Files
OpenTTD/src/ai/api/ai_base.cpp
truebrain a3dd7506d3 (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00

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C++

/* $Id$ */
/** @file ai_base.cpp Implementation of AIBase. */
#include "ai_base.hpp"
#include "../../network/network.h"
#include "../../core/random_func.hpp"
/* static */ uint32 AIBase::Rand()
{
/* We pick RandomRange if we are in SP (so when saved, we do the same over and over)
* but we pick InteractiveRandomRange if we are a network_server or network-client. */
if (_networking) return ::InteractiveRandom();
return ::Random();
}
/* static */ uint32 AIBase::RandItem(int unused_param)
{
return AIBase::Rand();
}
/* static */ uint AIBase::RandRange(uint max)
{
/* We pick RandomRange if we are in SP (so when saved, we do the same over and over)
* but we pick InteractiveRandomRange if we are a network_server or network-client. */
if (_networking) return ::InteractiveRandomRange(max);
return ::RandomRange(max);
}
/* static */ uint32 AIBase::RandRangeItem(int unused_param, uint max)
{
return AIBase::RandRange(max);
}
/* static */ bool AIBase::Chance(uint out, uint max)
{
return (uint16)Rand() <= (uint16)((65536 * out) / max);
}
/* static */ bool AIBase::ChanceItem(int unused_param, uint out, uint max)
{
return AIBase::Chance(out, max);
}