forked from mirror/OpenTTD
This allows water tiles which cannot flood any further to not even try to flood. On a large map with lots of water tiles this can noticeably reduce game loop processing time. Mostly ported from JGRPP.
This allows water tiles which cannot flood any further to not even try to flood. On a large map with lots of water tiles this can noticeably reduce game loop processing time. Mostly ported from JGRPP.