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Code Pull Requests Activity
5,270 Commits 21 Branches 218 Tags
a518ecbabb65c86b43b7aa4adf968ea3ee68e8a2
Commit Graph

7 Commits

Author SHA1 Message Date
tron
7c1f1d823f (svn r5171) Get rid of an ungly hack in the load routine, which temporarily turned house and road tiles into void tiles to calculate the closest town 2006-06-08 18:31:54 +00:00
belugas
f4bbce2c39 (svn r4261) CodeChange : Add and Use Accessor for Houses Construction. And cleaning on town.flags12 too 2006-04-03 14:56:07 +00:00
celestar
c541a705f7 (svn r4254) -Codechange: Add and make use of map accessors for town lifts. 2006-04-03 11:46:28 +00:00
celestar
7f134d238f (svn r4190) -Codechange: Add and make use of an accessor function to create houses 2006-03-31 08:18:14 +00:00
celestar
0dc5d10de2 (svn r4179) -Codechange: Add and make use of an accessor that obtains the building type 2006-03-30 15:06:49 +00:00
tron
7ad0d787e2 (svn r4166) Sprinkle several map accessors with assert()s 2006-03-30 09:29:01 +00:00
tron
88d27219b4 (svn r4085) Add GetTown{Index,ByTile}() to get the town index resp. the town from a tile 2006-03-24 12:00:24 +00:00
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