forked from mirror/OpenTTD
(svn r3783) Replace further ints and magic numbers by Direction, DiagDirection and friends
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@@ -388,7 +388,7 @@ static const SpriteGroup *GetVehicleSpriteGroup(EngineID engine, const Vehicle *
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return group;
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}
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int GetCustomEngineSprite(EngineID engine, const Vehicle *v, byte direction)
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int GetCustomEngineSprite(EngineID engine, const Vehicle* v, Direction direction)
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{
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const SpriteGroup *group;
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const RealSpriteGroup *rsg;
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