mirror of https://github.com/OpenTTD/OpenTTD
(svn r22209) -Codechange: Move function declarations from settings.h.preamble to the ini file that uses it.
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@ -7,6 +7,9 @@
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;
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[pre-amble]
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static bool CheckInterval(int32 p1);
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static bool InvalidateDetailsWindow(int32 p1);
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static const SettingDesc _company_settings[] = {
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[post-amble]
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};
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@ -9,48 +9,8 @@
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/** @file table/settings.h Settings to save in the savegame and config file. */
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/* Begin - Callback Functions for the various settings */
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static bool v_PositionMainToolbar(int32 p1);
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static bool v_PositionStatusbar(int32 p1);
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static bool PopulationInLabelActive(int32 p1);
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static bool RedrawScreen(int32 p1);
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static bool RedrawSmallmap(int32 p1);
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static bool InvalidateDetailsWindow(int32 p1);
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static bool InvalidateStationBuildWindow(int32 p1);
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static bool InvalidateBuildIndustryWindow(int32 p1);
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static bool CloseSignalGUI(int32 p1);
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static bool InvalidateTownViewWindow(int32 p1);
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static bool DeleteSelectStationWindow(int32 p1);
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static bool UpdateConsists(int32 p1);
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static bool CheckInterval(int32 p1);
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static bool TrainAccelerationModelChanged(int32 p1);
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static bool RoadVehAccelerationModelChanged(int32 p1);
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static bool TrainSlopeSteepnessChanged(int32 p1);
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static bool RoadVehSlopeSteepnessChanged(int32 p1);
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static bool DragSignalsDensityChanged(int32);
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static bool TownFoundingChanged(int32 p1);
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static bool DifficultyReset(int32 level);
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static bool DifficultyChange(int32);
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static bool DifficultyNoiseChange(int32 i);
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static bool MaxNoAIsChange(int32 i);
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static bool CheckRoadSide(int p1);
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/* Callback function used in _settings[] as well as _company_settings[] */
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static int32 ConvertLandscape(const char *value);
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static bool CheckFreeformEdges(int32 p1);
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static bool ChangeDynamicEngines(int32 p1);
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static bool StationCatchmentChanged(int32 p1);
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static bool InvalidateVehTimetableWindow(int32 p1);
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static bool InvalidateCompanyLiveryWindow(int32 p1);
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static bool InvalidateNewGRFChangeWindows(int32 p1);
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static bool InvalidateIndustryViewWindow(int32 p1);
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static bool RedrawTownAuthority(int32 p1);
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#ifdef ENABLE_NETWORK
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static bool UpdateClientName(int32 p1);
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static bool UpdateServerPassword(int32 p1);
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static bool UpdateRconPassword(int32 p1);
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static bool UpdateClientConfigValues(int32 p1);
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#endif /* ENABLE_NETWORK */
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/* End - Callback Functions for the various settings */
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/****************************
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@ -7,6 +7,46 @@
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;
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[pre-amble]
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/* Begin - Callback Functions for the various settings */
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static bool v_PositionMainToolbar(int32 p1);
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static bool v_PositionStatusbar(int32 p1);
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static bool PopulationInLabelActive(int32 p1);
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static bool RedrawScreen(int32 p1);
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static bool RedrawSmallmap(int32 p1);
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static bool InvalidateStationBuildWindow(int32 p1);
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static bool InvalidateBuildIndustryWindow(int32 p1);
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static bool CloseSignalGUI(int32 p1);
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static bool InvalidateTownViewWindow(int32 p1);
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static bool DeleteSelectStationWindow(int32 p1);
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static bool UpdateConsists(int32 p1);
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static bool TrainAccelerationModelChanged(int32 p1);
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static bool RoadVehAccelerationModelChanged(int32 p1);
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static bool TrainSlopeSteepnessChanged(int32 p1);
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static bool RoadVehSlopeSteepnessChanged(int32 p1);
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static bool DragSignalsDensityChanged(int32);
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static bool TownFoundingChanged(int32 p1);
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static bool DifficultyReset(int32 level);
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static bool DifficultyChange(int32);
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static bool DifficultyNoiseChange(int32 i);
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static bool MaxNoAIsChange(int32 i);
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static bool CheckRoadSide(int p1);
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static bool CheckFreeformEdges(int32 p1);
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static bool ChangeDynamicEngines(int32 p1);
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static bool StationCatchmentChanged(int32 p1);
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static bool InvalidateVehTimetableWindow(int32 p1);
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static bool InvalidateCompanyLiveryWindow(int32 p1);
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static bool InvalidateNewGRFChangeWindows(int32 p1);
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static bool InvalidateIndustryViewWindow(int32 p1);
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static bool RedrawTownAuthority(int32 p1);
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#ifdef ENABLE_NETWORK
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static bool UpdateClientName(int32 p1);
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static bool UpdateServerPassword(int32 p1);
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static bool UpdateRconPassword(int32 p1);
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static bool UpdateClientConfigValues(int32 p1);
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#endif /* ENABLE_NETWORK */
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/* End - Callback Functions for the various settings */
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/* Some settings do not need to be synchronised when playing in multiplayer.
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* These include for example the GUI settings and will not be saved with the
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* savegame.
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