forked from mirror/OpenTTD
(svn r18872) -Codechange: introduce PaletteID and use it
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@@ -535,7 +535,7 @@ struct LocksDrawTileStruct {
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#include "table/water_land.h"
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static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts,
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SpriteID palette, uint base, bool draw_ground)
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PaletteID palette, uint base, bool draw_ground)
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{
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SpriteID image;
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SpriteID water_base = GetCanalSprite(CF_WATERSLOPE, ti->tile);
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