Files
OpenTTD/src/window_gui.h
Rubidium 68ff3fd062 Change: include fmt.h C++ headers in stdafx.h
This to prevent compilation issues between runs with and without precompiled
headers. Also remove the headers from the rest of the code base as they are
not needed there anymore, although they do relatively little harm.
2023-05-08 16:49:23 +02:00

926 lines
33 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file window_gui.h Functions, definitions and such used only by the GUI. */
#ifndef WINDOW_GUI_H
#define WINDOW_GUI_H
#include <list>
#include "vehiclelist.h"
#include "vehicle_type.h"
#include "viewport_type.h"
#include "company_type.h"
#include "tile_type.h"
#include "widget_type.h"
#include "core/smallvec_type.hpp"
#include "core/smallmap_type.hpp"
#include "string_type.h"
/**
* Flags to describe the look of the frame
*/
enum FrameFlags {
FR_NONE = 0,
FR_TRANSPARENT = 1 << 0, ///< Makes the background transparent if set
FR_BORDERONLY = 1 << 4, ///< Draw border only, no background
FR_LOWERED = 1 << 5, ///< If set the frame is lowered and the background colour brighter (ie. buttons when pressed)
FR_DARKENED = 1 << 6, ///< If set the background is darker, allows for lowered frames with normal background colour when used with FR_LOWERED (ie. dropdown boxes)
};
DECLARE_ENUM_AS_BIT_SET(FrameFlags)
struct WidgetDimensions {
RectPadding imgbtn;
RectPadding inset;
RectPadding vscrollbar;
RectPadding hscrollbar;
RectPadding bevel; ///< Widths of bevel border.
RectPadding fullbevel; ///< Always-scaled bevel border.
RectPadding framerect; ///< Offsets within frame area.
RectPadding frametext; ///< Offsets within a text frame area.
RectPadding matrix; ///< Offsets within a matrix cell.
RectPadding shadebox;
RectPadding stickybox;
RectPadding debugbox;
RectPadding defsizebox;
RectPadding resizebox;
RectPadding closebox;
RectPadding captiontext; ///< Offsets of text within a caption.
RectPadding dropdowntext; ///< Offsets of text within a dropdown widget.
RectPadding modalpopup; ///< Padding for a modal popup.
int pressed; ///< Offset for contents of depressed widget.
int vsep_normal; ///< Normal vertical spacing.
int vsep_wide; ///< Wide vertical spacing.
int hsep_normal; ///< Normal horizontal spacing.
int hsep_wide; ///< Wide horizontal spacing.
int hsep_indent; ///< Width of identation for tree layouts.
static const WidgetDimensions unscaled; ///< Unscaled widget dimensions.
static WidgetDimensions scaled; ///< Widget dimensions scaled for current zoom level.
};
/* widget.cpp */
void DrawFrameRect(int left, int top, int right, int bottom, Colours colour, FrameFlags flags);
static inline void DrawFrameRect(const Rect &r, Colours colour, FrameFlags flags)
{
DrawFrameRect(r.left, r.top, r.right, r.bottom, colour, flags);
}
void DrawCaption(const Rect &r, Colours colour, Owner owner, TextColour text_colour, StringID str, StringAlignment align, FontSize fs);
/* window.cpp */
using WindowList = std::list<Window *>;
extern WindowList _z_windows;
extern Window *_focused_window;
/** How do we the window to be placed? */
enum WindowPosition {
WDP_MANUAL, ///< Manually align the window (so no automatic location finding)
WDP_AUTO, ///< Find a place automatically
WDP_CENTER, ///< Center the window
WDP_ALIGN_TOOLBAR, ///< Align toward the toolbar
};
Point GetToolbarAlignedWindowPosition(int window_width);
struct HotkeyList;
/**
* High level window description
*/
struct WindowDesc : ZeroedMemoryAllocator {
WindowDesc(WindowPosition default_pos, const char *ini_key, int16 def_width_trad, int16 def_height_trad,
WindowClass window_class, WindowClass parent_class, uint32 flags,
const NWidgetPart *nwid_parts, int16 nwid_length, HotkeyList *hotkeys = nullptr);
~WindowDesc();
WindowPosition default_pos; ///< Preferred position of the window. @see WindowPosition()
WindowClass cls; ///< Class of the window, @see WindowClass.
WindowClass parent_cls; ///< Class of the parent window. @see WindowClass
const char *ini_key; ///< Key to store window defaults in openttd.cfg. \c nullptr if nothing shall be stored.
uint32 flags; ///< Flags. @see WindowDefaultFlag
const NWidgetPart *nwid_parts; ///< Nested widget parts describing the window.
int16 nwid_length; ///< Length of the #nwid_parts array.
HotkeyList *hotkeys; ///< Hotkeys for the window.
bool pref_sticky; ///< Preferred stickyness.
int16 pref_width; ///< User-preferred width of the window. Zero if unset.
int16 pref_height; ///< User-preferred height of the window. Zero if unset.
int16 GetDefaultWidth() const;
int16 GetDefaultHeight() const;
static void LoadFromConfig();
static void SaveToConfig();
private:
int16 default_width_trad; ///< Preferred initial width of the window (pixels at 1x zoom).
int16 default_height_trad; ///< Preferred initial height of the window (pixels at 1x zoom).
/**
* Dummy private copy constructor to prevent compilers from
* copying the structure, which fails due to _window_descs.
*/
WindowDesc(const WindowDesc &other);
};
/**
* Window default widget/window handling flags
*/
enum WindowDefaultFlag {
WDF_CONSTRUCTION = 1 << 0, ///< This window is used for construction; close it whenever changing company.
WDF_MODAL = 1 << 1, ///< The window is a modal child of some other window, meaning the parent is 'inactive'
WDF_NO_FOCUS = 1 << 2, ///< This window won't get focus/make any other window lose focus when click
};
/**
* Data structure for resizing a window
*/
struct ResizeInfo {
uint step_width; ///< Step-size of width resize changes
uint step_height; ///< Step-size of height resize changes
};
/** State of a sort direction button. */
enum SortButtonState {
SBS_OFF, ///< Do not sort (with this button).
SBS_DOWN, ///< Sort ascending.
SBS_UP, ///< Sort descending.
};
/**
* Window flags.
*/
enum WindowFlags {
WF_TIMEOUT = 1 << 0, ///< Window timeout counter.
WF_DRAGGING = 1 << 3, ///< Window is being dragged.
WF_SIZING_RIGHT = 1 << 4, ///< Window is being resized towards the right.
WF_SIZING_LEFT = 1 << 5, ///< Window is being resized towards the left.
WF_SIZING = WF_SIZING_RIGHT | WF_SIZING_LEFT, ///< Window is being resized.
WF_STICKY = 1 << 6, ///< Window is made sticky by user
WF_DISABLE_VP_SCROLL = 1 << 7, ///< Window does not do autoscroll, @see HandleAutoscroll().
WF_WHITE_BORDER = 1 << 8, ///< Window white border counter bit mask.
WF_HIGHLIGHTED = 1 << 9, ///< Window has a widget that has a highlight.
WF_CENTERED = 1 << 10, ///< Window is centered and shall stay centered after ReInit.
};
DECLARE_ENUM_AS_BIT_SET(WindowFlags)
static const int TIMEOUT_DURATION = 7; ///< The initial timeout value for WF_TIMEOUT.
static const int WHITE_BORDER_DURATION = 3; ///< The initial timeout value for WF_WHITE_BORDER.
/**
* Data structure for a window viewport.
* A viewport is either following a vehicle (its id in then in #follow_vehicle), or it aims to display a specific
* location #dest_scrollpos_x, #dest_scrollpos_y (#follow_vehicle is then #INVALID_VEHICLE).
* The actual location being shown is #scrollpos_x, #scrollpos_y.
* @see InitializeViewport(), UpdateViewportPosition(), UpdateViewportCoordinates().
*/
struct ViewportData : Viewport {
VehicleID follow_vehicle; ///< VehicleID to follow if following a vehicle, #INVALID_VEHICLE otherwise.
int32 scrollpos_x; ///< Currently shown x coordinate (virtual screen coordinate of topleft corner of the viewport).
int32 scrollpos_y; ///< Currently shown y coordinate (virtual screen coordinate of topleft corner of the viewport).
int32 dest_scrollpos_x; ///< Current destination x coordinate to display (virtual screen coordinate of topleft corner of the viewport).
int32 dest_scrollpos_y; ///< Current destination y coordinate to display (virtual screen coordinate of topleft corner of the viewport).
};
struct QueryString;
/* misc_gui.cpp */
enum TooltipCloseCondition {
TCC_RIGHT_CLICK,
TCC_HOVER,
TCC_NONE,
TCC_EXIT_VIEWPORT,
};
/**
* Data structure for an opened window
*/
struct Window : ZeroedMemoryAllocator {
private:
static std::vector<Window *> closed_windows;
protected:
void InitializeData(WindowNumber window_number);
void InitializePositionSize(int x, int y, int min_width, int min_height);
virtual void FindWindowPlacementAndResize(int def_width, int def_height);
std::vector<int> scheduled_invalidation_data; ///< Data of scheduled OnInvalidateData() calls.
/* Protected to prevent deletion anywhere outside Window::DeleteClosedWindows(). */
virtual ~Window();
public:
Window(WindowDesc *desc);
/**
* Helper allocation function to disallow something.
* Don't allow arrays; arrays of Windows are pointless as you need
* to destruct them all at the same time too, which is kinda hard.
* @param size the amount of space not to allocate
*/
inline void *operator new[](size_t size) = delete;
WindowDesc *window_desc; ///< Window description
WindowFlags flags; ///< Window flags
WindowClass window_class; ///< Window class
WindowNumber window_number; ///< Window number within the window class
uint8 timeout_timer; ///< Timer value of the WF_TIMEOUT for flags.
uint8 white_border_timer; ///< Timer value of the WF_WHITE_BORDER for flags.
int left; ///< x position of left edge of the window
int top; ///< y position of top edge of the window
int width; ///< width of the window (number of pixels to the right in x direction)
int height; ///< Height of the window (number of pixels down in y direction)
ResizeInfo resize; ///< Resize information
Owner owner; ///< The owner of the content shown in this window. Company colour is acquired from this variable.
ViewportData *viewport; ///< Pointer to viewport data, if present.
const NWidgetCore *nested_focus; ///< Currently focused nested widget, or \c nullptr if no nested widget has focus.
SmallMap<int, QueryString*> querystrings; ///< QueryString associated to WWT_EDITBOX widgets.
NWidgetBase *nested_root; ///< Root of the nested tree.
NWidgetBase **nested_array; ///< Array of pointers into the tree. Do not access directly, use #Window::GetWidget() instead.
uint nested_array_size; ///< Size of the nested array.
NWidgetStacked *shade_select; ///< Selection widget (#NWID_SELECTION) to use for shading the window. If \c nullptr, window cannot shade.
Dimension unshaded_size; ///< Last known unshaded size (only valid while shaded).
int mouse_capture_widget; ///< Widgetindex of current mouse capture widget (e.g. dragged scrollbar). -1 if no widget has mouse capture.
Window *parent; ///< Parent window.
WindowList::iterator z_position;
template <class NWID>
inline const NWID *GetWidget(uint widnum) const;
template <class NWID>
inline NWID *GetWidget(uint widnum);
const Scrollbar *GetScrollbar(uint widnum) const;
Scrollbar *GetScrollbar(uint widnum);
const QueryString *GetQueryString(uint widnum) const;
QueryString *GetQueryString(uint widnum);
void UpdateQueryStringSize();
virtual const char *GetFocusedText() const;
virtual const char *GetCaret() const;
virtual const char *GetMarkedText(size_t *length) const;
virtual Point GetCaretPosition() const;
virtual Rect GetTextBoundingRect(const char *from, const char *to) const;
virtual const char *GetTextCharacterAtPosition(const Point &pt) const;
void InitNested(WindowNumber number = 0);
void CreateNestedTree(bool fill_nested = true);
void FinishInitNested(WindowNumber window_number = 0);
/**
* Set the timeout flag of the window and initiate the timer.
*/
inline void SetTimeout()
{
this->flags |= WF_TIMEOUT;
this->timeout_timer = TIMEOUT_DURATION;
}
/**
* Set the timeout flag of the window and initiate the timer.
*/
inline void SetWhiteBorder()
{
this->flags |= WF_WHITE_BORDER;
this->white_border_timer = WHITE_BORDER_DURATION;
}
void DisableAllWidgetHighlight();
void SetWidgetHighlight(byte widget_index, TextColour highlighted_colour);
bool IsWidgetHighlighted(byte widget_index) const;
/**
* Sets the enabled/disabled status of a widget.
* By default, widgets are enabled.
* On certain conditions, they have to be disabled.
* @param widget_index index of this widget in the window
* @param disab_stat status to use ie: disabled = true, enabled = false
*/
inline void SetWidgetDisabledState(byte widget_index, bool disab_stat)
{
assert(widget_index < this->nested_array_size);
if (this->nested_array[widget_index] != nullptr) this->GetWidget<NWidgetCore>(widget_index)->SetDisabled(disab_stat);
}
/**
* Sets a widget to disabled.
* @param widget_index index of this widget in the window
*/
inline void DisableWidget(byte widget_index)
{
SetWidgetDisabledState(widget_index, true);
}
/**
* Sets a widget to Enabled.
* @param widget_index index of this widget in the window
*/
inline void EnableWidget(byte widget_index)
{
SetWidgetDisabledState(widget_index, false);
}
/**
* Gets the enabled/disabled status of a widget.
* @param widget_index index of this widget in the window
* @return status of the widget ie: disabled = true, enabled = false
*/
inline bool IsWidgetDisabled(byte widget_index) const
{
assert(widget_index < this->nested_array_size);
return this->GetWidget<NWidgetCore>(widget_index)->IsDisabled();
}
/**
* Check if given widget is focused within this window
* @param widget_index : index of the widget in the window to check
* @return true if given widget is the focused window in this window
*/
inline bool IsWidgetFocused(byte widget_index) const
{
return this->nested_focus != nullptr && this->nested_focus->index == widget_index;
}
/**
* Check if given widget has user input focus. This means that both the window
* has focus and that the given widget has focus within the window.
* @param widget_index : index of the widget in the window to check
* @return true if given widget is the focused window in this window and this window has focus
*/
inline bool IsWidgetGloballyFocused(byte widget_index) const
{
return _focused_window == this && IsWidgetFocused(widget_index);
}
/**
* Sets the lowered/raised status of a widget.
* @param widget_index index of this widget in the window
* @param lowered_stat status to use ie: lowered = true, raised = false
*/
inline void SetWidgetLoweredState(byte widget_index, bool lowered_stat)
{
assert(widget_index < this->nested_array_size);
this->GetWidget<NWidgetCore>(widget_index)->SetLowered(lowered_stat);
}
/**
* Invert the lowered/raised status of a widget.
* @param widget_index index of this widget in the window
*/
inline void ToggleWidgetLoweredState(byte widget_index)
{
assert(widget_index < this->nested_array_size);
bool lowered_state = this->GetWidget<NWidgetCore>(widget_index)->IsLowered();
this->GetWidget<NWidgetCore>(widget_index)->SetLowered(!lowered_state);
}
/**
* Marks a widget as lowered.
* @param widget_index index of this widget in the window
*/
inline void LowerWidget(byte widget_index)
{
SetWidgetLoweredState(widget_index, true);
}
/**
* Marks a widget as raised.
* @param widget_index index of this widget in the window
*/
inline void RaiseWidget(byte widget_index)
{
SetWidgetLoweredState(widget_index, false);
}
/**
* Gets the lowered state of a widget.
* @param widget_index index of this widget in the window
* @return status of the widget ie: lowered = true, raised= false
*/
inline bool IsWidgetLowered(byte widget_index) const
{
assert(widget_index < this->nested_array_size);
return this->GetWidget<NWidgetCore>(widget_index)->IsLowered();
}
void UnfocusFocusedWidget();
bool SetFocusedWidget(int widget_index);
EventState HandleEditBoxKey(int wid, WChar key, uint16 keycode);
virtual void InsertTextString(int wid, const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end);
void HandleButtonClick(byte widget);
int GetRowFromWidget(int clickpos, int widget, int padding, int line_height = -1) const;
void RaiseButtons(bool autoraise = false);
void CDECL SetWidgetsDisabledState(bool disab_stat, int widgets, ...);
void CDECL SetWidgetsLoweredState(bool lowered_stat, int widgets, ...);
void SetWidgetDirty(byte widget_index) const;
void DrawWidgets() const;
void DrawViewport() const;
void DrawSortButtonState(int widget, SortButtonState state) const;
static int SortButtonWidth();
void CloseChildWindows(WindowClass wc = WC_INVALID) const;
virtual void Close();
static void DeleteClosedWindows();
void SetDirty() const;
void ReInit(int rx = 0, int ry = 0, bool reposition = false);
/** Is window shaded currently? */
inline bool IsShaded() const
{
return this->shade_select != nullptr && this->shade_select->shown_plane == SZSP_HORIZONTAL;
}
void SetShaded(bool make_shaded);
void InvalidateData(int data = 0, bool gui_scope = true);
void ProcessScheduledInvalidations();
void ProcessHighlightedInvalidations();
/*** Event handling ***/
/**
* Notification that the nested widget tree gets initialized. The event can be used to perform general computations.
* @note #nested_root and/or #nested_array (normally accessed via #GetWidget()) may not exist during this call.
*/
virtual void OnInit() { }
virtual void ApplyDefaults();
/**
* Compute the initial position of the window.
* @param sm_width Smallest width of the window.
* @param sm_height Smallest height of the window.
* @param window_number The window number of the new window.
* @return Initial position of the top-left corner of the window.
*/
virtual Point OnInitialPosition(int16 sm_width, int16 sm_height, int window_number);
/**
* The window must be repainted.
* @note This method should not change any state, it should only use drawing functions.
*/
virtual void OnPaint()
{
this->DrawWidgets();
}
/**
* Draw the contents of a nested widget.
* @param r Rectangle occupied by the widget.
* @param widget Number of the widget to draw.
* @note This method may not change any state, it may only use drawing functions.
*/
virtual void DrawWidget(const Rect &r, int widget) const {}
/**
* Update size and resize step of a widget in the window.
* After retrieval of the minimal size and the resize-steps of a widget, this function is called to allow further refinement,
* typically by computing the real maximal size of the content. Afterwards, \a size is taken to be the minimal size of the widget
* and \a resize is taken to contain the resize steps. For the convenience of the callee, \a padding contains the amount of
* padding between the content and the edge of the widget. This should be added to the returned size.
* @param widget Widget number.
* @param size Size of the widget.
* @param padding Recommended amount of space between the widget content and the widget edge.
* @param fill Fill step of the widget.
* @param resize Resize step of the widget.
*/
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) {}
/**
* Initialize string parameters for a widget.
* Calls to this function are made during initialization to measure the size (that is as part of #InitNested()), during drawing,
* and while re-initializing the window. Only for widgets that render text initializing is requested.
* @param widget Widget number.
*/
virtual void SetStringParameters(int widget) const {}
virtual void OnFocus();
virtual void OnFocusLost();
/**
* A key has been pressed.
* @param key the Unicode value of the key.
* @param keycode the untranslated key code including shift state.
* @return #ES_HANDLED if the key press has been handled and no other
* window should receive the event.
*/
virtual EventState OnKeyPress(WChar key, uint16 keycode) { return ES_NOT_HANDLED; }
virtual EventState OnHotkey(int hotkey);
/**
* The state of the control key has changed
* @return #ES_HANDLED if the change has been handled and no other
* window should receive the event.
*/
virtual EventState OnCTRLStateChange() { return ES_NOT_HANDLED; }
/**
* A click with the left mouse button has been made on the window.
* @param pt the point inside the window that has been clicked.
* @param widget the clicked widget.
* @param click_count Number of fast consecutive clicks at same position
*/
virtual void OnClick(Point pt, int widget, int click_count) {}
/**
* A click with the right mouse button has been made on the window.
* @param pt the point inside the window that has been clicked.
* @param widget the clicked widget.
* @return true if the click was actually handled, i.e. do not show a
* tooltip if tooltip-on-right-click is enabled.
*/
virtual bool OnRightClick(Point pt, int widget) { return false; }
/**
* The mouse is hovering over a widget in the window, perform an action for it.
* @param pt The point where the mouse is hovering.
* @param widget The widget where the mouse is hovering.
*/
virtual void OnHover(Point pt, int widget) {}
/**
* Event to display a custom tooltip.
* @param pt The point where the mouse is located.
* @param widget The widget where the mouse is located.
* @return True if the event is handled, false if it is ignored.
*/
virtual bool OnTooltip(Point pt, int widget, TooltipCloseCondition close_cond) { return false; }
/**
* An 'object' is being dragged at the provided position, highlight the target if possible.
* @param pt The point inside the window that the mouse hovers over.
* @param widget The widget the mouse hovers over.
*/
virtual void OnMouseDrag(Point pt, int widget) {}
/**
* A dragged 'object' has been released.
* @param pt the point inside the window where the release took place.
* @param widget the widget where the release took place.
*/
virtual void OnDragDrop(Point pt, int widget) {}
/**
* Handle the request for (viewport) scrolling.
* @param delta the amount the viewport must be scrolled.
*/
virtual void OnScroll(Point delta) {}
/**
* The mouse is currently moving over the window or has just moved outside
* of the window. In the latter case pt is (-1, -1).
* @param pt the point inside the window that the mouse hovers over.
* @param widget the widget the mouse hovers over.
*/
virtual void OnMouseOver(Point pt, int widget) {}
/**
* The mouse wheel has been turned.
* @param wheel the amount of movement of the mouse wheel.
*/
virtual void OnMouseWheel(int wheel) {}
/**
* Called for every mouse loop run, which is at least once per (game) tick.
*/
virtual void OnMouseLoop() {}
/**
* Called once per (game) tick.
*/
virtual void OnGameTick() {}
/**
* Called periodically.
*/
virtual void OnRealtimeTick(uint delta_ms) {}
/**
* Called when this window's timeout has been reached.
*/
virtual void OnTimeout() {}
/**
* Called after the window got resized.
* For nested windows with a viewport, call NWidgetViewport::UpdateViewportCoordinates.
*/
virtual void OnResize() {}
/**
* A dropdown option associated to this window has been selected.
* @param widget the widget (button) that the dropdown is associated with.
* @param index the element in the dropdown that is selected.
*/
virtual void OnDropdownSelect(int widget, int index) {}
virtual void OnDropdownClose(Point pt, int widget, int index, bool instant_close);
/**
* The text in an editbox has been edited.
* @param widget The widget of the editbox.
*/
virtual void OnEditboxChanged(int widget) {}
/**
* The query window opened from this window has closed.
* @param str the new value of the string, nullptr if the window
* was cancelled or an empty string when the default
* button was pressed, i.e. StrEmpty(str).
*/
virtual void OnQueryTextFinished(char *str) {}
/**
* Some data on this window has become invalid.
* @param data information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true) {}
/**
* The user clicked some place on the map when a tile highlight mode
* has been set.
* @param pt the exact point on the map that has been clicked.
* @param tile the tile on the map that has been clicked.
*/
virtual void OnPlaceObject(Point pt, TileIndex tile) {}
/**
* The user clicked on a vehicle while HT_VEHICLE has been set.
* @param v clicked vehicle
* @return true if the click is handled, false if it is ignored
* @pre v->IsPrimaryVehicle() == true
*/
virtual bool OnVehicleSelect(const struct Vehicle *v) { return false; }
/**
* The user clicked on a vehicle while HT_VEHICLE has been set.
* @param v clicked vehicle
* @return True if the click is handled, false if it is ignored
* @pre v->IsPrimaryVehicle() == true
*/
virtual bool OnVehicleSelect(VehicleList::const_iterator begin, VehicleList::const_iterator end) { return false; }
/**
* The user cancelled a tile highlight mode that has been set.
*/
virtual void OnPlaceObjectAbort() {}
/**
* The user is dragging over the map when the tile highlight mode
* has been set.
* @param select_method the method of selection (allowed directions)
* @param select_proc what will be created when the drag is over.
* @param pt the exact point on the map where the mouse is.
*/
virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) {}
/**
* The user has dragged over the map when the tile highlight mode
* has been set.
* @param select_method the method of selection (allowed directions)
* @param select_proc what should be created.
* @param pt the exact point on the map where the mouse was released.
* @param start_tile the begin tile of the drag.
* @param end_tile the end tile of the drag.
*/
virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) {}
/**
* The user moves over the map when a tile highlight mode has been set
* when the special mouse mode has been set to 'PRESIZE' mode. An
* example of this is the tile highlight for dock building.
* @param pt the exact point on the map where the mouse is.
* @param tile the tile on the map where the mouse is.
*/
virtual void OnPlacePresize(Point pt, TileIndex tile) {}
/*** End of the event handling ***/
/**
* Is the data related to this window NewGRF inspectable?
* @return true iff it is inspectable.
*/
virtual bool IsNewGRFInspectable() const { return false; }
/**
* Show the NewGRF inspection window. When this function is called it is
* up to the window to call and pass the right parameters to the
* ShowInspectWindow function.
* @pre this->IsNewGRFInspectable()
*/
virtual void ShowNewGRFInspectWindow() const { NOT_REACHED(); }
/**
* Iterator to iterate all valid Windows
* @tparam TtoBack whether we iterate towards the back.
*/
template <bool TtoBack>
struct WindowIterator {
typedef Window *value_type;
typedef value_type *pointer;
typedef value_type &reference;
typedef size_t difference_type;
typedef std::forward_iterator_tag iterator_category;
explicit WindowIterator(WindowList::iterator start) : it(start)
{
this->Validate();
}
explicit WindowIterator(const Window *w) : it(w->z_position) {}
bool operator==(const WindowIterator &other) const { return this->it == other.it; }
bool operator!=(const WindowIterator &other) const { return !(*this == other); }
Window * operator*() const { return *this->it; }
WindowIterator & operator++() { this->Next(); this->Validate(); return *this; }
bool IsEnd() const { return this->it == _z_windows.end(); }
private:
WindowList::iterator it;
void Validate()
{
while (!this->IsEnd() && *this->it == nullptr) this->Next();
}
void Next()
{
if constexpr (!TtoBack) {
++this->it;
} else if (this->it == _z_windows.begin()) {
this->it = _z_windows.end();
} else {
--this->it;
}
}
};
using IteratorToFront = WindowIterator<false>; //!< Iterate in Z order towards front.
using IteratorToBack = WindowIterator<true>; //!< Iterate in Z order towards back.
/**
* Iterable ensemble of all valid Windows
* @tparam Tfront Wether we iterate from front
*/
template <bool Tfront>
struct AllWindows {
AllWindows() {}
WindowIterator<Tfront> begin()
{
if constexpr (Tfront) {
auto back = _z_windows.end();
if (back != _z_windows.begin()) --back;
return WindowIterator<Tfront>(back);
} else {
return WindowIterator<Tfront>(_z_windows.begin());
}
}
WindowIterator<Tfront> end() { return WindowIterator<Tfront>(_z_windows.end()); }
};
using Iterate = AllWindows<false>; //!< Iterate all windows in whatever order is easiest.
using IterateFromBack = AllWindows<false>; //!< Iterate all windows in Z order from back to front.
using IterateFromFront = AllWindows<true>; //!< Iterate all windows in Z order from front to back.
};
/**
* Generic helper function that checks if all elements of the range are equal with respect to the given predicate.
* @param begin The start of the range.
* @param end The end of the range.
* @param pred The predicate to use.
* @return True if all elements are equal, false otherwise.
*/
template <class It, class Pred>
inline bool AllEqual(It begin, It end, Pred pred)
{
return std::adjacent_find(begin, end, std::not_fn(pred)) == end;
}
/**
* Get the nested widget with number \a widnum from the nested widget tree.
* @tparam NWID Type of the nested widget.
* @param widnum Widget number of the widget to retrieve.
* @return The requested widget if it is instantiated, \c nullptr otherwise.
*/
template <class NWID>
inline NWID *Window::GetWidget(uint widnum)
{
if (widnum >= this->nested_array_size || this->nested_array[widnum] == nullptr) return nullptr;
NWID *nwid = dynamic_cast<NWID *>(this->nested_array[widnum]);
assert(nwid != nullptr);
return nwid;
}
/** Specialized case of #Window::GetWidget for the nested widget base class. */
template <>
inline const NWidgetBase *Window::GetWidget<NWidgetBase>(uint widnum) const
{
if (widnum >= this->nested_array_size) return nullptr;
return this->nested_array[widnum];
}
/**
* Get the nested widget with number \a widnum from the nested widget tree.
* @tparam NWID Type of the nested widget.
* @param widnum Widget number of the widget to retrieve.
* @return The requested widget if it is instantiated, \c nullptr otherwise.
*/
template <class NWID>
inline const NWID *Window::GetWidget(uint widnum) const
{
return const_cast<Window *>(this)->GetWidget<NWID>(widnum);
}
/**
* Base class for windows opened from a toolbar.
*/
class PickerWindowBase : public Window {
public:
PickerWindowBase(WindowDesc *desc, Window *parent) : Window(desc)
{
this->parent = parent;
}
void Close() override;
};
Window *BringWindowToFrontById(WindowClass cls, WindowNumber number);
Window *FindWindowFromPt(int x, int y);
/**
* Open a new window.
* @tparam Wcls %Window class to use if the window does not exist.
* @param desc The pointer to the WindowDesc to be created
* @param window_number the window number of the new window
* @param return_existing If set, also return the window if it already existed.
* @return %Window pointer of the newly created window, or the existing one if \a return_existing is set, or \c nullptr.
*/
template <typename Wcls>
Wcls *AllocateWindowDescFront(WindowDesc *desc, int window_number, bool return_existing = false)
{
Wcls *w = static_cast<Wcls *>(BringWindowToFrontById(desc->cls, window_number));
if (w != nullptr) return return_existing ? w : nullptr;
return new Wcls(desc, window_number);
}
void RelocateAllWindows(int neww, int newh);
void GuiShowTooltips(Window *parent, StringID str, uint paramcount = 0, const uint64 params[] = nullptr, TooltipCloseCondition close_tooltip = TCC_HOVER);
/* widget.cpp */
int GetWidgetFromPos(const Window *w, int x, int y);
extern Point _cursorpos_drag_start;
extern int _scrollbar_start_pos;
extern int _scrollbar_size;
extern byte _scroller_click_timeout;
extern bool _scrolling_viewport;
extern bool _mouse_hovering;
/** Mouse modes. */
enum SpecialMouseMode {
WSM_NONE, ///< No special mouse mode.
WSM_DRAGDROP, ///< Drag&drop an object.
WSM_SIZING, ///< Sizing mode.
WSM_PRESIZE, ///< Presizing mode (docks, tunnels).
WSM_DRAGGING, ///< Dragging mode (trees).
};
extern SpecialMouseMode _special_mouse_mode;
void SetFocusedWindow(Window *w);
void ScrollbarClickHandler(Window *w, NWidgetCore *nw, int x, int y);
#endif /* WINDOW_GUI_H */