mirror of https://github.com/OpenTTD/OpenTTD
(svn r25671) -Codechange: Pass character and key code separately to the keyboard handler.
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270d8aa639
commit
019984a14f
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@ -44,6 +44,7 @@
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#include "gfx_type.h"
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#include "strings_type.h"
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#include "string_type.h"
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void GameLoop();
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@ -69,7 +70,7 @@ extern Dimension _resolutions[32];
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extern Dimension _cur_resolution;
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extern Palette _cur_palette; ///< Current palette
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void HandleKeypress(uint32 key);
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void HandleKeypress(uint keycode, WChar key);
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void HandleCtrlChanged();
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void HandleMouseEvents();
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void CSleep(int milliseconds);
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@ -304,7 +304,7 @@ static const VkMapping _vk_mapping[] = {
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AS(KEY_TILDE, WKC_BACKQUOTE),
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};
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static uint32 ConvertAllegroKeyIntoMy()
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static uint32 ConvertAllegroKeyIntoMy(WChar *character)
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{
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int scancode;
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int unicode = ureadkey(&scancode);
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@ -326,7 +326,9 @@ static uint32 ConvertAllegroKeyIntoMy()
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DEBUG(driver, 0, "Scancode character pressed %u", scancode);
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DEBUG(driver, 0, "Unicode character pressed %u", unicode);
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#endif
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return (key << 16) + unicode;
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*character = unicode;
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return key;
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}
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static const uint LEFT_BUTTON = 0;
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@ -414,7 +416,9 @@ static void PollEvent()
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if ((key_shifts & KB_ALT_FLAG) && (key[KEY_ENTER] || key[KEY_F])) {
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ToggleFullScreen(!_fullscreen);
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} else if (keypressed()) {
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HandleKeypress(ConvertAllegroKeyIntoMy());
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WChar character;
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uint keycode = ConvertAllegroKeyIntoMy(&character);
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HandleKeypress(keycode, character);
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}
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}
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@ -267,7 +267,7 @@ static uint32 QZ_MapKey(unsigned short sym)
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if (_current_mods & NSAlternateKeyMask) key |= WKC_ALT;
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if (_current_mods & NSCommandKeyMask) key |= (_settings_client.gui.right_mouse_btn_emulation != RMBE_CONTROL ? WKC_META : WKC_CTRL);
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return key << 16;
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return key;
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}
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static void QZ_KeyEvent(unsigned short keycode, unsigned short unicode, BOOL down)
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@ -289,8 +289,8 @@ static void QZ_KeyEvent(unsigned short keycode, unsigned short unicode, BOOL dow
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}
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if (down) {
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uint32 pressed_key = QZ_MapKey(keycode) | unicode;
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HandleKeypress(pressed_key);
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uint32 pressed_key = QZ_MapKey(keycode);
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HandleKeypress(pressed_key, unicode);
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DEBUG(driver, 2, "cocoa_v: QZ_KeyEvent: %x (%x), down, mapping: %x", keycode, unicode, pressed_key);
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} else {
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DEBUG(driver, 2, "cocoa_v: QZ_KeyEvent: %x (%x), up", keycode, unicode);
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@ -495,7 +495,7 @@ static const VkMapping _vk_mapping[] = {
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AS(SDLK_PERIOD, WKC_PERIOD)
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};
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static uint32 ConvertSdlKeyIntoMy(SDL_keysym *sym)
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static uint ConvertSdlKeyIntoMy(SDL_keysym *sym, WChar *character)
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{
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const VkMapping *map;
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uint key = 0;
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@ -531,7 +531,8 @@ static uint32 ConvertSdlKeyIntoMy(SDL_keysym *sym)
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if (sym->mod & KMOD_CTRL) key |= WKC_CTRL;
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if (sym->mod & KMOD_ALT) key |= WKC_ALT;
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return (key << 16) + sym->unicode;
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*character = sym->unicode;
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return key;
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}
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int VideoDriver_SDL::PollEvent()
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@ -617,7 +618,9 @@ int VideoDriver_SDL::PollEvent()
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(ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_f)) {
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ToggleFullScreen(!_fullscreen);
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} else {
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HandleKeypress(ConvertSdlKeyIntoMy(&ev.key.keysym));
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WChar character;
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uint keycode = ConvertSdlKeyIntoMy(&ev.key.keysym, &character);
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HandleKeypress(keycode, character);
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}
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break;
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@ -447,7 +447,7 @@ static LRESULT HandleCharMsg(uint keycode, uint charcode)
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charcode = len == 1 ? w : 0;
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#endif /* UNICODE */
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HandleKeypress(GB(charcode, 0, 16) | (keycode << 16));
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HandleKeypress(keycode, charcode);
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return 0;
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}
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@ -637,7 +637,7 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
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/* No character translation? */
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if (charcode == 0) {
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HandleKeypress(0 | (keycode << 16));
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HandleKeypress(keycode, 0);
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return 0;
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}
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@ -669,11 +669,11 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
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return 0; // do nothing
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case VK_F10: // F10, ignore activation of menu
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HandleKeypress(MapWindowsKey(wParam) << 16);
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HandleKeypress(MapWindowsKey(wParam), 0);
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return 0;
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default: // ALT in combination with something else
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HandleKeypress(MapWindowsKey(wParam) << 16);
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HandleKeypress(MapWindowsKey(wParam), 0);
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break;
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}
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break;
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@ -2448,18 +2448,15 @@ EventState Window::HandleEditBoxKey(int wid, WChar key, uint16 keycode)
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/**
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* Handle keyboard input.
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* @param raw_key Lower 8 bits contain the ASCII character, the higher 16 bits the keycode
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* @param keycode Virtual keycode of the key.
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* @param key Unicode character of the key.
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*/
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void HandleKeypress(uint32 raw_key)
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void HandleKeypress(uint keycode, WChar key)
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{
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/* World generation is multithreaded and messes with companies.
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* But there is no company related window open anyway, so _current_company is not used. */
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assert(HasModalProgress() || IsLocalCompany());
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/* Setup event */
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uint16 key = GB(raw_key, 0, 16);
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uint16 keycode = GB(raw_key, 16, 16);
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/*
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* The Unicode standard defines an area called the private use area. Code points in this
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* area are reserved for private use and thus not portable between systems. For instance,
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