forked from mirror/OpenTTD
(svn r6646) -Codechange: [vehicle list window] Cleaned up the drawing code
This moved a few of the strings and sprites a few pixels. Hopefully this will work out ok.
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@@ -585,24 +585,3 @@ void ShowAircraftViewWindow(const Vehicle *v)
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AssignWindowViewport(w, 3, 17, 0xE2, 0x54, w->window_number | (1 << 31), 0);
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}
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}
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void DrawSmallOrderListAircraft(const Vehicle *v, int x, int y)
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{
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const Order *order;
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int sel, i = 0;
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sel = v->cur_order_index;
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FOR_VEHICLE_ORDERS(v, order) {
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if (sel == 0) DrawString(x - 6, y, STR_SMALL_RIGHT_ARROW, 16);
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sel--;
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if (order->type == OT_GOTO_STATION) {
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SetDParam(0, order->dest);
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DrawString(x, y, STR_A036, 0);
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y += 6;
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if (++i == 4) break;
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}
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}
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}
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