forked from mirror/OpenTTD
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
/* $Id$ */
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/** @file ai_cargolist.cpp Implementation of AICargoList and friends. */
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#include "ai_cargolist.hpp"
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#include "ai_industry.hpp"
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#include "../../openttd.h"
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#include "../../cargotype.h"
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#include "../../tile_type.h"
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#include "../../industry.h"
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AICargoList::AICargoList()
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{
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for (byte i = 0; i < NUM_CARGO; i++) {
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const CargoSpec *c = ::GetCargo(i);
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if (c->IsValid()) {
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this->AddItem(i);
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}
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}
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}
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AICargoList_IndustryAccepting::AICargoList_IndustryAccepting(IndustryID industry_id)
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{
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if (!AIIndustry::IsValidIndustry(industry_id)) return;
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Industry *ind = ::GetIndustry(industry_id);
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for (uint i = 0; i < lengthof(ind->accepts_cargo); i++) {
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CargoID cargo_id = ind->accepts_cargo[i];
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if (cargo_id != CT_INVALID) {
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this->AddItem(cargo_id);
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}
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}
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}
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AICargoList_IndustryProducing::AICargoList_IndustryProducing(IndustryID industry_id)
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{
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if (!AIIndustry::IsValidIndustry(industry_id)) return;
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Industry *ind = ::GetIndustry(industry_id);
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for (uint i = 0; i < lengthof(ind->produced_cargo); i++) {
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CargoID cargo_id = ind->produced_cargo[i];
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if (cargo_id != CT_INVALID) {
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this->AddItem(cargo_id);
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}
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}
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}
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