mirror of https://github.com/OpenTTD/OpenTTD
Codefix: undo changes to scenario editor widget ids
parent
a92619be89
commit
016970154d
|
@ -50,32 +50,29 @@ enum ToolbarNormalWidgets : WidgetID {
|
|||
|
||||
/** Widgets of the #ScenarioEditorToolbarWindow class. */
|
||||
enum ToolbarEditorWidgets : WidgetID {
|
||||
// TODO: Clean this up. The idea here was to see which buttons are
|
||||
// common between the two toolbars so that they can perhaps be
|
||||
// de-duplicated.
|
||||
WID_TE_PAUSE = WID_TN_PAUSE, ///< Pause the game.
|
||||
WID_TE_FAST_FORWARD = WID_TN_FAST_FORWARD, ///< Fast forward the game.
|
||||
WID_TE_SETTINGS = WID_TN_SETTINGS, ///< Settings menu.
|
||||
WID_TE_SAVE = WID_TN_SAVE, ///< Save menu.
|
||||
WID_TE_SMALL_MAP = WID_TN_SMALL_MAP, ///< Small map menu.
|
||||
WID_TE_ZOOM_IN = WID_TN_ZOOM_IN, ///< Zoom in the main viewport.
|
||||
WID_TE_ZOOM_OUT = WID_TN_ZOOM_OUT, ///< Zoom out the main viewport.
|
||||
WID_TE_ROADS = WID_TN_ROADS, ///< Road building menu.
|
||||
WID_TE_TRAMS = WID_TN_TRAMS, ///< Tram building menu.
|
||||
WID_TE_WATER = WID_TN_WATER, ///< Water building toolbar.
|
||||
WID_TE_MUSIC_SOUND = WID_TN_MUSIC_SOUND, ///< Music/sound configuration menu.
|
||||
WID_TE_HELP = WID_TN_HELP, ///< Help menu.
|
||||
WID_TE_SWITCH_BAR = WID_TN_SWITCH_BAR, ///< Only available when toolbar has been split to switch between different subsets.
|
||||
WID_TE_SPACER = WID_TN_END, ///< Spacer with "scenario editor" text.
|
||||
WID_TE_DATE, ///< The date of the scenario.
|
||||
WID_TE_DATE_BACKWARD, ///< Reduce the date of the scenario.
|
||||
WID_TE_DATE_FORWARD, ///< Increase the date of the scenario.
|
||||
WID_TE_LAND_GENERATE, ///< Land generation.
|
||||
WID_TE_TOWN_GENERATE, ///< Town building window.
|
||||
WID_TE_INDUSTRY, ///< Industry building window.
|
||||
WID_TE_TREES, ///< Tree building toolbar.
|
||||
WID_TE_SIGNS, ///< Sign building.
|
||||
WID_TE_DATE_PANEL, ///< Container for the date widgets.
|
||||
WID_TE_PAUSE, ///< Pause the game.
|
||||
WID_TE_FAST_FORWARD, ///< Fast forward the game.
|
||||
WID_TE_SETTINGS, ///< Settings menu.
|
||||
WID_TE_SAVE, ///< Save menu.
|
||||
WID_TE_SPACER, ///< Spacer with "scenario editor" text.
|
||||
WID_TE_DATE, ///< The date of the scenario.
|
||||
WID_TE_DATE_BACKWARD, ///< Reduce the date of the scenario.
|
||||
WID_TE_DATE_FORWARD, ///< Increase the date of the scenario.
|
||||
WID_TE_SMALL_MAP, ///< Small map menu.
|
||||
WID_TE_ZOOM_IN, ///< Zoom in the main viewport.
|
||||
WID_TE_ZOOM_OUT, ///< Zoom out the main viewport.
|
||||
WID_TE_LAND_GENERATE, ///< Land generation.
|
||||
WID_TE_TOWN_GENERATE, ///< Town building window.
|
||||
WID_TE_INDUSTRY, ///< Industry building window.
|
||||
WID_TE_ROADS, ///< Road building menu.
|
||||
WID_TE_TRAMS, ///< Tram building menu.
|
||||
WID_TE_WATER, ///< Water building toolbar.
|
||||
WID_TE_TREES, ///< Tree building toolbar.
|
||||
WID_TE_SIGNS, ///< Sign building.
|
||||
WID_TE_DATE_PANEL, ///< Container for the date widgets.
|
||||
WID_TE_MUSIC_SOUND, ///< Music/sound configuration menu.
|
||||
WID_TE_HELP, ///< Help menu.
|
||||
WID_TE_SWITCH_BAR, ///< Only available when toolbar has been split to switch between different subsets.
|
||||
WID_TE_END,
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in New Issue