forked from mirror/OpenTTD
Change: Switch town growth rate and counter to actual game ticks (#6763)
This commit is contained in:
@@ -780,12 +780,13 @@ static bool GrowTown(Town *t);
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static void TownTickHandler(Town *t)
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{
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if (HasBit(t->flags, TOWN_IS_GROWING)) {
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int i = t->grow_counter - 1;
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int i = (int)t->grow_counter - 1;
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if (i < 0) {
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if (GrowTown(t)) {
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i = t->growth_rate & (~TOWN_GROW_RATE_CUSTOM);
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i = t->growth_rate;
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} else {
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i = 0;
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/* If growth failed wait a bit before retrying */
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i = min(t->growth_rate, TOWN_GROWTH_TICKS - 1);
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}
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}
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t->grow_counter = i;
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@@ -798,10 +799,7 @@ void OnTick_Town()
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Town *t;
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FOR_ALL_TOWNS(t) {
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/* Run town tick at regular intervals, but not all at once. */
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if ((_tick_counter + t->index) % TOWN_GROWTH_TICKS == 0) {
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TownTickHandler(t);
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}
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TownTickHandler(t);
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}
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}
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@@ -1596,8 +1594,10 @@ static void DoCreateTown(Town *t, TileIndex tile, uint32 townnameparts, TownSize
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UpdateTownRadius(t);
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t->flags = 0;
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t->cache.population = 0;
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t->grow_counter = 0;
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t->growth_rate = 250;
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/* Spread growth across ticks so even if there are many
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* similar towns they're unlikely to grow all in one tick */
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t->grow_counter = t->index % TOWN_GROWTH_TICKS;
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t->growth_rate = TownTicksToGameTicks(250);
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/* Set the default cargo requirement for town growth */
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switch (_settings_game.game_creation.landscape) {
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@@ -2613,14 +2613,13 @@ CommandCost CmdTownSetText(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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* @param tile Unused.
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* @param flags Type of operation.
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* @param p1 Town ID to cargo game of.
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* @param p2 Amount of days between growth, or TOWN_GROW_RATE_CUSTOM_NONE, or 0 to reset custom growth rate.
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* @param p2 Amount of days between growth, or TOWN_GROWTH_RATE_NONE, or 0 to reset custom growth rate.
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* @param text Unused.
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* @return Empty cost or an error.
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*/
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CommandCost CmdTownGrowthRate(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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if (_current_company != OWNER_DEITY) return CMD_ERROR;
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if ((p2 & TOWN_GROW_RATE_CUSTOM) != 0 && p2 != TOWN_GROW_RATE_CUSTOM_NONE) return CMD_ERROR;
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if (GB(p2, 16, 16) != 0) return CMD_ERROR;
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Town *t = Town::GetIfValid(p1);
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@@ -2628,10 +2627,10 @@ CommandCost CmdTownGrowthRate(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
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if (flags & DC_EXEC) {
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if (p2 == 0) {
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/* Clear TOWN_GROW_RATE_CUSTOM, UpdateTownGrowRate will determine a proper value */
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t->growth_rate = 0;
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/* Just clear the flag, UpdateTownGrowRate will determine a proper growth rate */
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ClrBit(t->flags, TOWN_CUSTOM_GROWTH);
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} else {
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uint old_rate = t->growth_rate & ~TOWN_GROW_RATE_CUSTOM;
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uint old_rate = t->growth_rate;
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if (t->grow_counter >= old_rate) {
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/* This also catches old_rate == 0 */
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t->grow_counter = p2;
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@@ -2639,7 +2638,8 @@ CommandCost CmdTownGrowthRate(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
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/* Scale grow_counter, so half finished houses stay half finished */
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t->grow_counter = t->grow_counter * p2 / old_rate;
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}
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t->growth_rate = p2 | TOWN_GROW_RATE_CUSTOM;
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t->growth_rate = p2;
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SetBit(t->flags, TOWN_CUSTOM_GROWTH);
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}
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UpdateTownGrowRate(t);
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InvalidateWindowData(WC_TOWN_VIEW, p1);
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@@ -2924,14 +2924,22 @@ static CommandCost TownActionFundBuildings(Town *t, DoCommandFlag flags)
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if (!_settings_game.economy.fund_buildings) return CMD_ERROR;
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if (flags & DC_EXEC) {
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/* Build next tick */
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t->grow_counter = 1;
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/* And grow for 3 months */
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t->fund_buildings_months = 3;
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/* Enable growth (also checking GameScript's opinion) */
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UpdateTownGrowRate(t);
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/* Build a new house, but add a small delay to make sure
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* that spamming funding doesn't let town grow any faster
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* than 1 house per 2 * TOWN_GROWTH_TICKS ticks.
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* Also emulate original behaviour when town was only growing in
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* TOWN_GROWTH_TICKS intervals, to make sure that it's not too
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* tick-perfect and gives player some time window where he can
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* spam funding with the exact same effeciency.
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*/
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t->grow_counter = min(t->grow_counter, 2 * TOWN_GROWTH_TICKS - (t->growth_rate - t->grow_counter) % TOWN_GROWTH_TICKS);
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SetWindowDirty(WC_TOWN_VIEW, t->index);
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}
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return CommandCost();
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@@ -3148,8 +3156,8 @@ static void UpdateTownGrowRate(Town *t)
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}
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}
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if ((t->growth_rate & TOWN_GROW_RATE_CUSTOM) != 0) {
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if (t->growth_rate != TOWN_GROW_RATE_CUSTOM_NONE) SetBit(t->flags, TOWN_IS_GROWING);
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if (HasBit(t->flags, TOWN_CUSTOM_GROWTH)) {
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if (t->growth_rate != TOWN_GROWTH_RATE_NONE) SetBit(t->flags, TOWN_IS_GROWING);
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SetWindowDirty(WC_TOWN_VIEW, t->index);
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return;
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}
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@@ -3190,7 +3198,7 @@ static void UpdateTownGrowRate(Town *t)
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m >>= growth_multiplier;
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if (t->larger_town) m /= 2;
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t->growth_rate = m / (t->cache.num_houses / 50 + 1);
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t->growth_rate = TownTicksToGameTicks(m / (t->cache.num_houses / 50 + 1));
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t->grow_counter = min(t->growth_rate, t->grow_counter);
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SetBit(t->flags, TOWN_IS_GROWING);
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