Files
OpenTTD/src/ai/api/ai_cargolist.hpp
truebrain a3dd7506d3 (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00

49 lines
1.2 KiB
C++

/* $Id$ */
/** @file ai_cargolist.hpp List all the cargos. */
#ifndef AI_CARGOLIST_HPP
#define AI_CARGOLIST_HPP
#include "ai_abstractlist.hpp"
/**
* Creates a list of cargos that can be produced in the current game.
* @ingroup AIList
*/
class AICargoList : public AIAbstractList {
public:
static const char *GetClassName() { return "AICargoList"; }
AICargoList();
};
/**
* Creates a list of cargos that the given industry accepts.
* @ingroup AIList
*/
class AICargoList_IndustryAccepting : public AIAbstractList {
public:
static const char *GetClassName() { return "AICargoList_IndustryAccepting"; }
/**
* @param industry_id The industry to get the list of cargos it accepts from.
*/
AICargoList_IndustryAccepting(IndustryID industry_id);
};
/**
* Creates a list of cargos that the given industry can produce.
* @ingroup AIList
*/
class AICargoList_IndustryProducing : public AIAbstractList {
public:
static const char *GetClassName() { return "AICargoList_IndustryProducing"; }
/**
* @param industry_id The industry to get the list of cargos it produces from.
*/
AICargoList_IndustryProducing(IndustryID industry_id);
};
#endif /* AI_CARGOLIST_HPP */