forked from mirror/OpenTTD
(svn r12547) -Feature: invisibility options to make objects invisible instead of transparent
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@@ -597,6 +597,9 @@ static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts,
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if (image < 4) image += water_base;
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if (draw_ground) DrawGroundSprite(image, PAL_NONE);
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/* End now if buildings are invisible */
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if (IsInvisibilitySet(TO_BUILDINGS)) return;
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for (; wdts->delta_x != 0x80; wdts++) {
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AddSortableSpriteToDraw(wdts->image + base + ((wdts->image < 24) ? locks_base : 0), palette,
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ti->x + wdts->delta_x, ti->y + wdts->delta_y,
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