forked from mirror/OpenTTD
-Add: added NULL blitter and renderer, which are always used for -vnull -Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized) -Remove: removed CTRL+D from win32, which is incompatible with above -Add: extended screenshot support for PNG and BMP -Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones -Codechange: minor stuff in blitters
31 lines
861 B
C++
31 lines
861 B
C++
/* $Id$ */
|
|
|
|
/** @file 8bpp_simple.hpp */
|
|
|
|
#ifndef BLITTER_8BPP_SIMPLE_HPP
|
|
#define BLITTER_8BPP_SIMPLE_HPP
|
|
|
|
#include "blitter.hpp"
|
|
|
|
class Blitter_8bppSimple : public Blitter {
|
|
public:
|
|
/* virtual */ uint8 GetScreenDepth() { return 8; }
|
|
|
|
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
|
|
|
|
/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
|
|
|
|
/* virtual */ const char *GetRenderer() { return "8bpp"; }
|
|
};
|
|
|
|
class FBlitter_8bppSimple: public BlitterFactory<FBlitter_8bppSimple> {
|
|
public:
|
|
/* virtual */ const char *GetName() { return "8bpp-simple"; }
|
|
|
|
/* virtual */ const char *GetDescription() { return "8bpp Simple Blitter (relative slow, but never wrong)"; }
|
|
|
|
/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppSimple(); }
|
|
};
|
|
|
|
#endif /* BLITTER_8BPP_SIMPLE_HPP */
|