forked from mirror/OpenTTD
(svn r7069) -Fix: AI tried to build road from the back or side of road stop/depot (peter1138)
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@@ -2806,6 +2806,7 @@ static bool AiCheckRoadFinished(Player *p)
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are.dest = p->ai.cur_tile_b;
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tile = TILE_MASK(p->ai.cur_tile_a + TileOffsByDiagDir(dir));
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if (IsRoadStopTile(tile) || IsTileDepotType(tile, TRANSPORT_ROAD)) return false;
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bits = GetTileTrackStatus(tile, TRANSPORT_ROAD) & _ai_road_table_and[dir];
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if (bits == 0) return false;
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