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(svn r8147) -Fix: [autoreplace] v->leave_depot_instantly was not always reset correctly

While it's not certain if this would have any serious sideeffects (or any at all), it's reset when intended now
release/0.6
bjarni 2007-01-15 17:32:42 +00:00
parent 0fbdae2828
commit 0026ea84d1
1 changed files with 6 additions and 6 deletions

View File

@ -2138,7 +2138,7 @@ static int32 MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs)
const Player *p = GetPlayer(v->owner);
byte flags = 0;
int32 cost, temp_cost = 0;
bool stopped = false;
bool stopped;
/* Remember the length in case we need to trim train later on
* If it's not a train, the value is unused
@ -2156,11 +2156,11 @@ static int32 MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs)
assert(v->vehstatus & VS_STOPPED); // the vehicle should have been stopped in VehicleEnteredDepotThisTick() if needed
if (v->leave_depot_instantly) {
// we stopped the vehicle to do this, so we have to remember to start it again when we are done
// we need to store this info as the engine might be replaced and lose this info
stopped = true;
}
/* Remember the flag v->leave_depot_instantly because if we replace the vehicle, the vehicle holding this flag will be sold
* If it is set, then we only stopped the vehicle to replace it (if needed) and we will need to start it again.
* We also need to reset the flag since it should remain false except from when the vehicle enters a depot until autoreplace is handled in the same tick */
stopped = v->leave_depot_instantly;
v->leave_depot_instantly = false;
for (;;) {
cost = 0;