(svn r23300) -Add: show on the GUI when a town grows and make a general framework to store goals of a town

This commit is contained in:
truebrain
2011-11-23 16:07:14 +00:00
parent 68b133c110
commit f906ebd2a5
6 changed files with 122 additions and 79 deletions

View File

@@ -1415,6 +1415,18 @@ static void DoCreateTown(Town *t, TileIndex tile, uint32 townnameparts, TownSize
t->grow_counter = 0;
t->growth_rate = 250;
/* Set the default cargo requirement for town growth */
switch (_settings_game.game_creation.landscape) {
case LT_ARCTIC:
if (FindFirstCargoWithTownEffect(TE_FOOD) != NULL) t->goal[TE_FOOD] = TOWN_GROWTH_WINTER;
break;
case LT_TROPIC:
if (FindFirstCargoWithTownEffect(TE_FOOD) != NULL) t->goal[TE_FOOD] = TOWN_GROWTH_DESERT;
if (FindFirstCargoWithTownEffect(TE_WATER) != NULL) t->goal[TE_WATER] = TOWN_GROWTH_DESERT;
break;
}
t->fund_buildings_months = 0;
for (uint i = 0; i != MAX_COMPANIES; i++) t->ratings[i] = RATING_INITIAL;
@@ -2324,6 +2336,20 @@ CommandCost CmdRenameTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
return CommandCost();
}
/**
* Determines the first cargo with a certain town effect
* @param effect Town effect of interest
* @return first active cargo slot with that effect
*/
const CargoSpec *FindFirstCargoWithTownEffect(TownEffect effect)
{
const CargoSpec *cs;
FOR_ALL_CARGOSPECS(cs) {
if (cs->town_effect == effect) return cs;
}
return NULL;
}
/**
* Expand a town (scenario editor only).
* @param tile Unused.
@@ -2559,6 +2585,8 @@ static CommandCost TownActionFundBuildings(Town *t, DoCommandFlag flags)
SetBit(t->flags, TOWN_IS_FUNDED);
/* And grow for 3 months */
t->fund_buildings_months = 3;
SetWindowDirty(WC_TOWN_VIEW, t->index);
}
return CommandCost();
}
@@ -2699,7 +2727,7 @@ CommandCost CmdDoTownAction(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
return cost;
}
static void UpdateTownGrowRate(Town *t)
static void UpdateTownRating(Town *t)
{
/* Increase company ratings if they're low */
const Company *c;
@@ -2709,13 +2737,10 @@ static void UpdateTownGrowRate(Town *t)
}
}
int n = 0;
const Station *st;
FOR_ALL_STATIONS(st) {
if (DistanceSquare(st->xy, t->xy) <= t->squared_town_zone_radius[0]) {
if (st->time_since_load <= 20 || st->time_since_unload <= 20) {
n++;
if (Company::IsValidID(st->owner)) {
int new_rating = t->ratings[st->owner] + RATING_STATION_UP_STEP;
t->ratings[st->owner] = min(new_rating, INT16_MAX); // do not let it overflow
@@ -2735,10 +2760,22 @@ static void UpdateTownGrowRate(Town *t)
}
SetWindowDirty(WC_TOWN_AUTHORITY, t->index);
}
static void UpdateTownGrowRate(Town *t)
{
ClrBit(t->flags, TOWN_IS_FUNDED);
SetWindowDirty(WC_TOWN_VIEW, t->index);
if (_settings_game.economy.town_growth_rate == 0 && t->fund_buildings_months == 0) return;
/* Check if all goals are reached for this town to grow */
for (int i = TE_BEGIN; i < TE_END; i++) {
if (t->goal[i] == TOWN_GROWTH_WINTER && TileHeight(t->xy) >= GetSnowLine() && t->received[i].old_act == 0 && t->population > 90) return;
if (t->goal[i] == TOWN_GROWTH_DESERT && GetTropicZone(t->xy) == TROPICZONE_DESERT && t->received[i].old_act == 0 && t->population > 60) return;
if (t->goal[i] > t->received[i].old_act) return;
}
/**
* Towns are processed every TOWN_GROWTH_TICKS ticks, and this is the
* number of times towns are processed before a new building is built.
@@ -2748,6 +2785,17 @@ static void UpdateTownGrowRate(Town *t)
{ 320, 420, 300, 220, 160, 100 } // Normal values
};
int n = 0;
const Station *st;
FOR_ALL_STATIONS(st) {
if (DistanceSquare(st->xy, t->xy) <= t->squared_town_zone_radius[0]) {
if (st->time_since_load <= 20 || st->time_since_unload <= 20) {
n++;
}
}
}
uint16 m;
if (t->fund_buildings_months != 0) {
@@ -2758,13 +2806,6 @@ static void UpdateTownGrowRate(Town *t)
if (n == 0 && !Chance16(1, 12)) return;
}
if (_settings_game.game_creation.landscape == LT_ARCTIC) {
if (TileHeight(t->xy) >= GetSnowLine() && t->received[TE_FOOD].old_act == 0 && t->population > 90) return;
} else if (_settings_game.game_creation.landscape == LT_TROPIC) {
if (GetTropicZone(t->xy) == TROPICZONE_DESERT && (t->received[TE_FOOD].old_act == 0 || t->received[TE_WATER].old_act == 0) && t->population > 60) return;
}
/* Use the normal growth rate values if new buildings have been funded in
* this town and the growth rate is set to none. */
uint growth_multiplier = _settings_game.economy.town_growth_rate != 0 ? _settings_game.economy.town_growth_rate - 1 : 1;
@@ -2778,6 +2819,7 @@ static void UpdateTownGrowRate(Town *t)
}
SetBit(t->flags, TOWN_IS_FUNDED);
SetWindowDirty(WC_TOWN_VIEW, t->index);
}
static void UpdateTownAmounts(Town *t)
@@ -3006,8 +3048,9 @@ void TownsMonthlyLoop()
if (--t->exclusive_counter == 0) t->exclusivity = INVALID_COMPANY;
}
UpdateTownGrowRate(t);
UpdateTownAmounts(t);
UpdateTownRating(t);
UpdateTownGrowRate(t);
UpdateTownUnwanted(t);
}
}