forked from mirror/OpenTTD
(svn r2514) - Codechange: [NPF] Move the checking of railtype into a funciton IsCompatibleRail().
- Codechange: [NPF] Check the railtype along a route against the engine type instead of against the previouse tile. This clears the way for electriefied rails. - Add: [NPF] [ 1209644 ] A penalty for crossings (peter1138)
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11
npf.h
11
npf.h
@@ -35,6 +35,7 @@ typedef struct NPFFindStationOrTileData { /* Meant to be stored in AyStar.target
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enum { /* Indices into AyStar.userdata[] */
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NPF_TYPE = 0, /* Contains a TransportTypes value */
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NPF_OWNER, /* Contains an Owner value */
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NPF_RAILTYPE, /* Contains the RailType value of the engine when NPF_TYPE == TRANSPORT_RAIL. Unused otherwise. */
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};
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enum { /* Indices into AyStarNode.userdata[] */
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@@ -59,27 +60,27 @@ typedef struct NPFFoundTargetData { /* Meant to be stored in AyStar.userpath */
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/* Will search from the given tile and direction, for a route to the given
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* station for the given transport type. See the declaration of
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* NPFFoundTargetData above for the meaning of the result. */
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NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, NPFFindStationOrTileData* target, TransportType type, Owner owner);
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NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailType railtype);
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/* Will search as above, but with two start nodes, the second being the
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* reverse. Look at the NPF_FLAG_REVERSE flag in the result node to see which
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* direction was taken (NPFGetBit(result.node, NPF_FLAG_REVERSE)) */
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NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, NPFFindStationOrTileData* target, TransportType type, Owner owner);
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NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailType railtype);
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/* Will search a route to the closest depot. */
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/* Search using breadth first. Good for little track choice and inaccurate
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* heuristic, such as railway/road.*/
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NPFFoundTargetData NPFRouteToDepotBreadthFirst(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner);
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NPFFoundTargetData NPFRouteToDepotBreadthFirst(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner, RailType railtype);
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/* Same as above but with two start nodes, the second being the reverse. Call
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* NPFGetBit(result.node, NPF_FLAG_REVERSE) to see from which node the path
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* orginated. All pathfs from the second node will have the given
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* reverse_penalty applied (NPF_TILE_LENGTH is the equivalent of one full
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* tile).
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*/
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NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, TransportType type, Owner owner, uint reverse_penalty);
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NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, TransportType type, Owner owner, RailType railtype, uint reverse_penalty);
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/* Search by trying each depot in order of Manhattan Distance. Good for lots
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* of choices and accurate heuristics, such as water. */
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NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner);
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NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner, RailType railtype);
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void NPFFillWithOrderData(NPFFindStationOrTileData* fstd, Vehicle* v);
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