/* Copyright 2013 Peter Nelson Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include #include "pui.h" static const int trough1_cut = 15; static const int trough2_cut = 20; static const int pad = 20; float HSlider::GetNewValue(int x, int y) { int x2 = this->x + pad; int w2 = this->w - pad - pad; if (x <= x2) return min; if (x >= x2 + w2) return max; return (x - x2) * (max - min) / w2 + min; } void HSlider::OnPaint(const PUi *pui) const { float m = (value - min) / (max - min); // printf("%d\n", tex[TEX_TROUGH1]); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glEnable(GL_TEXTURE_2D); int t = big ? TEX_TROUGH1 : TEX_TROUGH1; int w2 = pui->w[t]; int h2 = pui->h[t]; int mx, my; mx = (w - w2) * 0.5f + x; my = (h - h2) * 0.5f + y; int cut = big ? trough2_cut : trough1_cut; float fc = (float)cut / h2; glBindTexture(GL_TEXTURE_2D, pui->tex[t]); glBegin(GL_QUADS); glColor3f(1.0, 1.0, 1.0); glTexCoord2f(0.0, 0.0); glVertex2f( mx, y); glTexCoord2f(0.0, fc); glVertex2f( mx, y + cut); glTexCoord2f(1.0, fc); glVertex2f(w2 + mx, y + cut); glTexCoord2f(1.0, 0.0); glVertex2f(w2 + mx, y); glTexCoord2f(0.0, fc); glVertex2f( mx, y + cut); glTexCoord2f(0.0, 1.0 - fc); glVertex2f( mx, h + y - cut); glTexCoord2f(1.0, 1.0 - fc); glVertex2f(w2 + mx, h + y - cut); glTexCoord2f(1.0, fc); glVertex2f(w2 + mx, y + cut); glTexCoord2f(0.0, 1.0 - fc); glVertex2f( mx, h + y - cut); glTexCoord2f(0.0, 1.0); glVertex2f( mx, h + y); glTexCoord2f(1.0, 1.0); glVertex2f(w2 + mx, h + y); glTexCoord2f(1.0, 1.0 - fc); glVertex2f(w2 + mx, h + y - cut); /* glTexCoord2f(0.0, 0.0); glVertex2f( mx, my); glTexCoord2f(0.0, 1.0); glVertex2f( mx, h2 + my); glTexCoord2f(1.0, 1.0); glVertex2f(w2 + mx, h2 + my); glTexCoord2f(1.0, 0.0); glVertex2f(w2 + mx, my);*/ glEnd(); if (big) { t = active ? TEX_SLIDER2_PRE : TEX_SLIDER2; } else { t = active ? TEX_SLIDER1_PRE : TEX_SLIDER1; } w2 = pui->w[t]; h2 = pui->h[t]; int x3 = this->x + pad; int w3 = this->w - pad - pad; mx = w3 * m + x3 - w2 * 0.5f; my = (h - h2) * 0.5f + y; glBindTexture(GL_TEXTURE_2D, pui->tex[t]); glBegin(GL_QUADS); if (this->colour.a) glColor4f(colour.r, colour.g, colour.b, colour.a); glTexCoord2f(0.0, 0.0); glVertex2f( mx, my); glTexCoord2f(0.0, 1.0); glVertex2f( mx, h2 + my); glTexCoord2f(1.0, 1.0); glVertex2f(w2 + mx, h2 + my); glTexCoord2f(1.0, 0.0); glVertex2f(w2 + mx, my); glEnd(); glDisable(GL_TEXTURE_2D); /* glBegin(GL_QUADS); glColor4f(0.5f, 0.3f, 0.5f, 0.5f); glVertex2f( x, y); glVertex2f( x, h + y); glVertex2f(w + x, h + y); glVertex2f(w + x, y); glEnd();*/ } float VSlider::GetNewValue(int x, int y) { int y2 = this->y + pad; int h2 = this->h - pad - pad; if (y <= y2) return max; if (y >= y2 + h2) return min; return (y2 + h2 - y) * (max - min) / h2 + min; } void VSlider::OnPaint(const PUi *pui) const { float m = (value - min) / (max - min); // printf("%d\n", tex[TEX_TROUGH1]); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glEnable(GL_TEXTURE_2D); int t = big ? TEX_TROUGH1 : TEX_TROUGH1; int w2 = pui->w[t]; int h2 = pui->h[t]; int mx, my; mx = (w - w2) * 0.5f + x; my = (h - h2) * 0.5f + y; int cut = big ? trough2_cut : trough1_cut; float fc = (float)cut / h2; glBindTexture(GL_TEXTURE_2D, pui->tex[t]); glBegin(GL_QUADS); glColor3f(1.0, 1.0, 1.0); glTexCoord2f(0.0, 0.0); glVertex2f( mx, y); glTexCoord2f(0.0, fc); glVertex2f( mx, y + cut); glTexCoord2f(1.0, fc); glVertex2f(w2 + mx, y + cut); glTexCoord2f(1.0, 0.0); glVertex2f(w2 + mx, y); glTexCoord2f(0.0, fc); glVertex2f( mx, y + cut); glTexCoord2f(0.0, 1.0 - fc); glVertex2f( mx, h + y - cut); glTexCoord2f(1.0, 1.0 - fc); glVertex2f(w2 + mx, h + y - cut); glTexCoord2f(1.0, fc); glVertex2f(w2 + mx, y + cut); glTexCoord2f(0.0, 1.0 - fc); glVertex2f( mx, h + y - cut); glTexCoord2f(0.0, 1.0); glVertex2f( mx, h + y); glTexCoord2f(1.0, 1.0); glVertex2f(w2 + mx, h + y); glTexCoord2f(1.0, 1.0 - fc); glVertex2f(w2 + mx, h + y - cut); /* glTexCoord2f(0.0, 0.0); glVertex2f( mx, my); glTexCoord2f(0.0, 1.0); glVertex2f( mx, h2 + my); glTexCoord2f(1.0, 1.0); glVertex2f(w2 + mx, h2 + my); glTexCoord2f(1.0, 0.0); glVertex2f(w2 + mx, my);*/ glEnd(); if (big) { t = active ? TEX_SLIDER2_PRE : TEX_SLIDER2; } else { t = active ? TEX_SLIDER1_PRE : TEX_SLIDER1; } w2 = pui->w[t]; h2 = pui->h[t]; int y3 = this->y + pad; int h3 = this->h - pad - pad; mx = (w - w2) * 0.5f + x; my = h3 - h3 * m + y3 - h2 * 0.5f; glBindTexture(GL_TEXTURE_2D, pui->tex[t]); glBegin(GL_QUADS); if (this->colour.a) glColor4f(colour.r, colour.g, colour.b, colour.a); glTexCoord2f(0.0, 0.0); glVertex2f( mx, my); glTexCoord2f(0.0, 1.0); glVertex2f( mx, h2 + my); glTexCoord2f(1.0, 1.0); glVertex2f(w2 + mx, h2 + my); glTexCoord2f(1.0, 0.0); glVertex2f(w2 + mx, my); glEnd(); glDisable(GL_TEXTURE_2D); char tmp[128]; snprintf(tmp, sizeof tmp, "%s", this->label); FTBBox box = pui->font->BBox(tmp); FTPoint p = box.Upper() - box.Lower(); float cx = p.X(); float cy = p.Y(); float ox = -.5f; float oy = 0; glPushMatrix(); // glColor4f(colour.r, colour.g, colour.b, colour.a); glTranslatef(x + w * 0.5f, y - 4, 0); glScalef(.5f, -.5f, 1); glTranslatef(cx * ox, -cy * oy, 0); glColor4f(0, 0, 0, 1); pui->font->Render(tmp); glTranslatef(0, 2, 0); glColor4f(1, 1, 1, 1); pui->font->Render(tmp); glPopMatrix(); Widget::OnPaint(pui); }