voice 0 # LFO, Freq lfo 0 10.0 lfo 1 2.0 lfo 2 1.0 # Osc, Shape, Level, Freq, Phase osc 0 SINE 0.5 1.0 0.0 osc 1 TRIANGLE 0.5 1.01 0.25 osc 2 SQUARE 0.5 2.0 0.0 osc 3 MOOGSAW 0.5 0.99 0.0 # Pan, Source, Parm1, Parm2 # if source is FIXED, Parm1 = L level, Parm2 = R level # else Parm1 = LFO/OSC source, Parm2 = depth pan 0 FIXED 1.0 1.0 pan 1 LFO 1 0.5 pan 2 OSC 0 0.25 pan 3 LFO 2 0.5 # Env, Attack, Hold, Decay, Sustain, Release env 0 0.0125 0.025 5.0 0.0 0.25 env 1 0.0125 0.025 5.0 0.0 0.25 env 2 0.0125 0.025 5.0 0.0 0.25 env 3 0.0125 0.025 5.0 0.0 0.25 cutoff_env 0 0.0 0.0 0.5 0.0 0.25 voice 1 # LFO, Freq lfo 0 2.0 lfo 1 3.0 lfo 2 1.0 # Osc, Shape, Level, Freq, Phase osc 0 MOOGSAW 0.75 1.0 0.0 osc 1 EXP 0.5 1.0 0.1 osc 2 SQUARE 0.25 0.5 0.25 osc 3 SQUARE 0.25 0.5 0.75 # Pan, Source, Parm1, Parm2 wwwwwwwwwweerr # if source is FIXED, Parm1 = L level, Parm2 = R level # else Parm1 = LFO/OSC source, Parm2 = depth pan 0 FIXED 1.0 1.0 pan 1 FIXED 1.0 1.0 pan 2 LFO 0 1.0 pan 3 LFO 1 1.0 # Env, Attack, Hold, Decay, Sustain, Release env 0 0.5 0.0 0.25 0.5 2.0 env 1 1.0 0.0 0.5 0.25 2.0 env 2 0.1 0.1 1.0 0.0 0.5 env 3 0.1 0.1 1.0 0.0 0.5 cutoff_env 0 0.0 0.0 1.5 0.0 0.25