mirror of https://github.com/OpenTTD/OpenTTD
(svn r22697) -Fix [FS#4694-ish]: when building a house it could be built at the wrong place if multitile houses failed some tests
parent
36e887591b
commit
059d43fca8
|
@ -2128,8 +2128,16 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
|
||||||
}
|
}
|
||||||
|
|
||||||
uint maxz = GetTileMaxZ(tile);
|
uint maxz = GetTileMaxZ(tile);
|
||||||
|
TileIndex baseTile = tile;
|
||||||
|
|
||||||
while (probability_max > 0) {
|
while (probability_max > 0) {
|
||||||
|
/* Building a multitile building can change the location of tile.
|
||||||
|
* The building would still be built partially on that tile, but
|
||||||
|
* its nothern tile would be elsewere. However, if the callback
|
||||||
|
* fails we would be basing further work from the changed tile.
|
||||||
|
* So a next 1x1 tile building could be built on the wrong tile. */
|
||||||
|
tile = baseTile;
|
||||||
|
|
||||||
uint r = RandomRange(probability_max);
|
uint r = RandomRange(probability_max);
|
||||||
uint i;
|
uint i;
|
||||||
for (i = 0; i < num; i++) {
|
for (i = 0; i < num; i++) {
|
||||||
|
|
Loading…
Reference in New Issue