forked from mirror/OpenTTD
(svn r12547) -Feature: invisibility options to make objects invisible instead of transparent
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@@ -2184,6 +2184,9 @@ static void DrawTile_Station(TileInfo *ti)
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DrawTramCatenary(ti, axis == AXIS_X ? ROAD_X : ROAD_Y);
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}
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/* End now if buildings are invisible */
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if (IsInvisibilitySet(TO_BUILDINGS)) return;
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const DrawTileSeqStruct *dtss;
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foreach_draw_tile_seq(dtss, t->seq) {
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SpriteID image = dtss->image.sprite;
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