mirror of https://github.com/OpenTTD/OpenTTD
(svn r5886) -Fix [FS#273]: Incomplete removal of player owned property due to lack of money.
parent
4b030f190c
commit
01cd75cc10
42
economy.c
42
economy.c
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@ -244,6 +244,12 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
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PlayerID old = _current_player;
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PlayerID old = _current_player;
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_current_player = old_player;
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_current_player = old_player;
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/* Temporarily increase the player's money, to be sure that
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* removing his/her property doesn't fail because of lack of money */
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if (new_player == OWNER_SPECTATOR) {
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GetPlayer(old_player)->money64 = ((uint64)-1)>>1; // jackpot ;p
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}
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if (new_player == OWNER_SPECTATOR) {
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if (new_player == OWNER_SPECTATOR) {
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Subsidy *s;
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Subsidy *s;
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@ -255,25 +261,24 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
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}
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}
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/* Take care of rating in towns */
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/* Take care of rating in towns */
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{ Town *t;
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if (new_player != OWNER_SPECTATOR) {
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if (new_player != OWNER_SPECTATOR) {
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Town *t;
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FOR_ALL_TOWNS(t) {
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FOR_ALL_TOWNS(t) {
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/* If a player takes over, give the ratings to that player. */
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/* If a player takes over, give the ratings to that player. */
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if (IsValidTown(t) && HASBIT(t->have_ratings, old_player)) {
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if (IsValidTown(t) && HASBIT(t->have_ratings, old_player)) {
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if (HASBIT(t->have_ratings, new_player)) {
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if (HASBIT(t->have_ratings, new_player)) {
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// use max of the two ratings.
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// use max of the two ratings.
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t->ratings[new_player] = max(t->ratings[new_player], t->ratings[old_player]);
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t->ratings[new_player] = max(t->ratings[new_player], t->ratings[old_player]);
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} else {
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} else {
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SETBIT(t->have_ratings, new_player);
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SETBIT(t->have_ratings, new_player);
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t->ratings[new_player] = t->ratings[old_player];
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t->ratings[new_player] = t->ratings[old_player];
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}
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}
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}
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}
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/* Reset ratings for the town */
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/* Reset ratings for the town */
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if (IsValidTown(t)) {
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if (IsValidTown(t)) {
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t->ratings[old_player] = 500;
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t->ratings[old_player] = 500;
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CLRBIT(t->have_ratings, old_player);
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CLRBIT(t->have_ratings, old_player);
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}
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}
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}
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}
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}
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}
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}
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@ -435,8 +440,7 @@ static void PlayersCheckBankrupt(Player *p)
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}
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}
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#endif /* ENABLE_NETWORK */
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#endif /* ENABLE_NETWORK */
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// Convert everything the player owns to NO_OWNER
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/* Remove the player */
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p->money64 = p->player_money = 100000000;
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ChangeOwnershipOfPlayerItems(owner, OWNER_SPECTATOR);
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ChangeOwnershipOfPlayerItems(owner, OWNER_SPECTATOR);
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// Register the player as not-active
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// Register the player as not-active
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p->is_active = false;
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p->is_active = false;
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12
openttd.c
12
openttd.c
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@ -771,16 +771,18 @@ void SwitchMode(int new_mode)
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case SM_LOAD_SCENARIO: { /* Load scenario from scenario editor */
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case SM_LOAD_SCENARIO: { /* Load scenario from scenario editor */
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if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR)) {
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if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR)) {
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PlayerID i;
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Player *p;
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_opt_ptr = &_opt;
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_opt_ptr = &_opt;
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_local_player = OWNER_NONE;
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_local_player = OWNER_NONE;
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_generating_world = true;
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_generating_world = true;
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// delete all players.
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/* Delete all players */
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for (i = 0; i != MAX_PLAYERS; i++) {
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FOR_ALL_PLAYERS(p) {
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ChangeOwnershipOfPlayerItems(i, OWNER_SPECTATOR);
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if (p->is_active) {
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_players[i].is_active = false;
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ChangeOwnershipOfPlayerItems(p->index, OWNER_SPECTATOR);
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p->is_active = false;
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}
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}
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}
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_generating_world = false;
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_generating_world = false;
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// delete all stations owned by a player
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// delete all stations owned by a player
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@ -913,7 +913,6 @@ int32 CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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/* Remove the company */
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/* Remove the company */
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ChangeOwnershipOfPlayerItems(p->index, OWNER_SPECTATOR);
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ChangeOwnershipOfPlayerItems(p->index, OWNER_SPECTATOR);
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p->money64 = p->player_money = 100000000; // XXX - wtf?
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p->is_active = false;
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p->is_active = false;
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}
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}
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RemoveAllEngineReplacementForPlayer(p);
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RemoveAllEngineReplacementForPlayer(p);
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