Commit Graph

595 Commits

Author SHA1 Message Date
frosch
97df27e41f Codechange: Store base graphics settings in a separate section in openttd.cfg. 2023-10-31 01:41:50 +01:00
Bernhard Reutner-Fischer
ac42dea7b2 Codechange: Remove unused parameter for Height()
DropDownListItem::Height does not need to take an argument so remove it

Signed-off-by: Bernhard Reutner-Fischer <rep.dot.nop@gmail.com>
2023-10-21 18:53:35 +02:00
fd6f1e844a Codechange: Avoid emplace_back(new()) into a unique_ptr. (#11384)
This could theoretically leave an unmanaged pointer in certain circumstances, and directly using
make_unique shows intent.
2023-10-20 18:40:48 +01:00
f379b31e28 Add: data parameter in Window::Close method.
This allows passing data when closing a window, e.g. to indicate how it was closed.
2023-10-13 20:47:28 +01:00
49dae08a3b Codechange: Add missing override specifiers. 2023-09-25 21:27:45 +01:00
frosch
f40816503f Codechange: Add enum items for dynmically created setting dropdowns. 2023-09-20 22:35:32 +02:00
frosch
b6c8f301be Codechange: Silence warnings about intentionally unused parameters. 2023-09-19 22:49:59 +02:00
Rubidium
8ab0936491 Codechange: use parameter pack/folding instead of va_arg macros for widget states 2023-09-16 23:09:53 +02:00
Tyler Trahan
77173a6a10 Codechange: Move date consts and functions to CalendarTime and TimerGameCalendar classes 2023-09-10 08:40:25 -04:00
Patric Stout
337b7b0c63 Fix 8c9ecde9: actually remove autosave_interval from setting window (#11260) 2023-09-04 11:18:47 +00:00
e8015e497d Codechange: Use begin/end of nwidget parts of begin/length.
This simplifies processing nwidget parts as, unlike the remaining length, the pointer to the end of the list never changes. This is the same principle as we use(d) for tracking end instead of length for C-style strings.

And this removes 160~ instances of the lengthof() macro.
2023-09-04 10:20:45 +01:00
mrmbernardi
a5c8365aa4 Feature: Setting to disallow level crossings with competitors (#10755) 2023-09-02 12:46:24 +02:00
Tyler Trahan
c7b51a8c3a Codechange: Use proper date types in various places (#11177) 2023-08-11 13:32:42 +00:00
Henry Wilson
a9c65a69d0 Feature: Add config option to set default company secondary colour for new games
This does duplicate translation strings for the colours
2023-07-26 16:22:30 +02:00
MasonGulu
0be27778af Add: alternative setting for right-click close window option to exclude pinned windows (#10204) 2023-07-19 23:24:22 +02:00
Rubidium
eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Patric Stout
4f4810dc28 Fix: store autosave settings under the new names 2023-07-19 13:17:50 +02:00
glx22
46b504a700 Fix: ini_key issues reported by the script 2023-07-14 14:32:46 +02:00
merni-ns
161cc04b8a Fix #11087: Disable base graphics/sound dropdown outside main menu 2023-07-01 19:03:45 +02:00
d140acf34e Fix: Setting tree lines drawn incorrectly for RTL languages. (#11070) 2023-06-25 19:32:53 +01:00
40a9b080aa Fix: Ensure settings page label is orange. 2023-06-25 17:22:02 +01:00
9dd9b8ec74 Fix #11054: Prevent translation of currency codes.
Most languages stick with the 3-letter latin currency codes in the name
string, however some translations are... clever... and use the currency
symbol instead. Whilst this may look nice, it can cause issues with fonts
as some scripts have a specific limited set of fonts which do not include
these symbols.

Instead, hard code the currency code list and add it when drawing the
currency name.
2023-06-23 16:47:32 +01:00
d42a78f3e8 Codechange: Make DropDownListStringItem preformat and remove other implementations. (#11063)
Having to choose between DropDownListStringItem, DropDownListCharStringItem, and DropDownListParamStringItem depending on whether to draw a StringID, a raw string, or a StringID with extra parameters was needlessly complex.

Instead, allow passing a StringID or raw string to DropDownListStringItem. This will preformat the StringID into a raw string, and can therefore accept parameters via the normal SetDParam mechanism.

This also means that strings no longer need to be formatted on every draw.
2023-06-23 08:30:13 +00:00
Rubidium
74924c8186 Codechange: includes must be before 'safeguards.h' 2023-06-18 21:22:14 +02:00
Rubidium
7c37dcb8e3 Fix: do not use {STRING} when {STRING1} or {STRING2} is needed 2023-06-14 09:44:06 +02:00
Patric Stout
772729cc7d Fix: when syncing width of GUI items, take padding into account (#10915) 2023-06-05 10:27:04 +02:00
2511649938 Codechange: Use window parent association for dropdowns.
This replaces the separate window class and number properties, and
allows the window system to close dropdowns automatically.
2023-06-03 14:17:05 +01:00
Patric Stout
199e41c762 Codechange: use default dtor instead of empty (#10826) 2023-05-14 23:31:03 +02:00
Patric Stout
7634553d22 Feature: opt-in survey when exiting a game
On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.

When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU

All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
2023-05-14 23:22:02 +02:00
da7f431812 Cleanup: widget pos_x/y are already int. (#10809)
Remove old casts left over from when pos_x/y were unsigned.
2023-05-12 18:02:51 +01:00
e6740046ee Codechange: Use range-for iteration. 2023-05-11 07:58:55 +01:00
Rubidium
68ff3fd062 Change: include fmt.h C++ headers in stdafx.h
This to prevent compilation issues between runs with and without precompiled
headers. Also remove the headers from the rest of the code base as they are
not needed there anymore, although they do relatively little harm.
2023-05-08 16:49:23 +02:00
Rubidium
19ec4e8beb Codechange: replace ClampToI32/U16 with ClampTo<int32_t/uint16_t> 2023-05-06 21:26:13 +02:00
Rubidium
877349c13d Codechange: use std::string for text file name resolution 2023-05-05 08:54:29 +02:00
glx22
49eb638563 Codechange: Remove STR_ORANGE_STRING1_WHITE and STR_ORANGE_STRING1_LTBLUE. 2023-05-05 07:07:54 +01:00
61407840c6 Codechange: Remove STR_BLACK_RAW_STRING. 2023-05-05 07:07:54 +01:00
0880616851 Codechange: Remove various STRING strings. 2023-05-05 07:07:54 +01:00
cc44aa7438 Change: Split Game options into General, Graphics and Sound tabs. (#10674) 2023-05-01 12:58:22 +01:00
Patric Stout
36a0818bc5 Remove: buying/selling/owning company shares (#10709) 2023-04-29 10:16:49 +02:00
Patric Stout
f5fad88723 Change: base autosaves intervals on real time (instead of game time) (#10655)
There are two fundamental issues with autosave:
- When fast-forwarding, it saves way too often
- When paused, it never saves

Both makes no sense. Autosaves are meant to prevent you from
accidentally losing your work. The emphasis on "your" work.

To solve both issues, the autosave now works on real time. You
can select every 10 / 30 / 60 / 120 minutes, which are similar to
what the setting was in game-months.

When you pause, autosaving will stop. Unless you make any change
to the game; then it will continue to make autosaves, even so
the game is paused. Unpausing / pausing resets this mechanism.
2023-04-27 15:21:29 +00:00
b8f0513a72 Change: Draw and size video driver info like base set info.
This allows very long video driver information strings to wrap instead
of making the game options window very wide.
2023-04-25 13:27:22 +01:00
9aee502838 Change: Size Game Options description widgets after initial sizing.
Trying to update text widgets with free flowing multiline text during
UpdateWidgetSize(), as the final width is not yet known and so the
calculated height being incorrect, usually resulting in one or more
empty text lines.

The solution is to update the widget heights afterwards during
OnResize(), at which point the final widths are known. The window is
then resized if needed.

(Note this technique needs more attention if width can also change.)
2023-04-25 13:27:22 +01:00
e5af5907ec Change: Make all dropdown lists extend width if necessary.
This removes the auto_width parameter from ShowDropDown(At).
2023-04-13 20:57:47 +01:00
f1144de509 Feature: Separate rail/road and sea/air velocity units, and add knots. (#10594)
This is achieved by packing vehicle type along with the velocity so that
the string system can decode and pick the appropriate unit.
2023-04-08 12:26:13 -04:00
daacde4496 Fix #10147: Sound effect volume slider no longer set volume. (#10228) 2022-12-10 15:51:45 +00:00
stormcone
e29547a3a2 Feature: Show the cargoes the vehicles can carry in the vehicle list window (#8304) 2022-11-24 20:58:10 +00:00
9bf24ec56f Codechange: Reorder and properly declare DrawSpriteIgnorePadding().
Parameters have been rearranged to be closer to those of the standard
DrawSprite() function, and PaletteID can now be set.
2022-11-17 09:12:07 +00:00
920e588334 Change: Use standard dimensions instead of custom widths. 2022-11-12 18:28:39 +00:00
9666e46739 Feature: Variable GUI scale.
GUI scale is now variable from 100% to 500%, and no longer restricted to
powers-of-2.
2022-11-12 18:28:39 +00:00
dd90d79e7b Add: Setting to toggle thin vs chunky (scaled) bevels. 2022-11-12 18:28:39 +00:00