mirror of https://github.com/OpenTTD/OpenTTD
Codechange: Use Map::Iterate() on CreateDesertOrRainForest routine
parent
913d6eceb0
commit
005c47c322
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@ -950,8 +950,8 @@ static void CreateDesertOrRainForest(uint desert_tropic_line)
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{
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{
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uint update_freq = Map::Size() / 4;
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uint update_freq = Map::Size() / 4;
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for (TileIndex tile = 0; tile != Map::Size(); ++tile) {
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for (const auto tile : Map::Iterate()) {
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if ((tile.base() % update_freq) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
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if ((tile % update_freq) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
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if (!IsValidTile(tile)) continue;
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if (!IsValidTile(tile)) continue;
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@ -970,8 +970,8 @@ static void CreateDesertOrRainForest(uint desert_tropic_line)
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RunTileLoop();
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RunTileLoop();
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}
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}
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for (TileIndex tile = 0; tile != Map::Size(); ++tile) {
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for (const auto tile : Map::Iterate()) {
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if ((tile.base() % update_freq) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
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if ((tile % update_freq) == 0) IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
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if (!IsValidTile(tile)) continue;
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if (!IsValidTile(tile)) continue;
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