(svn r1108) -Fix: [Network] Fixed problem around slow clients:

They joined, they got the map, but it took some time before the new 
player was created. In this time a player could do stuff, causing a 
player-id-mismatch, and the player was kicked out. Now a player get's a 
nice GUI which says: registering.. When that is gone, the player is 
joined and can play safely. Tnx to Moriarty for bugging me with this bug ;)
This commit is contained in:
truelight
2004-12-15 21:13:52 +00:00
parent 9595ee80e3
commit fa1f026367
6 changed files with 30 additions and 8 deletions

View File

@@ -2229,7 +2229,7 @@ static void MainWindowWndProc(Window *w, WindowEvent *e) {
DrawSprite(SPR_OTTD_T, off_x + 34, 50);
DrawSprite(SPR_OTTD_T, off_x + 65, 50);
DrawSprite(SPR_OTTD_D, off_x + 96, 50);
/*
DrawSprite(SPR_OTTD_R, off_x + 119, 50);
DrawSprite(SPR_OTTD_A, off_x + 148, 50);
@@ -2323,8 +2323,8 @@ static void MainWindowWndProc(Window *w, WindowEvent *e) {
ShowBuildRailToolbar(_last_built_railtype, 4);
break;
case 'L':
ShowTerraformToolbar();
case 'L':
ShowTerraformToolbar();
break;
case 'X':
@@ -2332,9 +2332,9 @@ static void MainWindowWndProc(Window *w, WindowEvent *e) {
MarkWholeScreenDirty();
break;
case WKC_BACKQUOTE:
IConsoleSwitch();
e->keypress.cont=false;
case WKC_BACKQUOTE:
IConsoleSwitch();
e->keypress.cont=false;
break;
#ifdef ENABLE_NETWORK
@@ -2356,6 +2356,7 @@ static void MainWindowWndProc(Window *w, WindowEvent *e) {
void ShowSelectGameWindow();
extern void ShowJoinStatusWindowAfterJoin();
void SetupColorsAndInitialWindow()
{
@@ -2405,6 +2406,10 @@ void SetupColorsAndInitialWindow()
WP(w,def_d).data_1 = -1280;
/* Bring joining GUI to front till the client is really joined */
if (_networking && !_network_server)
ShowJoinStatusWindowAfterJoin();
break;
case GM_EDITOR:
w = AllocateWindow(0, 0, width, height, MainWindowWndProc, 0, NULL);