(svn r2432) Use GetEngine() instead of DEREF_ENGINE() or even _engines[]

This commit is contained in:
tron
2005-06-07 18:13:49 +00:00
parent d0cdb45b6c
commit fa8f46c0b7
16 changed files with 59 additions and 54 deletions

10
ai.c
View File

@@ -104,7 +104,7 @@ static void AiStateVehLoop(Player *p)
/* not reliable? */
if ((v->age != 0 &&
_engines[v->engine_type].reliability < 35389) ||
GetEngine(v->engine_type)->reliability < 35389) ||
v->age >= v->max_age) {
p->ai.state = AIS_VEH_CHECK_REPLACE_VEHICLE;
p->ai.cur_veh = v;
@@ -126,7 +126,7 @@ static int AiChooseTrainToBuild(byte railtype, int32 money, byte flag, TileIndex
for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
const RailVehicleInfo *rvi = RailVehInfo(i);
Engine *e = DEREF_ENGINE(i);
const Engine* e = GetEngine(i);
if (e->railtype != railtype || rvi->flags & RVI_WAGON
|| !HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D)
@@ -151,7 +151,8 @@ static int AiChooseRoadVehToBuild(byte cargo, int32 money, TileIndex tile)
int i = _cargoc.ai_roadveh_start[cargo];
int end = i + _cargoc.ai_roadveh_count[cargo];
Engine *e = &_engines[i];
const Engine* e = GetEngine(i);
do {
if (!HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D)
continue;
@@ -174,7 +175,8 @@ static int AiChooseAircraftToBuild(int32 money, byte flag)
int i = AIRCRAFT_ENGINES_INDEX;
int end = i + NUM_AIRCRAFT_ENGINES;
Engine *e = &_engines[i];
const Engine* e = GetEngine(i);
do {
if (!HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D)
continue;