forked from mirror/OpenTTD
(svn r7449) -Codechange: Rename _path to _paths as it is technically more correct, but mainly because
it interferes with OS/2 symbol in libc (psmedley)
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@@ -289,10 +289,10 @@ static void LoadIntroGame(void)
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SetupColorsAndInitialWindow();
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// Generate a world.
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snprintf(filename, lengthof(filename), "%sopntitle.dat", _path.data_dir);
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snprintf(filename, lengthof(filename), "%sopntitle.dat", _paths.data_dir);
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#if defined SECOND_DATA_DIR
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if (SaveOrLoad(filename, SL_LOAD) != SL_OK) {
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snprintf(filename, lengthof(filename), "%sopntitle.dat", _path.second_data_dir);
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snprintf(filename, lengthof(filename), "%sopntitle.dat", _paths.second_data_dir);
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}
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#endif
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if (SaveOrLoad(filename, SL_LOAD) != SL_OK) {
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@@ -890,7 +890,7 @@ static void DoAutosave(void)
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const Player *p = GetPlayer(_local_player);
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char* s = buf;
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s += snprintf(buf, lengthof(buf), "%s%s", _path.autosave_dir, PATHSEP);
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s += snprintf(buf, lengthof(buf), "%s%s", _paths.autosave_dir, PATHSEP);
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SetDParam(0, p->name_1);
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SetDParam(1, p->name_2);
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@@ -898,7 +898,7 @@ static void DoAutosave(void)
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s = GetString(s, STR_4004, lastof(buf));
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strecpy(s, ".sav", lastof(buf));
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} else { /* generate a savegame name and number according to _patches.max_num_autosaves */
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snprintf(buf, lengthof(buf), "%s%sautosave%d.sav", _path.autosave_dir, PATHSEP, _autosave_ctr);
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snprintf(buf, lengthof(buf), "%s%sautosave%d.sav", _paths.autosave_dir, PATHSEP, _autosave_ctr);
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_autosave_ctr++;
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if (_autosave_ctr >= _patches.max_num_autosaves) {
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