mirror of https://github.com/OpenTTD/OpenTTD
Update: Changelog for 15.0-beta2, part2
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changelog.md
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changelog.md
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## 15.x
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### 15.0-beta2 (2025-03-29)
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### 15.0-beta2 (2025-04-13)
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- Feature: Snow-covered rocks are now visible (#13627)
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- Feature: Generate more rocks on steep slopes during map generation or heightmap import (#13462)
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- Feature: Prevent towns from upgrading individually-placed houses (#13270)
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- Feature: [Win32] Touchpad two-finger map scrolling (#13172)
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- Feature: NewGRF Badges (#13073)
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- Add: [NewGRF] Add road-/tram-/rail-type variable 0x45 to get mutual road-/tram-/rail-type on same tile (#13934)
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- Add: [Script] Newer Cargo Classes (#13779)
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- Add: Show hyperlink destination tooltips in text window (#13742)
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- Add: [Script] Saving/loading ScriptList (#13556)
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- Add: [Script] ScriptEventCompanyRename (#12878)
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- Add: Ukrainian Hryvnia currency (#12877)
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- Add: Convert 32bpp-only sprites to 8bpp when needed (#11602)
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- Change: [Script] Start GS (but don't run it) when generating world in scenario editor (#13961)
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- Change: Make tree placement at world generation look more organic (#13515)
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- Change: [MacOS] Put the icon in a rounded rectangle (#13446)
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- Change: [Script] GetWaypointID to return the StationID of any waypoint (#13407)
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- Change: When player joins network company, use its name instead of number in chat (#13263)
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- Change: [Win32] Draw window title bar according to current Windows light/dark theme (#13196)
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- Change: Restore wider spacers in main toolbars (#12039)
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- Fix: NewGRF Global variables 0D, 0E and 1E refer to wrong GRFFile (#13986)
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- Fix #13980: Allow diagonal selection for road convert (#13983)
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- Fix: Validate raw strings from game-scripts, and strip invalid and control characters (#13976)
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- Fix: Capitalise "Disabled" for the "maximum non-sticky open windows" setting (#13975)
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- Fix: Frame widget with label had incorrect spacing (#13967)
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- Fix: StringFilter included quotes in the search and failed (#13965)
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- Fix #13955: Make graphs respect RTL (#13957)
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- Fix: Numbers were left-aligned for RTL languages in several windows (#13959)
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- Fix: MayHaveRoad claimed rail station tiles had road, so the custom stationspec index would be read as roadtype (#13949)
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- Fix: [Script] Prevent cloning of API instances (#13947)
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- Fix: Reference to the correct section of the README, if a graphics or a sound set is incomplete (#13946)
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- Fix: Draw the bevel around the music track name as inset (#13935)
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- Fix #13923: Padding in music GUI was asymmetric, so it looked different for LTR and RTL languages (#13933)
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- Fix #13928: BuildOilRig did not properly set airport rotation (#13929)
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- Fix: SDL2 application name hint was not effective (#13926)
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- Fix #13921: [Win32] Don't try close an already closed event handle during destruction (#13924)
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- Fix #13921: Don't reject MIDI files with a valid file magic value (#13924)
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- Fix #13912: Multitile buildings break apart in house picker (#13914)
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- Fix #13908: Require double click on order to change stop location (#13913)
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- Fix #13910: Invalidate content of house picker window if language is changed (#13911)
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- Fix: [Script] Reset instance when changing running scripts in scenario editor (#13906)
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- Fix: [Script] Only run the gamescript GameLoop() in-game (#13896)
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- Fix #13893: Reversed all x-axis labels for company related and industry production graphs in wallclock mode (#13894)
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- Fix #13842: Close industry production graph if industry is removed (#13890)
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- Fix #11528: Starting autorail dragging from existing track tiles resulted in adding non-continuous tracks (#13885)
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- Fix: Autoreplace rail/road list only listed buildable types (#13887)
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- Fix: [NewGRF] Display an error, if NewGRF reference out-of-bounds string parameters in gender/plural choices (#13881)
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- Fix #13849: Settings in old saves could be overridden by defaults (#13874)
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- Fix: Missing water region invalidation after flooding a half tile with rail in the highest corner (#13047)
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- Fix: Strip control codes before sorting NewGRF names (#13034)
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- Fix #12968: Added back ability to create unremovable houses (#12989)
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- Remove: Drop support for UCS2/UTF-16 encoded scripts (#13992)
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- Remove: Support for SDL1.2 (#13298)
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