forked from mirror/OpenTTD
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
/* $Id$ */
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/** @file ai_depotlist.cpp Implementation of AIDepotList and friends. */
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#include "ai_depotlist.hpp"
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#include "../../core/math_func.hpp"
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#include "../../tile_map.h"
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#include "../../company_func.h"
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#include "../../depot_base.h"
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#include "../../station_base.h"
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AIDepotList::AIDepotList(AITile::TransportType transport_type)
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{
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::TileType tile_type;
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switch (transport_type) {
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default: return;
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case AITile::TRANSPORT_ROAD: tile_type = ::MP_ROAD; break;
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case AITile::TRANSPORT_RAIL: tile_type = ::MP_RAILWAY; break;
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case AITile::TRANSPORT_WATER: tile_type = ::MP_WATER; break;
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case AITile::TRANSPORT_AIR: {
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/* Hangars are not seen as real depots by the depot code. */
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const Station *st;
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FOR_ALL_STATIONS(st) {
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if (st->owner == ::_current_company) {
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const AirportFTAClass *afc = st->Airport();
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for (uint i = 0; i < afc->nof_depots; i++) {
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this->AddItem(st->xy + ToTileIndexDiff(afc->airport_depots[i]));
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}
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}
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}
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return;
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}
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}
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/* Handle 'standard' depots. */
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const Depot *depot;
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FOR_ALL_DEPOTS(depot) {
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if (::GetTileOwner(depot->xy) == ::_current_company && ::IsTileType(depot->xy, tile_type)) this->AddItem(depot->xy);
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}
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}
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