forked from mirror/OpenTTD
(svn r22411) -Document: another bunch of bits
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@@ -558,6 +558,14 @@ static EffectTickProc * const _effect_tick_procs[] = {
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};
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/**
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* Create an effect vehicle at a particular location.
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* @param x The x location on the map.
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* @param y The y location on the map.
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* @param z The z location on the map.
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* @param type The type of effect vehicle.
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* @return The effect vehicle.
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*/
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EffectVehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type)
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{
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if (!Vehicle::CanAllocateItem()) return NULL;
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@@ -579,6 +587,14 @@ EffectVehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type)
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return v;
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}
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/**
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* Create an effect vehicle above a particular location.
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* @param x The x location on the map.
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* @param y The y location on the map.
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* @param z The offset from the ground.
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* @param type The type of effect vehicle.
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* @return The effect vehicle.
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*/
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EffectVehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type)
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{
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int safe_x = Clamp(x, 0, MapMaxX() * TILE_SIZE);
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@@ -586,6 +602,15 @@ EffectVehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType t
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return CreateEffectVehicle(x, y, GetSlopeZ(safe_x, safe_y) + z, type);
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}
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/**
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* Create an effect vehicle above a particular vehicle.
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* @param v The vehicle to base the position on.
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* @param x The x offset to the vehicle.
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* @param y The y offset to the vehicle.
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* @param z The z offset to the vehicle.
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* @param type The type of effect vehicle.
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* @return The effect vehicle.
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*/
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EffectVehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type)
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{
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return CreateEffectVehicle(v->x_pos + x, v->y_pos + y, v->z_pos + z, type);
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