(svn r7449) -Codechange: Rename _path to _paths as it is technically more correct, but mainly because

it interferes with OS/2 symbol in libc (psmedley)
This commit is contained in:
Darkvater
2006-12-09 10:56:12 +00:00
parent 9a0917141b
commit f87c8834e2
17 changed files with 105 additions and 105 deletions

View File

@@ -289,10 +289,10 @@ static void LoadIntroGame(void)
SetupColorsAndInitialWindow();
// Generate a world.
snprintf(filename, lengthof(filename), "%sopntitle.dat", _path.data_dir);
snprintf(filename, lengthof(filename), "%sopntitle.dat", _paths.data_dir);
#if defined SECOND_DATA_DIR
if (SaveOrLoad(filename, SL_LOAD) != SL_OK) {
snprintf(filename, lengthof(filename), "%sopntitle.dat", _path.second_data_dir);
snprintf(filename, lengthof(filename), "%sopntitle.dat", _paths.second_data_dir);
}
#endif
if (SaveOrLoad(filename, SL_LOAD) != SL_OK) {
@@ -890,7 +890,7 @@ static void DoAutosave(void)
const Player *p = GetPlayer(_local_player);
char* s = buf;
s += snprintf(buf, lengthof(buf), "%s%s", _path.autosave_dir, PATHSEP);
s += snprintf(buf, lengthof(buf), "%s%s", _paths.autosave_dir, PATHSEP);
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
@@ -898,7 +898,7 @@ static void DoAutosave(void)
s = GetString(s, STR_4004, lastof(buf));
strecpy(s, ".sav", lastof(buf));
} else { /* generate a savegame name and number according to _patches.max_num_autosaves */
snprintf(buf, lengthof(buf), "%s%sautosave%d.sav", _path.autosave_dir, PATHSEP, _autosave_ctr);
snprintf(buf, lengthof(buf), "%s%sautosave%d.sav", _paths.autosave_dir, PATHSEP, _autosave_ctr);
_autosave_ctr++;
if (_autosave_ctr >= _patches.max_num_autosaves) {