#include #include "pui.h" #include "textures/background.c" #include "textures/slider1-vert.c" #include "textures/slider1-vert-prelight.c" #include "textures/trough1-vertical.c" #include "textures/slider2-vert.c" #include "textures/slider2-vert-prelight.c" #include "textures/trough2-vertical.c" #include "textures/knob4.c" void PTextures::BindTexture(int texture, int width, int height, const unsigned char *data) { glBindTexture(GL_TEXTURE_2D, tex[texture]); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); w[texture] = width; h[texture] = height; } void PTextures::InitTextures() { if (initialised) return; initialised = true; glGenTextures(TEX_END, this->tex); BindTexture(TEX_BACK, background.width, background.height, background.pixel_data); BindTexture(TEX_SLIDER1, slider1_vert.width, slider1_vert.height, slider1_vert.pixel_data); BindTexture(TEX_SLIDER1_PRE, slider1_vert_prelight.width, slider1_vert_prelight.height, slider1_vert_prelight.pixel_data); BindTexture(TEX_TROUGH1, trough1_vertical.width, trough1_vertical.height, trough1_vertical.pixel_data); BindTexture(TEX_SLIDER2, slider2_vert.width, slider2_vert.height, slider2_vert.pixel_data); BindTexture(TEX_SLIDER2_PRE, slider2_vert_prelight.width, slider2_vert_prelight.height, slider2_vert_prelight.pixel_data); BindTexture(TEX_TROUGH2, trough2_vertical.width, trough2_vertical.height, trough2_vertical.pixel_data); BindTexture(TEX_KNOB, knob4.width, knob4.height, knob4.pixel_data); }