mirror of https://github.com/OpenTTD/OpenTTD
(svn r3272) -Fix: [AI] fixed issue in AI that prevented compilation without network support
parent
2148e1fa89
commit
05fbf0ada5
2
ai/ai.c
2
ai/ai.c
|
@ -114,11 +114,13 @@ int32 AI_DoCommand(uint tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
|
||||||
old_lp = _local_player;
|
old_lp = _local_player;
|
||||||
_local_player = _current_player;
|
_local_player = _current_player;
|
||||||
|
|
||||||
|
#ifdef ENABLE_NETWORK
|
||||||
/* Send the command */
|
/* Send the command */
|
||||||
if (_networking)
|
if (_networking)
|
||||||
/* Network is easy, send it to his handler */
|
/* Network is easy, send it to his handler */
|
||||||
NetworkSend_Command(tile, p1, p2, procc, NULL);
|
NetworkSend_Command(tile, p1, p2, procc, NULL);
|
||||||
else
|
else
|
||||||
|
#endif
|
||||||
/* If we execute BuildCommands directly in SP, we have a big problem with events
|
/* If we execute BuildCommands directly in SP, we have a big problem with events
|
||||||
* so we need to delay is for 1 tick */
|
* so we need to delay is for 1 tick */
|
||||||
AI_PutCommandInQueue(_current_player, tile, p1, p2, procc);
|
AI_PutCommandInQueue(_current_player, tile, p1, p2, procc);
|
||||||
|
|
Loading…
Reference in New Issue