forked from mirror/OpenTTD
(svn r8477) -Fix
-Codechange: Remove the unnecessary attributes Station::{bus,lorry}_tile_obsolete by replacing them with a scan of the map for existing road stops when loading old savegames
This commit is contained in:
@@ -2841,8 +2841,7 @@ static const SaveLoad _roadstop_desc[] = {
|
||||
static const SaveLoad _station_desc[] = {
|
||||
SLE_CONDVAR(Station, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
|
||||
SLE_CONDVAR(Station, xy, SLE_UINT32, 6, SL_MAX_VERSION),
|
||||
SLE_CONDVAR(Station, bus_tile_obsolete, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
|
||||
SLE_CONDVAR(Station, lorry_tile_obsolete, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
|
||||
SLE_CONDNULL(4, 0, 5), // bus/lorry tile
|
||||
SLE_CONDVAR(Station, train_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
|
||||
SLE_CONDVAR(Station, train_tile, SLE_UINT32, 6, SL_MAX_VERSION),
|
||||
SLE_CONDVAR(Station, airport_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
|
||||
@@ -2972,23 +2971,6 @@ static void Load_STNS(void)
|
||||
st->trainst_w = w;
|
||||
st->trainst_h = h;
|
||||
}
|
||||
|
||||
/* In older versions, we had just 1 tile for a bus/lorry, now we have more..
|
||||
* convert, if needed */
|
||||
if (CheckSavegameVersion(6)) {
|
||||
if (st->bus_tile_obsolete != 0) {
|
||||
st->bus_stops = new RoadStop(st->bus_tile_obsolete);
|
||||
if (st->bus_stops == NULL)
|
||||
error("Station: too many busstations in savegame");
|
||||
|
||||
}
|
||||
if (st->lorry_tile_obsolete != 0) {
|
||||
st->truck_stops = new RoadStop(st->lorry_tile_obsolete);
|
||||
if (st->truck_stops == NULL)
|
||||
error("Station: too many truckstations in savegame");
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* This is to ensure all pointers are within the limits of _stations_size */
|
||||
|
Reference in New Issue
Block a user