forked from mirror/OpenTTD
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
/* $Id$ */
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/** @file ai_cargolist.hpp List all the cargos. */
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#ifndef AI_CARGOLIST_HPP
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#define AI_CARGOLIST_HPP
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#include "ai_abstractlist.hpp"
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/**
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* Creates a list of cargos that can be produced in the current game.
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* @ingroup AIList
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*/
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class AICargoList : public AIAbstractList {
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public:
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static const char *GetClassName() { return "AICargoList"; }
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AICargoList();
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};
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/**
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* Creates a list of cargos that the given industry accepts.
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* @ingroup AIList
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*/
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class AICargoList_IndustryAccepting : public AIAbstractList {
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public:
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static const char *GetClassName() { return "AICargoList_IndustryAccepting"; }
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/**
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* @param industry_id The industry to get the list of cargos it accepts from.
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*/
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AICargoList_IndustryAccepting(IndustryID industry_id);
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};
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/**
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* Creates a list of cargos that the given industry can produce.
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* @ingroup AIList
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*/
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class AICargoList_IndustryProducing : public AIAbstractList {
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public:
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static const char *GetClassName() { return "AICargoList_IndustryProducing"; }
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/**
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* @param industry_id The industry to get the list of cargos it produces from.
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*/
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AICargoList_IndustryProducing(IndustryID industry_id);
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};
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#endif /* AI_CARGOLIST_HPP */
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