psyn/engine.c

130 lines
2.7 KiB
C

#include <stdint.h>
#include <stdbool.h>
#include <stdio.h>
#include <math.h>
#include "env.h"
#include "osc.h"
#include "filter.h"
#include "voice.h"
#include "control.h"
#include "engine.h"
#include "psyn.h"
static double _freqs[128];
struct engine_t _engine;
void engine_init()
{
uint32_t i;
for (i = 0; i < 128; i++) {
_freqs[i] = 440.0 * pow(2.0, (i - 69.0) / 12.0);
}
osc_init();
env_init(&_env, 0.0125, 0.025, 5.0, 0.0, 0.25);
env_init(&_env2, 0.0, 0.0, 0.5, 0.0, 0.25);
osc_setfreq(&_engine.osc[0], 10.0);
osc_setfreq(&_engine.osc[1], 2.0);
osc_setfreq(&_engine.osc[2], 1.0);
_engine.osc[0].level = 1.0;
_engine.osc[1].level = 1.0;
_engine.osc[2].level = 1.0;
}
void engine_run(struct engine_t *engine, uint32_t samples, float *left, float *right)
{
struct voice_t *v;
uint32_t pos;
uint32_t i;
for (pos = 0; pos < samples; pos++) {
control_tick(&_engine.lowpass);
left[pos] = 0.0;
right[pos] = 0.0;
for (i = 0; i < NUM_LFO; i++) {
osc_tick(&_engine.osc[i]);
}
v = _engine.voice;
for (i = 0; i < NUM_POLYPHONY; i++, v++) {
if (!v->playing) continue;
voice_run(v, 1, left + pos, right + pos);
}
}
}
void engine_startvoice(struct engine_t *engine, uint8_t note, uint8_t velocity)
{
struct voice_t *v = engine->voice;
uint32_t i;
if (engine->monosynth > 0) {
/* Constant voice parameters */
v->playing = true;
if (v->released || engine->monosynth == 1) v->sample = 0;
v->released = 0;
v->note = note;
v->velocity = velocity / 127.0;
/* Voice parameters which determine sound */
voice_init(v, _freqs[note]);
return;
}
for (i = 0; i < NUM_POLYPHONY; i++, v++) {
if (v->playing) continue;
/* Constant voice parameters */
v->playing = true;
v->sample = 0;
v->released = 0;
v->note = note;
v->velocity = velocity / 127.0;
/* Voice parameters which determine sound */
voice_init(v, _freqs[note]);
return;
}
}
void engine_endvoice(struct engine_t *engine, uint8_t note, uint8_t velocity)
{
struct voice_t *v = engine->voice;
uint32_t i;
for (i = 0; i < NUM_POLYPHONY; i++, v++) {
if (v->released > 0 || v->note != note) continue;
v->released = v->sample;
}
}
void engine_controlchange(struct engine_t *engine, uint8_t controller, uint8_t value)
{
printf("Control change %u -> %u\n", controller, value);
}
void engine_programchange(struct engine_t *engine, uint8_t value)
{
printf("Program change %u\n", value);
}
void engine_aftertouch(struct engine_t *engine, uint8_t value)
{
// printf("Aftertouch %u\n", value);
engine->aftertouch.value = value / 127.0;
}
void engine_pitchchange(struct engine_t *engine, int16_t value)
{
printf("Pitch %d\n", value);
engine->pitchbend.value = value;
}