Commit Graph

382 Commits

Author SHA1 Message Date
Rubidium
eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
merni-ns
b3669a8795 Fix #11026: Use real engine name instead of default name for filtering (#11033) 2023-06-19 01:03:32 +02:00
f814c86389 Codechange: Reorganise hotkey initialisation. (#10951)
Hotkeys are now initialized inline, and use std::vector instead of
separate static C-arrays and std::string instead of char *. The list end
marker is no longer required.
2023-06-05 18:12:30 +01:00
Rubidium
f29606fd14 Codechange: use std::string to cache engine/group/vehicle names 2023-05-31 19:31:09 +02:00
76516d7f70 Codechange: Use IsValidCargoID/IsValidCargoType.
IsValidCargoType() is used only for unmapped IDs.
2023-05-22 20:43:40 +01:00
64930c343a Codechange: Pass reference instead of pointer to GUI*Lists. (#10822)
Pointer-avoidance.
2023-05-14 09:17:44 +01:00
941dbadf9e Codechange: Add and use GetScrolledItemFromWidget to get a list item.
This function returns an iterator, either to the selected item or the
container's end.

This makes handling the result more robust as indices are not used.
2023-05-12 21:45:32 +01:00
Tyler Trahan
61d1b330d1 Change: Add padding to build vehicle text filter (#10792) 2023-05-08 17:21:29 +00:00
d2034d9c38 Codechange: Scrollbar methods now accept size_t.
This clears up a lot of casts from size_t to int.
2023-05-07 20:25:44 +01:00
Rubidium
19ec4e8beb Codechange: replace ClampToI32/U16 with ClampTo<int32_t/uint16_t> 2023-05-06 21:26:13 +02:00
0880616851 Codechange: Remove various STRING strings. 2023-05-05 07:07:54 +01:00
e18f688db5 Codechange: Remove various COMMA strings. 2023-05-05 07:07:54 +01:00
Tyler Trahan
6501f84b4a Codechange: Move calendar date functions inside TimerGameCalendar (#10753) 2023-05-04 13:14:12 +00:00
Tyler Trahan
aa8830f57a Feature: Filter engine build menu by name and NewGRF extra text (#10519) 2023-05-01 17:02:16 +00:00
Rubidium
c829930440 Codechange: replace strnatcmp with C++ string capable version 2023-04-29 12:07:45 +02:00
1a24016964 Fix: Set TC_NO_SHADE only for shaded engine in purchase list.
Additionally use TC_FORCE to prevent additional colours in the shaded text.
2023-04-28 23:12:07 +01:00
1697dff744 Change: Hide all variants from UI when (display) parent is hidden. (#10708) 2023-04-25 20:34:10 +01:00
Patric Stout
1c76e0904d Codechange: revive STR_TINY_BLACK_COMMA from its coma (#10714) 2023-04-24 18:33:39 +00:00
Jonathan G Rennison
a967cc4de2 Fix: Violation of strict weak ordering in engine value/running cost sorter 2023-04-23 12:52:12 +01:00
Andy
15c3bc456f Change: extend callback 161 (engine name) with bit 0x22 for context 'Autoreplace - Vehicles in use' (#10666) 2023-04-17 00:02:32 +02:00
f1144de509 Feature: Separate rail/road and sea/air velocity units, and add knots. (#10594)
This is achieved by packing vehicle type along with the velocity so that
the string system can decode and pick the appropriate unit.
2023-04-08 12:26:13 -04:00
Michael Lutz
05ed9f56fd Feature: [NewGRF] Engine name callback. 2023-01-30 22:00:56 +01:00
4dfd6a096f Fix #10220: Don't select unselectable engine as default. (#10404) 2023-01-24 00:05:42 +00:00
Rubidium
8aeef665c7 Fix #10377, Fix 94167df: bad sorting of rail vehicles when primary variant is missing 2023-01-22 21:13:17 +01:00
Rubidium
90f1768006 Codechange: add non-nullptr asserts in cases where it should never be nullptr
Though where similar calls are checked for nullptr as in those instances of
the use of that function it can actually return nullptr. In other words, write
down the assumption that the function never returns nullptr in an assert.
2023-01-14 21:15:23 +01:00
Jonathan G Rennison
10e76b2788 Fix #10032: Capacities of articulated vehicles in build window
See also: #9954
2023-01-14 18:52:01 +01:00
5e22788664 Fix #10220: Adding unavailable variants failed for non-rail engines. (#10297)
Unavailable parent variant engine for non-rail engines was added to the
wrong (temporary) list so the hierarchy was not added correctly.
2022-12-31 10:10:25 +00:00
85814b29d4 Feature: Vehicle add-ons can now group engines in purchase list.
Grouped engines are collapsed by default but can be expanded. This allows
similar engines to be grouped together to avoid cluttering the list.

Suggested uses for this are e.g.:
* Liveries; same stats but different paint job.
* Re-gearing; engine design is mostly the same but different stats.

... but avoiding complex hidden cargo subtype refit systems.

Grouped engines are otherwise separate, so can be independently
autoreplaced, even between variants.
2022-12-25 16:41:58 +00:00
94167dfd34 Change: Add variant hierarchy to build vehicle window list. 2022-12-25 16:41:58 +00:00
ed60c88b0a Change: Use power-of-2 scaling for some dimensions in GUI.
These are related to drawing sprites that are normally drawn on the
landscape, and should therefore still follow power-of-2 scaling to fit
correctly.
2022-11-12 18:28:39 +00:00
890b2666d3 Change: Use scaled WidgetDimensions. 2022-11-12 18:28:39 +00:00
5786d49143 Change: Use Rect when drawing build engine list. 2022-11-12 18:28:39 +00:00
6f95e04005 Change: Use Rect helpers for widget drawing.
This replaces repetitive and sometimes unwieldy use of constants.
2022-11-12 18:28:39 +00:00
Henry Wilson
89cf0d5da8 Codechange: Factor cargotype weight conversion magic numbers 2022-11-08 21:02:08 +01:00
Michael Lutz
41fa16f325 Codechange: Don't use globals for return values from vehicle command procs. 2021-12-16 22:28:32 +01:00
Michael Lutz
21675ec7e2 Codechange: Un-bitstuff vehicle/engine commands. 2021-12-16 22:28:32 +01:00
Michael Lutz
4f3ea3907e Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID). 2021-12-16 22:28:32 +01:00
Michael Lutz
0f64ee5ce1 Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
e740c24eb7 Codechange: Template DoCommand to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
b0990fcff7 Codechange: Make TileIndex a "strong" typedef to give it a distinct type.
This is accomplished by changing it to a single member struct with the
appropriate operator overloads to make it all work with not too much
source modifications.
2021-12-16 22:28:32 +01:00
Michael Lutz
123c7f99c3 Codechange: Move command callback declarations to the cmd header files. 2021-12-16 22:28:32 +01:00
Michael Lutz
a38bbefe1b Codechange: Untangle command code, flags and error string for DoCommand*. 2021-12-16 22:28:32 +01:00
Michael Lutz
549caca39c Codechange: Move command arguments to the back of the networked command function calls. 2021-12-16 22:28:32 +01:00
Michael Lutz
b6933a2ebd Codechange: Move command arguments to the back of the DoCommand function call. 2021-12-16 22:28:32 +01:00
Loïc Guilloux
9b0bb21f3b Fix 57734fd: Don't enable rename button for network clients in build vehicle window (#9452) 2021-07-19 22:38:36 +02:00
glx22
5844027eb8 Codechange: Remove FOR_ALL_SORTED_STANDARD_CARGOSPECS 2021-07-09 21:36:09 +02:00
glx22
5799402f7a Codechange: Rename window related DeleteXXX to match new behaviour 2021-05-29 21:08:25 +02:00
rubidium42
2e136285e1 Codechange: move from C-string to std::string for DoCommand 2021-05-29 19:02:18 +02:00
224625942c Fix: Count engine details text in lines rather than pixels. (#9107)
This allows the details panel to scale correctly for different zoom levels.
2021-04-25 19:34:16 +01:00
stormcone
9c5a7d3a57 Fix #8733: Can't buy train engine when the "Engines only" filter is active 2021-03-11 21:35:10 +00:00