mirror of https://github.com/OpenTTD/OpenTTD
Cleanup: [NPF] Remove unused parameter.
parent
d814dd3434
commit
029c48cf4a
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@ -1130,7 +1130,7 @@ FindDepotData NPFRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_penal
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return FindDepotData(ftd.node.tile, ftd.best_path_dist);
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return FindDepotData(ftd.node.tile, ftd.best_path_dist);
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}
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}
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Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs, bool &path_found)
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Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, bool &path_found)
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{
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{
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NPFFindStationOrTileData fstd;
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NPFFindStationOrTileData fstd;
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@ -1152,7 +1152,7 @@ Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDir
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/*** Ships ***/
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/*** Ships ***/
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Track NPFShipChooseTrack(const Ship *v, TrackBits tracks, bool &path_found)
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Track NPFShipChooseTrack(const Ship *v, bool &path_found)
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{
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{
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NPFFindStationOrTileData fstd;
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NPFFindStationOrTileData fstd;
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Trackdir trackdir = v->GetVehicleTrackdir();
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Trackdir trackdir = v->GetVehicleTrackdir();
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@ -1255,7 +1255,7 @@ bool NPFTrainCheckReverse(const Train *v)
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return ftd.best_bird_dist == 0 && NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE);
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return ftd.best_bird_dist == 0 && NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE);
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}
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}
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Track NPFTrainChooseTrack(const Train *v, TrackBits tracks, bool &path_found, bool reserve_track, struct PBSTileInfo *target)
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Track NPFTrainChooseTrack(const Train *v, bool &path_found, bool reserve_track, struct PBSTileInfo *target)
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{
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{
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NPFFindStationOrTileData fstd;
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NPFFindStationOrTileData fstd;
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NPFFillWithOrderData(&fstd, v, reserve_track);
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NPFFillWithOrderData(&fstd, v, reserve_track);
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@ -32,20 +32,18 @@ FindDepotData NPFRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_penal
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* @param v the RV that needs to find a path
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* @param v the RV that needs to find a path
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* @param tile the tile to find the path from (should be next tile the RV is about to enter)
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* @param tile the tile to find the path from (should be next tile the RV is about to enter)
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* @param enterdir diagonal direction which the RV will enter this new tile from
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* @param enterdir diagonal direction which the RV will enter this new tile from
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* @param trackdirs available trackdirs on the new tile (to choose from)
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* @param path_found [out] Whether a path has been found (true) or has been guessed (false)
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* @param path_found [out] Whether a path has been found (true) or has been guessed (false)
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* @return the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
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* @return the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
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*/
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*/
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Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs, bool &path_found);
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Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, bool &path_found);
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/**
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/**
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* Finds the best path for given ship using NPF.
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* Finds the best path for given ship using NPF.
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* @param v the ship that needs to find a path
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* @param v the ship that needs to find a path
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* @param tracks available tracks on the new tile (to choose from)
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* @param path_found [out] Whether a path has been found (true) or has been guessed (false)
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* @param path_found [out] Whether a path has been found (true) or has been guessed (false)
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* @return the best trackdir for next turn or INVALID_TRACK if the path could not be found
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* @return the best trackdir for next turn or INVALID_TRACK if the path could not be found
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*/
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*/
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Track NPFShipChooseTrack(const Ship *v, TrackBits tracks, bool &path_found);
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Track NPFShipChooseTrack(const Ship *v, bool &path_found);
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/**
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/**
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* Returns true if it is better to reverse the ship before leaving depot using NPF.
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* Returns true if it is better to reverse the ship before leaving depot using NPF.
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@ -85,12 +83,11 @@ bool NPFTrainCheckReverse(const Train *v);
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/**
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/**
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* Finds the best path for given train using NPF.
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* Finds the best path for given train using NPF.
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* @param v the train that needs to find a path
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* @param v the train that needs to find a path
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* @param tracks available trackdirs on the new tile (to choose from)
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* @param path_found [out] Whether a path has been found (true) or has been guessed (false)
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* @param path_found [out] Whether a path has been found (true) or has been guessed (false)
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* @param reserve_track indicates whether YAPF should try to reserve the found path
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* @param reserve_track indicates whether YAPF should try to reserve the found path
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* @param target [out] the target tile of the reservation, free is set to true if path was reserved
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* @param target [out] the target tile of the reservation, free is set to true if path was reserved
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* @return the best track for next turn
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* @return the best track for next turn
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*/
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*/
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Track NPFTrainChooseTrack(const Train *v, TrackBits tracks, bool &path_found, bool reserve_track, struct PBSTileInfo *target);
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Track NPFTrainChooseTrack(const Train *v, bool &path_found, bool reserve_track, struct PBSTileInfo *target);
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#endif /* NPF_FUNC_H */
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#endif /* NPF_FUNC_H */
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@ -958,7 +958,7 @@ static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection
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}
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}
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switch (_settings_game.pf.pathfinder_for_roadvehs) {
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switch (_settings_game.pf.pathfinder_for_roadvehs) {
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case VPF_NPF: best_track = NPFRoadVehicleChooseTrack(v, tile, enterdir, trackdirs, path_found); break;
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case VPF_NPF: best_track = NPFRoadVehicleChooseTrack(v, tile, enterdir, path_found); break;
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case VPF_YAPF: best_track = YapfRoadVehicleChooseTrack(v, tile, enterdir, trackdirs, path_found); break;
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case VPF_YAPF: best_track = YapfRoadVehicleChooseTrack(v, tile, enterdir, trackdirs, path_found); break;
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default: NOT_REACHED();
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default: NOT_REACHED();
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@ -491,7 +491,7 @@ static Track ChooseShipTrack(Ship *v, TileIndex tile, DiagDirection enterdir, Tr
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switch (_settings_game.pf.pathfinder_for_ships) {
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switch (_settings_game.pf.pathfinder_for_ships) {
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case VPF_OPF: track = OPFShipChooseTrack(v, tile, enterdir, tracks, path_found); break;
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case VPF_OPF: track = OPFShipChooseTrack(v, tile, enterdir, tracks, path_found); break;
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case VPF_NPF: track = NPFShipChooseTrack(v, tracks, path_found); break;
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case VPF_NPF: track = NPFShipChooseTrack(v, path_found); break;
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case VPF_YAPF: track = YapfShipChooseTrack(v, tile, enterdir, tracks, path_found, v->path); break;
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case VPF_YAPF: track = YapfShipChooseTrack(v, tile, enterdir, tracks, path_found, v->path); break;
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default: NOT_REACHED();
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default: NOT_REACHED();
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}
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}
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@ -2313,7 +2313,7 @@ static const byte _initial_tile_subcoord[6][4][3] = {
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static Track DoTrainPathfind(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, bool do_track_reservation, PBSTileInfo *dest)
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static Track DoTrainPathfind(const Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, bool do_track_reservation, PBSTileInfo *dest)
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{
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{
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switch (_settings_game.pf.pathfinder_for_trains) {
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switch (_settings_game.pf.pathfinder_for_trains) {
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case VPF_NPF: return NPFTrainChooseTrack(v, tracks, path_found, do_track_reservation, dest);
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case VPF_NPF: return NPFTrainChooseTrack(v, path_found, do_track_reservation, dest);
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case VPF_YAPF: return YapfTrainChooseTrack(v, tile, enterdir, tracks, path_found, do_track_reservation, dest);
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case VPF_YAPF: return YapfTrainChooseTrack(v, tile, enterdir, tracks, path_found, do_track_reservation, dest);
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default: NOT_REACHED();
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default: NOT_REACHED();
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