Files
OpenTTD/src/ai/api/ai_cargolist.cpp
truebrain a3dd7506d3 (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00

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C++

/* $Id$ */
/** @file ai_cargolist.cpp Implementation of AICargoList and friends. */
#include "ai_cargolist.hpp"
#include "ai_industry.hpp"
#include "../../openttd.h"
#include "../../cargotype.h"
#include "../../tile_type.h"
#include "../../industry.h"
AICargoList::AICargoList()
{
for (byte i = 0; i < NUM_CARGO; i++) {
const CargoSpec *c = ::GetCargo(i);
if (c->IsValid()) {
this->AddItem(i);
}
}
}
AICargoList_IndustryAccepting::AICargoList_IndustryAccepting(IndustryID industry_id)
{
if (!AIIndustry::IsValidIndustry(industry_id)) return;
Industry *ind = ::GetIndustry(industry_id);
for (uint i = 0; i < lengthof(ind->accepts_cargo); i++) {
CargoID cargo_id = ind->accepts_cargo[i];
if (cargo_id != CT_INVALID) {
this->AddItem(cargo_id);
}
}
}
AICargoList_IndustryProducing::AICargoList_IndustryProducing(IndustryID industry_id)
{
if (!AIIndustry::IsValidIndustry(industry_id)) return;
Industry *ind = ::GetIndustry(industry_id);
for (uint i = 0; i < lengthof(ind->produced_cargo); i++) {
CargoID cargo_id = ind->produced_cargo[i];
if (cargo_id != CT_INVALID) {
this->AddItem(cargo_id);
}
}
}