and
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- optionally you can attach the savegames from around 50%, 75%, 85%, 90% and
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95% of the game's progression. We can use these savegames to speed up the
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reproduction of the desync, but we should be able to reproduce these
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savegames based on the first savegame and commands-out.log.
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- in case you use any NewGRFs you should attach the ones you used unless
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- in case you use any NewGRFs you should attach the ones you used unless
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we can easily find them ourselves via bananas or when they are in the
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#openttdcoop pack.
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@ -145,26 +144,24 @@ Do NOT remove the dmp_cmds savegames of a desync you have reported until the
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desync has been fixed; if you, by accident, send us the wrong savegames we
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will not be able to reproduce the desync and thus will be unable to fix it.
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## 3.0) Supported platforms
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3.0) Supported platforms
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---- -------------------
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OpenTTD has been ported to several platforms and operating systems. It should
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not be very difficult to port it to a new platform. The currently working
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platforms are:
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BeOS - SDL or Allegro
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DOS - Allegro
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FreeBSD - SDL
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Linux - SDL or Allegro
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MacOS X (universal) - Cocoa video and sound drivers
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MorphOS - SDL
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OpenBSD - SDL
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OS/2 - SDL
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Windows - Win32 GDI (faster) or SDL or Allegro
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- BeOS (SDL or Allegro)
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- DOS (Allegro)
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- FreeBSD (SDL)
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- Linux (SDL or Allegro)
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- MacOS X (universal) (Cocoa video and sound drivers)
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- MorphOS (SDL)
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- OpenBSD (SDL)
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- OS/2 (SDL)
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- Windows (Win32 GDI (faster) or SDL or Allegro)
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## 4.0) Installing and running OpenTTD
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4.0) Installing and running OpenTTD
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---- ------------------------------
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Installing OpenTTD is fairly straightforward. Either you have downloaded an
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archive which you have to extract to a directory where you want OpenTTD to
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be installed, or you have downloaded an installer, which will automatically
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@ -174,10 +171,12 @@ OpenTTD looks in multiple locations to find the required data files (described
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in section 4.2). Installing any 3rd party files into a 'shared' location has
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the advantage that you only need to do this step once, rather than copying the
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data files into all OpenTTD versions you have.
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Savegames, screenshots, etc are saved relative to the config file (openttd.cfg)
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currently being used. This means that if you use a config file in one of the
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shared directories, savegames will reside in the save/ directory next to the
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openttd.cfg file there.
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If you want savegames and screenshots in the directory where the OpenTTD binary
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resides, simply have your config file in that location. But if you remove this
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config file, savegames will still be in this directory (see notes in
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@ -192,8 +191,8 @@ automatically selected (and downloaded) if you get the AIs via the 'Check
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Online Content'. If you do not have an AI but have configured OpenTTD to start
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an AI a message will be shown that the 'dummy' AI has been started.
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4.1) (Required) 3rd party files
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---- --------------------------
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### 4.1) (Required) 3rd party files
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Before you run OpenTTD, you need to put the game's data files into a baseset/
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directory which can be located in various places addressed in the following
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section.
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@ -206,40 +205,43 @@ Do NOT copy files included with OpenTTD into 'shared' directories (explained in
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the following sections) as sooner or later you will run into graphical glitches
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when using other versions of the game.
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4.1.1) Free graphics and sound files
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------ -----------------------------
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#### 4.1.1) Free graphics and sound files
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The free data files, split into OpenGFX for graphics, OpenSFX for sounds and
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OpenMSX for music can be found at:
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- http://www.openttd.org/download-opengfx for OpenGFX
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- http://www.openttd.org/download-opensfx for OpenSFX
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- http://www.openttd.org/download-openmsx for OpenMSX
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- [http://www.openttd.org/download-opengfx](http://www.openttd.org/download-opengfx) for OpenGFX
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- [http://www.openttd.org/download-opensfx](http://www.openttd.org/download-opensfx) for OpenSFX
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- [http://www.openttd.org/download-openmsx](http://www.openttd.org/download-openmsx) for OpenMSX
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Please follow the readme of these packages about the installation procedure.
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The Windows installer can optionally download and install these packages.
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4.1.2) Original Transport Tycoon Deluxe graphics and sound files
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------ ---------------------------------------------------------
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#### 4.1.2) Original Transport Tycoon Deluxe graphics and sound files
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If you want to play with the original Transport Tycoon Deluxe data files you
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have to copy the data files from the CD-ROM into the baseset/ directory. It
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does not matter whether you copy them from the DOS or Windows version of
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Transport Tycoon Deluxe. The Windows install can optionally copy these files.
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You need to copy the following files:
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- sample.cat
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- trg1r.grf or TRG1.GRF
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- trgcr.grf or TRGC.GRF
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- trghr.grf or TRGH.GRF
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- trgir.grf or TRGI.GRF
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- trgtr.grf or TRGT.GRF
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4.1.3) Original Transport Tycoon Deluxe music
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------ --------------------------------------
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- sample.cat
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- trg1r.grf or TRG1.GRF
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- trgcr.grf or TRGC.GRF
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- trghr.grf or TRGH.GRF
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- trgir.grf or TRGI.GRF
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- trgtr.grf or TRGT.GRF
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#### 4.1.3) Original Transport Tycoon Deluxe music
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If you want the Transport Tycoon Deluxe music, copy the files from the gm/
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folder from the Windows version of Transport Tycoon Deluxe to the baseset
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folder in your OpenTTD folder (also explained in the following sections).
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The music from the DOS version as well as the original Transport Tycoon does
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not work.
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4.1.4) AIs
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------ ---
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#### 4.1.4) AIs
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If you want AIs use the in-game content downloader. If for some reason that is
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not possible or you want to use an AI that has not been uploaded to the content
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download system download the tar file and place it in the ai/ directory. If the
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|
@ -249,23 +251,24 @@ the content download system can be found at http://noai.openttd.org/downloads/
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The AIs and libraries can be found their in the form of .tar.gz packages.
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OpenTTD can read inside tar files but it does not extract .tar.gz files by
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itself.
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To figure out which libraries you need for an AI you have to start the AI and
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wait for an error message to pop up. The error message will tell you
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'could not find library "lib-name"'. Download that library and try again.
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4.1.5) Game scripts
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------ ------------
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#### 4.1.5) Game scripts
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If you want an extra challenge in OpenTTD you can download so-called game
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scripts via the in-game content downloader. These game scripts have varying
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functionality, though they can generally influence town growth, subsidies, add
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goals to reach or provide a different ranking system.
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If you download a game script manually you have to follow the same rules as for
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AIs, except that game scripts are placed in the game/ directory instead of the
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ai/ directory.
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### 4.2) OpenTTD directories
|
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4.2) OpenTTD directories
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---- -------------------
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OpenTTD uses its own directory to store its required 3rd party base set files
|
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(see section 4.1 'Required 3rd party files') and non-compulsory extension and
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configuration files. See below for their proper place within this OpenTTD main
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|
@ -273,72 +276,80 @@ data directory.
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The main OpenTTD directories can be found in various locations, depending on
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your operating system:
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1. The current working directory (from where you started OpenTTD)
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1. The current working directory (from where you started OpenTTD)
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For non-Windows operating systems OpenTTD will not scan for files in this
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directory if it is your personal directory, i.e. '~/', or when it is the
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root directory, i.e. '/'.
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2. Your personal directory
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Windows: C:\My Documents\OpenTTD (95, 98, ME)
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C:\Documents and Settings\<username>\My Documents\OpenTTD (2000, XP)
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C:\Users\<username>\Documents\OpenTTD (Vista, 7)
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Mac OSX: ~/Documents/OpenTTD
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Linux: $XDG_DATA_HOME/openttd which is usually ~/.local/share/openttd when
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built with XDG base directory support, otherwise ~/.openttd
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3. The shared directory
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Windows: C:\Documents and Settings\All Users\Shared Documents\OpenTTD (2000, XP)
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C:\Users\Public\Documents\OpenTTD (Vista, 7)
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Mac OSX: /Library/Application Support/OpenTTD
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Linux: not available
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4. The binary directory (where the OpenTTD executable is)
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Windows: C:\Program Files\OpenTTD
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Linux: /usr/games
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5. The installation directory (Linux only)
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Linux: /usr/share/games/openttd
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6. The application bundle (Mac OSX only)
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2. Your personal directory
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- Windows:
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- `C:\My Documents\OpenTTD` (95, 98, ME)
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- `C:\Documents and Settings\<username>\My Documents\OpenTTD` (2000, XP)
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- `C:\Users\<username>\Documents\OpenTTD` (Vista, 7)
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- Mac OSX: `~/Documents/OpenTTD`
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- Linux: `$XDG_DATA_HOME/openttd` which is usually `~/.local/share/openttd`
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when built with XDG base directory support, otherwise `~/.openttd`
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3. The shared directory
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- Windows:
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- `C:\Documents and Settings\All Users\Shared Documents\OpenTTD` (2000, XP)
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- `C:\Users\Public\Documents\OpenTTD` (Vista, 7)
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- Mac OSX: `/Library/Application Support/OpenTTD`
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- Linux: not available
|
||||
4. The binary directory (where the OpenTTD executable is)
|
||||
- Windows: `C:\Program Files\OpenTTD`
|
||||
- Linux: `/usr/games`
|
||||
5. The installation directory (Linux only)
|
||||
- Linux: `/usr/share/games/openttd`
|
||||
6. The application bundle (Mac OSX only)
|
||||
It includes the OpenTTD files (grf+lng) and it will work as long as they
|
||||
are not touched
|
||||
|
||||
Different types of data or extensions go into different subdirectories of the
|
||||
chosen main OpenTTD directory:
|
||||
Config File: (no subdirectory)
|
||||
Screenshots: screenshot
|
||||
Base Graphics: baseset (or a subdirectory thereof)
|
||||
Sound Sets: baseset (or a subdirectory thereof)
|
||||
NewGRFs: newgrf (or a subdirectory thereof)
|
||||
32bpp Sets: newgrf (or a subdirectory thereof)
|
||||
Music Sets: baseset (or a subdirectory thereof)
|
||||
AIs: ai (or a subdirectory thereof)
|
||||
AI Libraries: ai/library (or a subdirectory thereof)
|
||||
Game Scripts (GS): game (or a subdirectory thereof)
|
||||
GS Libraries: game/library (or a subdirectory thereof)
|
||||
Savegames: save
|
||||
Automatic Savegames: save/autosave
|
||||
Scenarios: scenario
|
||||
|
||||
| data type | directory | additional info |
|
||||
| --- | --- | --- |
|
||||
| Config File | (no subdirectory) | |
|
||||
| Screenshots | screenshot | |
|
||||
| Base Graphics | baseset| (or a subdirectory thereof) |
|
||||
| Sound Sets | baseset| (or a subdirectory thereof) |
|
||||
| NewGRFs | newgrf| (or a subdirectory thereof) |
|
||||
| 32bpp Sets | newgrf| (or a subdirectory thereof) |
|
||||
| Music Sets | baseset| (or a subdirectory thereof) |
|
||||
| AIs | ai| (or a subdirectory thereof) |
|
||||
| AI Libraries | ai/library| (or a subdirectory thereof) |
|
||||
| Game Scripts (GS) | game| (or a subdirectory thereof) |
|
||||
| GS Libraries | game/library | (or a subdirectory thereof) |
|
||||
| Savegames | save | |
|
||||
| Automatic Savegames | save/autosave | |
|
||||
| Scenarios | scenario | |
|
||||
|
||||
The (automatically created) directory content_download is for OpenTTD's internal
|
||||
use and no files should be added to it or its subdirectories manually.
|
||||
|
||||
Notes:
|
||||
- Linux in the previous list means .deb, but most paths should be similar for
|
||||
#### Notes:
|
||||
|
||||
- Linux in the previous list means .deb, but most paths should be similar for
|
||||
others.
|
||||
- The previous search order is also used for NewGRFs and openttd.cfg.
|
||||
- If openttd.cfg is not found, then it will be created using the 2, 4, 1, 3,
|
||||
- The previous search order is also used for NewGRFs and openttd.cfg.
|
||||
- If openttd.cfg is not found, then it will be created using the 2, 4, 1, 3,
|
||||
5 order. When built with XDG base directory support, openttd.cfg will be
|
||||
created in $XDG_CONFIG_HOME/openttd which is usually ~/.config/openttd.
|
||||
- Savegames will be relative to the config file only if there is no save/
|
||||
- Savegames will be relative to the config file only if there is no save/
|
||||
directory in paths with higher priority than the config file path, but
|
||||
autosaves and screenshots will always be relative to the config file.
|
||||
Unless the configuration file is in $XDG_CONFIG_HOME/openttd, then all
|
||||
other files will be saved under $XDG_DATA_HOME/openttd.
|
||||
|
||||
The preferred setup:
|
||||
#### The preferred setup:
|
||||
|
||||
Place 3rd party files in shared directory (or in personal directory if you do
|
||||
not have write access on shared directory) and have your openttd.cfg config
|
||||
file in personal directory (where the game will then also place savegames and
|
||||
screenshots).
|
||||
|
||||
4.3) Portable installations (portable media)
|
||||
---- ---------------------------------------
|
||||
### 4.3) Portable installations (portable media)
|
||||
|
||||
You can install OpenTTD on external media so you can take it with you, i.e.
|
||||
using a USB key, or a USB HDD, etc.
|
||||
Create a directory where you shall store the game in (i.e. OpenTTD/).
|
||||
|
@ -350,8 +361,8 @@ media to.
|
|||
As always - additional grf files are stored in the newgrf/ dir (for details,
|
||||
again, see section 4.1).
|
||||
|
||||
4.4) Files in tar (archives)
|
||||
---- -----------------------
|
||||
### 4.4) Files in tar (archives)
|
||||
|
||||
OpenTTD can read files that are in an uncompressed tar (archive), which
|
||||
makes it easy to bundle files belonging to the same script, NewGRF or base
|
||||
set. Music sets are the only exception as they cannot be stored in a tar
|
||||
|
@ -372,33 +383,33 @@ same as the path in the tar file. Again it is advised to have an unique path
|
|||
to the normal file so they do not collide with the files from other tar
|
||||
files.
|
||||
|
||||
## 5.0) OpenTTD features
|
||||
|
||||
5.0) OpenTTD features
|
||||
---- ----------------
|
||||
OpenTTD has a lot of features going beyond the original Transport Tycoon Deluxe
|
||||
emulation. Unfortunately, there is currently no comprehensive list of features,
|
||||
but there is a basic features list on the web, and some optional features can be
|
||||
controlled through the Advanced Settings dialog. We also implement some
|
||||
features known from TTDPatch (http://www.ttdpatch.net/).
|
||||
features known from [TTDPatch](http://www.ttdpatch.net/).
|
||||
|
||||
Several important non-standard controls:
|
||||
|
||||
* Ctrl modifies many commands and makes them more powerful. For example Ctrl
|
||||
- Ctrl modifies many commands and makes them more powerful. For example Ctrl
|
||||
clicking on signals with the build signal tool changes their behaviour, holding
|
||||
Ctrl while the track build tool is activated changes it to the track removal
|
||||
tool, and so on. See http://wiki.openttd.org/Hidden_features for a non-
|
||||
comprehensive list or look at the tooltips.
|
||||
* Ingame console. More information at
|
||||
http://wiki.openttd.org/index.php/Console
|
||||
* Hovering over a GUI element shows tooltips. This can be changed to right click
|
||||
tool, and so on. See [http://wiki.openttd.org/Hidden_features](http://wiki.openttd.org/Hidden_features)
|
||||
for a non-comprehensive list or look at the tooltips.
|
||||
- Ingame console. More information at
|
||||
[http://wiki.openttd.org/index.php/Console](http://wiki.openttd.org/index.php/Console)
|
||||
- Hovering over a GUI element shows tooltips. This can be changed to right click
|
||||
via the advanced settings.
|
||||
|
||||
5.1) Logging of potentially dangerous actions
|
||||
---- ----------------------------------------
|
||||
### 5.1) Logging of potentially dangerous actions
|
||||
|
||||
OpenTTD is a complex program, and together with NewGRF, it may show a buggy
|
||||
behaviour. But not only bugs in code can cause problems. There are several
|
||||
ways to affect game state possibly resulting in program crash or multiplayer
|
||||
desyncs.
|
||||
|
||||
Easier way would be to forbid all these unsafe actions, but that would affect
|
||||
game usability for many players. We certainly do not want that.
|
||||
However, we receive bug reports because of this. To reduce time spent with
|
||||
|
@ -407,23 +418,22 @@ the savegame (including crash.sav). Log is stored in crash logs, too.
|
|||
|
||||
Information logged:
|
||||
|
||||
* Adding / removing / changing order of NewGRFs
|
||||
* Changing NewGRF parameters, loading compatible NewGRF
|
||||
* Changing game mode (scenario editor <-> normal game)
|
||||
* Loading game saved in a different OpenTTD / TTDPatch / Transport Tycoon Deluxe /
|
||||
- Adding / removing / changing order of NewGRFs
|
||||
- Changing NewGRF parameters, loading compatible NewGRF
|
||||
- Changing game mode (scenario editor <-> normal game)
|
||||
- Loading game saved in a different OpenTTD / TTDPatch / Transport Tycoon Deluxe /
|
||||
original Transport Tycoon version
|
||||
* Running a modified OpenTTD build
|
||||
* Changing settings affecting NewGRF behaviour (non-network-safe settings)
|
||||
* Triggering NewGRF bugs
|
||||
- Running a modified OpenTTD build
|
||||
- Changing settings affecting NewGRF behaviour (non-network-safe settings)
|
||||
- Triggering NewGRF bugs
|
||||
|
||||
No personal information is stored.
|
||||
|
||||
You can show the game log by typing 'gamelog' in the console or by running
|
||||
OpenTTD in debug mode.
|
||||
|
||||
## 6.0) Configuration file
|
||||
|
||||
6.0) Configuration file
|
||||
---- ------------------
|
||||
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
|
||||
.INI format. It is mostly undocumented. Almost all settings can be changed
|
||||
ingame by using the 'Advanced Settings' window.
|
||||
|
@ -431,72 +441,81 @@ When you cannot find openttd.cfg you should look in the directories as
|
|||
described in section 4.2. If you do not have an openttd.cfg OpenTTD will
|
||||
create one after closing.
|
||||
|
||||
## 7.0) Compiling
|
||||
|
||||
7.0) Compiling
|
||||
---- ---------
|
||||
Windows:
|
||||
You need Microsoft Visual Studio .NET. Open the project file
|
||||
and it should build automatically. In case you want to build with SDL support
|
||||
you need to add WITH_SDL to the project settings.
|
||||
PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these
|
||||
to work you need their development files. For best results, download the
|
||||
openttd-useful.zip file from http://www.openttd.org/download-openttd-useful
|
||||
Put the header files into your compiler's include/ directory and the
|
||||
library (.lib) files into the lib/ directory.
|
||||
For more help with VS see docs/Readme_Windows_MSVC.txt.
|
||||
### Windows:
|
||||
|
||||
You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
|
||||
Please read the Makefile for more information.
|
||||
You need Microsoft Visual Studio .NET. Open the project file
|
||||
and it should build automatically. In case you want to build with SDL support
|
||||
you need to add WITH_SDL to the project settings.
|
||||
|
||||
Solaris, FreeBSD, OpenBSD:
|
||||
Use 'gmake', but do a './configure' before the first build.
|
||||
PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these
|
||||
to work you need their development files. For best results, download the
|
||||
openttd-useful.zip file from [http://www.openttd.org/download-openttd-useful](http://www.openttd.org/download-openttd-useful)
|
||||
Put the header files into your compiler's include/ directory and the
|
||||
library (.lib) files into the lib/ directory.
|
||||
For more help with VS see docs/Readme_Windows_MSVC.txt.
|
||||
|
||||
Linux/Unix:
|
||||
OpenTTD can be built with GNU 'make'. On non-GNU systems it is called 'gmake'.
|
||||
However, for the first build one has to do a './configure' first.
|
||||
You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
|
||||
Please read the Makefile for more information.
|
||||
|
||||
MacOS X:
|
||||
Use 'make' or Xcode (which will then call make for you)
|
||||
This will give you a binary for your CPU type (PPC/Intel)
|
||||
However, for the first build one has to do a './configure' first.
|
||||
To make a universal binary type './configure --enabled-universal'
|
||||
instead of './configure'.
|
||||
### Solaris, FreeBSD, OpenBSD:
|
||||
|
||||
BeOS:
|
||||
Use 'make', but do a './configure' before the first build.
|
||||
Use '`gmake`', but do a '`./configure`' before the first build.
|
||||
|
||||
MorphOS:
|
||||
Use 'make'. However, for the first build one has to do a './configure' first.
|
||||
Note that you need the MorphOS SDK, latest libnix updates (else C++ parts of
|
||||
OpenTTD will not build) and the powersdl.library SDK. Optionally libz,
|
||||
libpng and freetype2 developer files.
|
||||
### Linux/Unix:
|
||||
|
||||
OS/2:
|
||||
A comprehensive GNU build environment is required to build the OS/2 version.
|
||||
See the docs/Readme_OS2.txt file for more information.
|
||||
OpenTTD can be built with GNU '`make`'. On non-GNU systems it is called '`gmake`'.
|
||||
However, for the first build one has to do a '`./configure`' first.
|
||||
|
||||
DOS:
|
||||
A build environment with DJGPP is needed as well as libraries such as
|
||||
Allegro, zlib and libpng, which all can be downloaded from the DJGPP
|
||||
website. Compilation is straight forward: use make, but do a './configure'
|
||||
before the first build. The build binary will need cwsdpmi.exe to be in
|
||||
the same directory as the openttd executable. cwsdpmi.exe can be found in
|
||||
the os/dos/cwsdpmi subdirectory. If you compile with stripping turned on a
|
||||
binary will be generated that does not need cwsdpmi.exe by adding the
|
||||
cswdstub.exe to the created OpenTTD binary.
|
||||
### MacOS X:
|
||||
|
||||
Use '`make`' or Xcode (which will then call make for you)
|
||||
This will give you a binary for your CPU type (PPC/Intel)
|
||||
However, for the first build one has to do a '`./configure`' first.
|
||||
To make a universal binary type '`./configure --enabled-universal`'
|
||||
instead of '`./configure`'.
|
||||
|
||||
### BeOS:
|
||||
|
||||
Use '`make`', but do a '`./configure`' before the first build.
|
||||
|
||||
### MorphOS:
|
||||
|
||||
Use '`make`'. However, for the first build one has to do a '`./configure`'
|
||||
first. Note that you need the MorphOS SDK, latest libnix updates (else C++
|
||||
parts of OpenTTD will not build) and the powersdl.library SDK. Optionally libz,
|
||||
libpng and freetype2 developer files.
|
||||
|
||||
### OS/2:
|
||||
|
||||
A comprehensive GNU build environment is required to build the OS/2 version.
|
||||
See the docs/Readme_OS2.txt file for more information.
|
||||
|
||||
### DOS:
|
||||
|
||||
A build environment with DJGPP is needed as well as libraries such as
|
||||
Allegro, zlib and libpng, which all can be downloaded from the DJGPP
|
||||
website. Compilation is straight forward: use '`make`', but do a '`./configure`'
|
||||
before the first build. The build binary will need cwsdpmi.exe to be in
|
||||
the same directory as the openttd executable. cwsdpmi.exe can be found in
|
||||
the os/dos/cwsdpmi subdirectory. If you compile with stripping turned on a
|
||||
binary will be generated that does not need cwsdpmi.exe by adding the
|
||||
cswdstub.exe to the created OpenTTD binary.
|
||||
|
||||
### 7.1) Required/optional libraries
|
||||
|
||||
7.1) Required/optional libraries
|
||||
---- ---------------------------
|
||||
The following libraries are used by OpenTTD for:
|
||||
- libSDL/liballegro: hardware access (video, sound, mouse)
|
||||
- zlib: (de)compressing of old (0.3.0-1.0.5) savegames, content downloads,
|
||||
|
||||
- libSDL/liballegro: hardware access (video, sound, mouse)
|
||||
- zlib: (de)compressing of old (0.3.0-1.0.5) savegames, content downloads,
|
||||
heightmaps
|
||||
- liblzo2: (de)compressing of old (pre 0.3.0) savegames
|
||||
- liblzma: (de)compressing of savegames (1.1.0 and later)
|
||||
- libpng: making screenshots and loading heightmaps
|
||||
- libfreetype: loading generic fonts and rendering them
|
||||
- libfontconfig: searching for fonts, resolving font names to actual fonts
|
||||
- libicu: handling of right-to-left scripts (e.g. Arabic and Persian) and
|
||||
- liblzo2: (de)compressing of old (pre 0.3.0) savegames
|
||||
- liblzma: (de)compressing of savegames (1.1.0 and later)
|
||||
- libpng: making screenshots and loading heightmaps
|
||||
- libfreetype: loading generic fonts and rendering them
|
||||
- libfontconfig: searching for fonts, resolving font names to actual fonts
|
||||
- libicu: handling of right-to-left scripts (e.g. Arabic and Persian) and
|
||||
natural sorting of strings.
|
||||
|
||||
OpenTTD does not require any of the libraries to be present, but without
|
||||
|
@ -505,96 +524,99 @@ open most older savegames or use the content downloading system.
|
|||
Without libSDL/liballegro on non-Windows and non-MacOS X machines you have
|
||||
no graphical user interface; you would be building a dedicated server.
|
||||
|
||||
7.2) Supported compilers
|
||||
---- -------------------
|
||||
### 7.2) Supported compilers
|
||||
|
||||
The following compilers are known to compile OpenTTD:
|
||||
- Microsoft Visual C++ (MSVC) 2005, 2008 and 2010.
|
||||
|
||||
- Microsoft Visual C++ (MSVC) 2005, 2008 and 2010.
|
||||
Version 2005 gives bogus warnings about scoping issues.
|
||||
- GNU Compiler Collection (GCC) 3.3 - 4.4, 4.6 - 4.8.
|
||||
Versions 4.1 and earlier give bogus warnings about uninitialised variables.
|
||||
Versions 4.4, 4.6 give bogus warnings about freeing non-heap objects.
|
||||
Versions 4.6 and later give invalid warnings when lto is enabled.
|
||||
- Intel C++ Compiler (ICC) 12.0.
|
||||
- Clang/LLVM 2.9 - 3.0
|
||||
- GNU Compiler Collection (GCC) 3.3 - 4.4, 4.6 - 4.8.
|
||||
- Versions 4.1 and earlier give bogus warnings about uninitialised variables.
|
||||
- Versions 4.4, 4.6 give bogus warnings about freeing non-heap objects.
|
||||
- Versions 4.6 and later give invalid warnings when lto is enabled.
|
||||
- Intel C++ Compiler (ICC) 12.0.
|
||||
- Clang/LLVM 2.9 - 3.0
|
||||
Version 2.9 gives bogus warnings about code nonconformity.
|
||||
|
||||
The following compilers are known not to compile OpenTTD:
|
||||
- Microsoft Visual C++ (MSVC) 2003 and earlier.
|
||||
- GNU Compiler Collection (GCC) 3.2 and earlier.
|
||||
|
||||
- Microsoft Visual C++ (MSVC) 2003 and earlier.
|
||||
- GNU Compiler Collection (GCC) 3.2 and earlier.
|
||||
These old versions fail due to OpenTTD's template usage.
|
||||
- GNU Compiler Collection (GCC) 4.5. It optimizes enums too aggressively.
|
||||
- GNU Compiler Collection (GCC) 4.5. It optimizes enums too aggressively.
|
||||
See http://bugs.openttd.org/task/5513 and references therein.
|
||||
- Intel C++ Compiler (ICC) 11.1 and earlier.
|
||||
Version 10.0 and earlier fail a configure check and fail with recent system
|
||||
headers.
|
||||
Version 10.1 fails to compile station_gui.cpp.
|
||||
Version 11.1 fails with an internal error when compiling network.cpp.
|
||||
- Clang/LLVM 2.8 and earlier.
|
||||
- (Open) Watcom.
|
||||
- Intel C++ Compiler (ICC) 11.1 and earlier.
|
||||
- Version 10.0 and earlier fail a configure check and fail with recent
|
||||
system headers.
|
||||
- Version 10.1 fails to compile station_gui.cpp.
|
||||
- Version 11.1 fails with an internal error when compiling network.cpp.
|
||||
- Clang/LLVM 2.8 and earlier.
|
||||
- (Open) Watcom.
|
||||
|
||||
If any of these compilers can compile OpenTTD again, please let us know.
|
||||
Patches to support more compilers are welcome.
|
||||
|
||||
7.3) Compilation of base sets
|
||||
-----------------------------
|
||||
### 7.3) Compilation of base sets
|
||||
|
||||
To recompile the extra graphics needed to play with the original Transport
|
||||
Tycoon Deluxe graphics you need GRFCodec (which includes NFORenum) as well.
|
||||
GRFCodec can be found at: http://www.openttd.org/download-grfcodec
|
||||
GRFCodec can be found at: [http://www.openttd.org/download-grfcodec](http://www.openttd.org/download-grfcodec)
|
||||
The compilation of these extra graphics does generally not happen, unless
|
||||
you remove the graphics file using 'make maintainer-clean'.
|
||||
you remove the graphics file using '`make maintainer-clean`'.
|
||||
|
||||
Re-compilation of the base sets, thus also use of --maintainer-clean can
|
||||
Re-compilation of the base sets, thus also use of '`--maintainer-clean`' can
|
||||
leave the repository in a modified state as different grfcodec versions can
|
||||
cause binary differences in the resulting grf. Also translations might have
|
||||
been added for the base sets which are not yet included in the base set
|
||||
information files. Use the configure option --without-grfcodec to avoid
|
||||
information files. Use the configure option '`--without-grfcodec`' to avoid
|
||||
modification of the base set files by the build process.
|
||||
|
||||
## 8.0) Translating
|
||||
|
||||
8.0) Translating
|
||||
---- -----------
|
||||
See http://www.openttd.org/development for up-to-date information.
|
||||
See [http://www.openttd.org/development](http://www.openttd.org/development) for up-to-date information.
|
||||
|
||||
The use of the online Translator service, located at
|
||||
http://translator.openttd.org/, is highly encouraged. For getting an account
|
||||
simply follow the guidelines in the FAQ of the translator website.
|
||||
[http://translator.openttd.org/](http://translator.openttd.org/), is highly
|
||||
encouraged. For getting an account simply follow the guidelines in the FAQ of
|
||||
the translator website.
|
||||
|
||||
If for some reason the website is down for a longer period of time, the
|
||||
information below might be of help.
|
||||
|
||||
Please contact the translations manager (http://www.openttd.org/contact)
|
||||
Please contact the translations manager ([http://www.openttd.org/contact](http://www.openttd.org/contact))
|
||||
before beginning the translation process! This avoids double work, as
|
||||
someone else may have already started translating to the same language.
|
||||
|
||||
8.1) Translation
|
||||
---- -----------
|
||||
### 8.1) Translation
|
||||
|
||||
So, now that you have notified the development team about your intention to
|
||||
translate (You did, right? Of course you did.) you can pick up english.txt
|
||||
(found in the SVN repository under /src/lang) and translate.
|
||||
|
||||
You must change the first two lines of the file appropriately:
|
||||
|
||||
##name English-Name-Of-Language
|
||||
##ownname Native-Name-Of-Language
|
||||
##name English-Name-Of-Language
|
||||
##ownname Native-Name-Of-Language
|
||||
|
||||
Note: Do not alter the following parts of the file:
|
||||
|
||||
* String identifiers (the first word on each line)
|
||||
* Parts of the strings which are in curly braces (such as {STRING})
|
||||
* Lines beginning with ## (such as ##id), other than the first two lines of
|
||||
- String identifiers (the first word on each line)
|
||||
- Parts of the strings which are in curly braces (such as {STRING})
|
||||
- Lines beginning with ## (such as ##id), other than the first two lines of
|
||||
the file
|
||||
|
||||
8.2) Previewing
|
||||
---- ----------
|
||||
### 8.2) Previewing
|
||||
|
||||
In order to view the translation in the game, you need to compile your language
|
||||
file with the strgen utility. As this utility is tailored to a specific OpenTTD
|
||||
version, you need to compile it yourself. Just take the normal OpenTTD sources
|
||||
and build that. During the build process the strgen utility will be made.
|
||||
|
||||
strgen is a command-line utility. It takes the language filename as parameter.
|
||||
|
||||
Example:
|
||||
|
||||
strgen lang/german.txt
|
||||
strgen lang/german.txt
|
||||
|
||||
This results in compiling german.txt and produces another file named german.lng.
|
||||
Any missing strings are replaced with the English strings. Note that it looks
|
||||
|
@ -603,18 +625,17 @@ should also be.
|
|||
|
||||
That is all! You should now be able to select the language in the game options.
|
||||
|
||||
## 9.0) Troubleshooting
|
||||
|
||||
9.0) Troubleshooting
|
||||
---- ---------------
|
||||
To see all startup options available to you, start OpenTTD with the
|
||||
'./openttd -h' option. This might help you tweak some of the settings.
|
||||
'`./openttd -h`' option. This might help you tweak some of the settings.
|
||||
|
||||
If the game is acting strange and you feel adventurous you can try the
|
||||
'-d [[<name>=]<level>]' flag, where the higher levels will give you more
|
||||
'`-d [[<name>=]<level>]`' flag, where the higher levels will give you more
|
||||
debugging output. The 'name' variable can help you to display only some type of
|
||||
debugging messages. This is mostly undocumented so best is to look in the
|
||||
source code file debug.c for the various debugging types. For more information
|
||||
look at http://wiki.openttd.org/index.php/Command_line.
|
||||
look at [http://wiki.openttd.org/index.php/Command_line](http://wiki.openttd.org/index.php/Command_line).
|
||||
|
||||
The most frequent problem is missing data files. Please install OpenGFX and
|
||||
possibly OpenSFX and OpenMSX. See section 4.1.1 for more information.
|
||||
|
@ -631,24 +652,26 @@ With the added support for font-based text selecting a non-latin language can
|
|||
result in lots of question marks ('?') being shown on screen. Please open your
|
||||
configuration file (openttd.cfg - see Section 4.2 for where to find it)
|
||||
and add a suitable font for the small, medium and / or large font, e.g.:
|
||||
|
||||
small_font = "Tahoma"
|
||||
medium_font = "Tahoma"
|
||||
large_font = "Tahoma"
|
||||
|
||||
You should use a font name like 'Tahoma' or a path to the desired font.
|
||||
|
||||
Any NewGRF file used in a game is stored inside the savegame and will refuse
|
||||
to load if you do not have that NewGRF file available. A list of missing files
|
||||
can be viewed in the NewGRF window accessible from the file load dialogue window.
|
||||
|
||||
You can try to obtain the missing files from that NewGRF dialogue or - if they
|
||||
are not available online - you can search manually through our forum's graphics
|
||||
development section (http://www.tt-forums.net/viewforum.php?f=66) or GrfCrawler
|
||||
You can try to obtain the missing files from that NewGRF dialogue or – if they
|
||||
are not available online – you can search manually through our [forum's graphics
|
||||
development section](http://www.tt-forums.net/viewforum.php?f=66) or GrfCrawler
|
||||
(http://grfcrawler.tt-forums.net/). Put the NewGRF files in OpenTTD's newgrf folder
|
||||
(see section 4.2 'OpenTTD directories') and rescan the list of available NewGRFs.
|
||||
Once you have all missing files, you are set to go.
|
||||
|
||||
10.0) Licensing
|
||||
----- ---------
|
||||
## 10.0) Licensing
|
||||
|
||||
OpenTTD is licensed under the GNU General Public License version 2.0. For
|
||||
the complete license text, see the file 'COPYING'. This license applies
|
||||
to all files in this distribution, except as noted below.
|
||||
|
@ -675,61 +698,66 @@ The CWSDPMI implementation in os/dos/cwsdpmi is distributed under a
|
|||
custom binary-only license that prohibits modification. The exact
|
||||
licensing terms can be found in os/dos/cwsdpmi/cwsdpmi.txt. The sources
|
||||
for these files can be downloaded at its author site, at:
|
||||
http://homer.rice.edu/~sandmann/cwsdpmi/csdpmi5s.zip
|
||||
[http://homer.rice.edu/~sandmann/cwsdpmi/csdpmi5s.zip](http://homer.rice.edu/~sandmann/cwsdpmi/csdpmi5s.zip)
|
||||
|
||||
X.X) Credits
|
||||
---- -------
|
||||
The OpenTTD team (in alphabetical order):
|
||||
Grzegorz Duczyński (adf88) - General coding (since 1.7.2)
|
||||
Albert Hofkamp (Alberth) - GUI expert (since 0.7)
|
||||
Matthijs Kooijman (blathijs) - Pathfinder-guru, Debian port (since 0.3)
|
||||
Ulf Hermann (fonsinchen) - Cargo Distribution (since 1.3)
|
||||
Christoph Elsenhans (frosch) - General coding (since 0.6)
|
||||
Loïc Guilloux (glx) - Windows Expert (since 0.4.5)
|
||||
Michael Lutz (michi_cc) - Path based signals (since 0.7)
|
||||
Owen Rudge (orudge) - Forum host, OS/2 port (since 0.1)
|
||||
Peter Nelson (peter1138) - Spiritual descendant from newGRF gods (since 0.4.5)
|
||||
Ingo von Borstel (planetmaker) - General coding, Support (since 1.1)
|
||||
Remko Bijker (Rubidium) - Lead coder and way more (since 0.4.5)
|
||||
José Soler (Terkhen) - General coding (since 1.0)
|
||||
Leif Linse (Zuu) - AI/Game Script (since 1.2)
|
||||
## X.X) Credits
|
||||
|
||||
Inactive Developers:
|
||||
Jean-François Claeys (Belugas) - GUI, newindustries and more (0.4.5 - 1.0)
|
||||
Bjarni Corfitzen (Bjarni) - MacOSX port, coder and vehicles (0.3 - 0.7)
|
||||
Victor Fischer (Celestar) - Programming everywhere you need him to (0.3 - 0.6)
|
||||
Jaroslav Mazanec (KUDr) - YAPG (Yet Another Pathfinder God) ;) (0.4.5 - 0.6)
|
||||
Jonathan Coome (Maedhros) - High priest of the NewGRF Temple (0.5 - 0.6)
|
||||
Attila Bán (MiHaMiX) - WebTranslator 1 and 2 (0.3 - 0.5)
|
||||
Zdeněk Sojka (SmatZ) - Bug finder and fixer (0.6 - 1.3)
|
||||
Christoph Mallon (Tron) - Programmer, code correctness police (0.3 - 0.5)
|
||||
Patric Stout (TrueBrain) - NoProgrammer (0.3 - 1.2), sys op (active)
|
||||
Thijs Marinussen (Yexo) - AI Framework, General (0.6 - 1.3)
|
||||
### The OpenTTD team (in alphabetical order):
|
||||
|
||||
Retired Developers:
|
||||
Tamás Faragó (Darkvater) - Ex-Lead coder (0.3 - 0.5)
|
||||
Dominik Scherer (dominik81) - Lead programmer, GUI expert (0.3 - 0.3)
|
||||
Emil Djupfeld (egladil) - MacOSX port (0.4 - 0.6)
|
||||
Simon Sasburg (HackyKid) - Bug fixer (0.4 - 0.4.5)
|
||||
Ludvig Strigeus (ludde) - Original author of OpenTTD, main coder (0.1 - 0.3)
|
||||
Cian Duffy (MYOB) - BeOS port / manual writing (0.1 - 0.3)
|
||||
Petr Baudiš (pasky) - Many patches, newgrf support, etc. (0.3 - 0.3)
|
||||
Benedikt Brüggemeier (skidd13) - Bug fixer and code reworker (0.6 - 0.7)
|
||||
Serge Paquet (vurlix) - 2nd contributor after ludde (0.1 - 0.3)
|
||||
- Grzegorz Duczyński (adf88) - General coding (since 1.7.2)
|
||||
- Albert Hofkamp (Alberth) - GUI expert (since 0.7)
|
||||
- Matthijs Kooijman (blathijs) - Pathfinder-guru, Debian port (since 0.3)
|
||||
- Ulf Hermann (fonsinchen) - Cargo Distribution (since 1.3)
|
||||
- Christoph Elsenhans (frosch) - General coding (since 0.6)
|
||||
- Loïc Guilloux (glx) - Windows Expert (since 0.4.5)
|
||||
- Michael Lutz (michi_cc) - Path based signals (since 0.7)
|
||||
- Owen Rudge (orudge) - Forum host, OS/2 port (since 0.1)
|
||||
- Peter Nelson (peter1138) - Spiritual descendant from newGRF gods (since 0.4.5)
|
||||
- Ingo von Borstel (planetmaker) - General coding, Support (since 1.1)
|
||||
- Remko Bijker (Rubidium) - Lead coder and way more (since 0.4.5)
|
||||
- José Soler (Terkhen) - General coding (since 1.0)
|
||||
- Leif Linse (Zuu) - AI/Game Script (since 1.2)
|
||||
|
||||
### Inactive Developers:
|
||||
|
||||
- Jean-François Claeys (Belugas) - GUI, newindustries and more (0.4.5 - 1.0)
|
||||
- Bjarni Corfitzen (Bjarni) - MacOSX port, coder and vehicles (0.3 - 0.7)
|
||||
- Victor Fischer (Celestar) - Programming everywhere you need him to (0.3 - 0.6)
|
||||
- Jaroslav Mazanec (KUDr) - YAPG (Yet Another Pathfinder God) ;) (0.4.5 - 0.6)
|
||||
- Jonathan Coome (Maedhros) - High priest of the NewGRF Temple (0.5 - 0.6)
|
||||
- Attila Bán (MiHaMiX) - WebTranslator 1 and 2 (0.3 - 0.5)
|
||||
- Zdeněk Sojka (SmatZ) - Bug finder and fixer (0.6 - 1.3)
|
||||
- Christoph Mallon (Tron) - Programmer, code correctness police (0.3 - 0.5)
|
||||
- Patric Stout (TrueBrain) - NoProgrammer (0.3 - 1.2), sys op (active)
|
||||
- Thijs Marinussen (Yexo) - AI Framework, General (0.6 - 1.3)
|
||||
|
||||
### Retired Developers:
|
||||
|
||||
- Tamás Faragó (Darkvater) - Ex-Lead coder (0.3 - 0.5)
|
||||
- Dominik Scherer (dominik81) - Lead programmer, GUI expert (0.3 - 0.3)
|
||||
- Emil Djupfeld (egladil) - MacOSX port (0.4 - 0.6)
|
||||
- Simon Sasburg (HackyKid) - Bug fixer (0.4 - 0.4.5)
|
||||
- Ludvig Strigeus (ludde) - Original author of OpenTTD, main coder (0.1 - 0.3)
|
||||
- Cian Duffy (MYOB) - BeOS port / manual writing (0.1 - 0.3)
|
||||
- Petr Baudiš (pasky) - Many patches, newgrf support, etc. (0.3 - 0.3)
|
||||
- Benedikt Brüggemeier (skidd13) - Bug fixer and code reworker (0.6 - 0.7)
|
||||
- Serge Paquet (vurlix) - 2nd contributor after ludde (0.1 - 0.3)
|
||||
|
||||
### Thanks to:
|
||||
|
||||
- Josef Drexler - For his great work on TTDPatch.
|
||||
- Marcin Grzegorczyk - For his TTDPatch work and documentation of Transport Tycoon Deluxe internals and track foundations
|
||||
- Stefan Meißner (sign_de) - For his work on the console
|
||||
- Mike Ragsdale - OpenTTD installer
|
||||
- Christian Rosentreter (tokai) - MorphOS / AmigaOS port
|
||||
- Richard Kempton (RichK67) - Additional airports, initial TGP implementation
|
||||
- Alberto Demichelis - Squirrel scripting language
|
||||
- L. Peter Deutsch - MD5 implementation
|
||||
- Michael Blunck - For revolutionizing TTD with awesome graphics
|
||||
- George - Canal graphics
|
||||
- Andrew Parkhouse (andythenorth) - River graphics
|
||||
- David Dallaston (Pikka) - Tram tracks
|
||||
- All Translators - For their support to make OpenTTD a truly international game
|
||||
- Bug Reporters - Thanks for all bug reports
|
||||
- Chris Sawyer - For an amazing game!
|
||||
|
||||
Thanks to:
|
||||
Josef Drexler - For his great work on TTDPatch.
|
||||
Marcin Grzegorczyk - For his TTDPatch work and documentation of Transport Tycoon Deluxe internals and track foundations
|
||||
Stefan Meißner (sign_de) - For his work on the console
|
||||
Mike Ragsdale - OpenTTD installer
|
||||
Christian Rosentreter (tokai) - MorphOS / AmigaOS port
|
||||
Richard Kempton (RichK67) - Additional airports, initial TGP implementation
|
||||
Alberto Demichelis - Squirrel scripting language
|
||||
L. Peter Deutsch - MD5 implementation
|
||||
Michael Blunck - For revolutionizing TTD with awesome graphics
|
||||
George - Canal graphics
|
||||
Andrew Parkhouse (andythenorth) - River graphics
|
||||
David Dallaston (Pikka) - Tram tracks
|
||||
All Translators - For their support to make OpenTTD a truly international game
|
||||
Bug Reporters - Thanks for all bug reports
|
||||
Chris Sawyer - For an amazing game!
|
||||
|
|
Loading…
Reference in New Issue