forked from mirror/OpenTTD
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
/* $Id$ */
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/** @file ai_base.cpp Implementation of AIBase. */
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#include "ai_base.hpp"
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#include "../../network/network.h"
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#include "../../core/random_func.hpp"
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/* static */ uint32 AIBase::Rand()
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{
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/* We pick RandomRange if we are in SP (so when saved, we do the same over and over)
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* but we pick InteractiveRandomRange if we are a network_server or network-client. */
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if (_networking) return ::InteractiveRandom();
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return ::Random();
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}
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/* static */ uint32 AIBase::RandItem(int unused_param)
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{
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return AIBase::Rand();
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}
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/* static */ uint AIBase::RandRange(uint max)
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{
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/* We pick RandomRange if we are in SP (so when saved, we do the same over and over)
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* but we pick InteractiveRandomRange if we are a network_server or network-client. */
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if (_networking) return ::InteractiveRandomRange(max);
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return ::RandomRange(max);
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}
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/* static */ uint32 AIBase::RandRangeItem(int unused_param, uint max)
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{
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return AIBase::RandRange(max);
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}
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/* static */ bool AIBase::Chance(uint out, uint max)
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{
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return (uint16)Rand() <= (uint16)((65536 * out) / max);
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}
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/* static */ bool AIBase::ChanceItem(int unused_param, uint out, uint max)
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{
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return AIBase::Chance(out, max);
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}
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