forked from mirror/OpenTTD
(svn r13759) -Fix [FS#2147]: selecting non-full length vehicles in the depot gui would place the "mouse pointer" out of the center of the vehicle making it hard to "aim".
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@@ -113,6 +113,7 @@ struct AnimCursor {
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struct CursorVars {
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Point pos, size, offs, delta; ///< position, size, offset from top-left, and movement
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Point draw_pos, draw_size; ///< position and size bounding-box for drawing
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int short_vehicle_offset; ///< offset of the X for short vehicles
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SpriteID sprite; ///< current image of cursor
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SpriteID pal;
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