forked from mirror/OpenTTD
(svn r20753) -Feature [FS#3999]: make it possible to select vehicle to clone and vehicle to clone orders from directly from vehicle lists and depot window
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@@ -1805,14 +1805,19 @@ static bool CheckClickOnLandscape(const ViewPort *vp, int x, int y)
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bool HandleViewportClicked(const ViewPort *vp, int x, int y)
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{
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const Vehicle *v;
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const Vehicle *v = CheckClickOnVehicle(vp, x, y);
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if (_thd.place_mode & HT_VEHICLE) {
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if (v != NULL && VehicleClicked(v)) return true;
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}
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if (_thd.place_mode & HT_DRAG_MASK) return false;
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if (CheckClickOnTown(vp, x, y)) return true;
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if (CheckClickOnStation(vp, x, y)) return true;
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if (CheckClickOnSign(vp, x, y)) return true;
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CheckClickOnLandscape(vp, x, y);
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v = CheckClickOnVehicle(vp, x, y);
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if (v != NULL) {
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DEBUG(misc, 2, "Vehicle %d (index %d) at %p", v->unitnumber, v->index, v);
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if (IsCompanyBuildableVehicleType(v)) {
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@@ -1971,7 +1976,7 @@ void UpdateTileSelection()
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_thd.new_size.y = y2 - y1 + TILE_SIZE;
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_thd.new_drawstyle = _thd.next_drawstyle;
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}
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} else if (_thd.place_mode != HT_NONE) {
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} else if ((_thd.place_mode & HT_DRAG_MASK) != HT_NONE) {
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Point pt = GetTileBelowCursor();
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x1 = pt.x;
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y1 = pt.y;
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