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(svn r3272) -Fix: [AI] fixed issue in AI that prevented compilation without network support

release/0.4.5
bjarni 2005-12-08 21:12:15 +00:00
parent 2148e1fa89
commit 05fbf0ada5
2 changed files with 3 additions and 0 deletions

View File

@ -114,11 +114,13 @@ int32 AI_DoCommand(uint tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
old_lp = _local_player;
_local_player = _current_player;
#ifdef ENABLE_NETWORK
/* Send the command */
if (_networking)
/* Network is easy, send it to his handler */
NetworkSend_Command(tile, p1, p2, procc, NULL);
else
#endif
/* If we execute BuildCommands directly in SP, we have a big problem with events
* so we need to delay is for 1 tick */
AI_PutCommandInQueue(_current_player, tile, p1, p2, procc);

View File

@ -3,6 +3,7 @@
#include "../functions.h"
#include "../network.h"
#include "../player.h"
#ifdef GPMI
#include <gpmi.h>
#endif /* GPMI */